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2004-02-26, 09:27 PM | [Ignore Me] #16 | |||
Lieutenant Colonel
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2004-02-26, 10:32 PM | [Ignore Me] #17 | |||
First Lieutenant
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I'm still not seeing the problem.
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2004-02-27, 08:13 AM | [Ignore Me] #18 | |||
Lieutenant Colonel
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2004-02-27, 08:29 AM | [Ignore Me] #19 | ||
Private
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maxes are just fine as they are if you know what to use against each type of max
i mainly focus on AA just go up with a thumper or rocklet and you own if you keep moving its hard against nc sparrow but the vs one can only hurt you in dirrect hits same with the tr |
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2004-02-27, 10:02 AM | [Ignore Me] #22 | ||
Sergeant
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Okay lets solve this problem. Lets take the adjustment out. The devs set the mouse sensitivity for everything and leave it there. Easy finished. Now you can't make your air vehicles turn faster, your vehicle or phalanx turret turn faster, your max turn faster, your infantry turn faster your sniper steadier and turn slower. We have balanced the issue all the way around the board. Even, enough.
Also ash I see what you are talking about. It's personnel preference on how your mouse sensitivity is set and taking that away will fix it. |
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2004-02-27, 10:09 AM | [Ignore Me] #23 | |||
Lieutenant Colonel
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-02-27, 02:37 PM | [Ignore Me] #26 | ||
Major
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I play with the mouse sensitivity at 100% no matter what I'm doing (grunt, max, or pilot), and its WAY to slow for everything but flying. In single-player FPS's I keep it set so high I can do a 360 without lifting the mouse.
If someone likes turning slower as a grunt and this lets them maintain the same turning speed in a MAX, I say it's no big deal. I'll pwn them in grunt v. grunt duel and be on even terms for a MAX v. MAX showdown. The players increasing their mouse sensitivity when they get in a MAX are not abusing or exploiting anything. They are undoing a self-imposed nerf. When it comes to the circle-strafe dance of death, whoever twitches the fastest wins. The players that are NOT cranking up their sensitivity all the way when not in a MAX are already at a disadvantage. Boosting it for a particular suit of armor just evens the playing field. Last edited by Fenrys; 2004-02-27 at 02:41 PM. |
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