Mosquito Cockpit View (Higby Twitter) - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I don't read instructions
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-04-16, 01:09 PM   [Ignore Me] #31
Hmr85
Lieutenant Colonel
 
Hmr85's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by Evil Redrum View Post
Yeah buddy there is my cockpit
Awesome friggin job. It looks great!!
__________________


Hmr85 is offline  
Reply With Quote
Old 2012-04-16, 01:10 PM   [Ignore Me] #32
MrBloodworth
Lieutenant Colonel
 
Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by ThGlump View Post
Animations were removed so they dont have to create interiors. Now they made this interior, does that mean animations will be possible?
Two different, static models.
MrBloodworth is offline  
Reply With Quote
Old 2012-04-16, 01:17 PM   [Ignore Me] #33
lolroflroflcake
Staff Sergeant
 
lolroflroflcake's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


I like it, it doesn't have that silly face pressed up against the HUD feel that battlefield jets have. Although that red bit is a bit intrusive and out of place if its just going to remain blank like that.
lolroflroflcake is offline  
Reply With Quote
Old 2012-04-16, 01:22 PM   [Ignore Me] #34
ITOS
Corporal
 
Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by EVILPIG View Post
Good job. Prepare for 122676785178419248371958 suggestions from the community.
#1: It's obscuring the view of the ground a bit, so I could do without the rectangular middle display. The rest of it is awesome, though. Gives me a feeling of a sports car.
ITOS is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-04-16, 01:26 PM   [Ignore Me] #35
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Mosquito Cockpit View (Higby Twitter)


I like the minimap change, much better.


My feedback on the cockpit is...

1) The orange rectangular thing just below the crosshair obstructs too much viewable space. Seems like this should just be removed.

2) the side struts curving down obstructs too much viewable space


Looking at the image of the mosquito:

It looks like the struts on the side of the cockpit are way off to the side in the look of the mosquito but they're way more invasive in the cockpit view.

At any rate those should be reduced in size. Too much view obstruction. The lower obstruction from the cockpit seems fine but the sides and that center block are too much.
__________________
Malorn is offline  
Reply With Quote
Old 2012-04-16, 01:26 PM   [Ignore Me] #36
RodenyC
Master Sergeant
 
RodenyC's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


Yes colored minmap.Hopefully this means a colored Map as well.
__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players.
YT: http://www.youtube.com/user/rainbowwarriorguy
RodenyC is offline  
Reply With Quote
Old 2012-04-16, 01:27 PM   [Ignore Me] #37
atone
Sergeant
 
atone's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by lolroflroflcake View Post
I like it, it doesn't have that silly face pressed up against the HUD feel that battlefield jets have. Although that red bit is a bit intrusive and out of place if its just going to remain blank like that.
yeah, would like a slightly wider FOV and smaller targeting/pitch/horizon HUD if nothing else just to fit the rest of the cockpit. but otherwise very awesome. So glad that they added 3d cockpits.
atone is offline  
Reply With Quote
Old 2012-04-16, 01:38 PM   [Ignore Me] #38
RSphil
Contributor
Major
 
RSphil's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


looks class. nicest cockpit iv seen in a while
RSphil is offline  
Reply With Quote
Old 2012-04-16, 01:39 PM   [Ignore Me] #39
basti
Brigadier General
 
Misc Info
Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by MrBloodworth View Post
Two different, static models.
You could easily bake the whole cockpit from that screen on a lower poly mesh, and use that for the animations. Or use the cockpit as it is, seperate game object that just shows when enter/exit animation is happening.

Still, would need to do all those animations, and its still a good chunk of work to use those cockpits for the animations.

But who knows, i still want those animations. Gameplay already allows you to enter a vehicle spot when you are close to it (almost similar to PS). So its really just those animations.


You know what to do guys. Get me them!
basti is offline  
Reply With Quote
Old 2012-04-16, 01:42 PM   [Ignore Me] #40
MrBloodworth
Lieutenant Colonel
 
Re: Mosquito Cockpit View (Higby Twitter)


Originally Posted by basti View Post
You could easily bake the whole cockpit from that screen on a lower poly mesh, and use that for the animations. Or use the cockpit as it is, seperate game object that just shows when enter/exit animation is happening.

Still, would need to do all those animations, and its still a good chunk of work to use those cockpits for the animations.

But who knows, i still want those animations. Gameplay already allows you to enter a vehicle spot when you are close to it (almost similar to PS). So its really just those animations.


You know what to do guys. Get me them!
The issue is they did not create the models with Panels and doors in mind. Let alone textures for the interior.

I think not having them is a mistake. I'm willing to wait another 6 months for a solid game.

But I digress. I was only answering that poster. Its easier to add two static models than go retrofit the current ones to have opening doors and the like.
MrBloodworth is offline  
Reply With Quote
Old 2012-04-16, 01:51 PM   [Ignore Me] #41
lolroflroflcake
Staff Sergeant
 
lolroflroflcake's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


I assuming the altimeter is reading from sea level and not the ground otherwise those trees are around 100 to 200m tall from the looks of things. Most ten story tall buildings are around 30m tall to put things into perspective. Either that or hes over a huge gorge. Still I hope the flight ceiling is based off ground level and not sea level.

Last edited by lolroflroflcake; 2012-04-16 at 01:54 PM.
lolroflroflcake is offline  
Reply With Quote
Old 2012-04-16, 02:04 PM   [Ignore Me] #42
Biohazard
Master Sergeant
 
Re: Mosquito Cockpit View (Higby Twitter)


It would be cool if your head had momentum. During a tight turn your head would sink lower into the cockpit, or if you suddenly dive your head rises a little. It would go a long way to make the cockpit feel real, rather than just a graphic.
Biohazard is offline  
Reply With Quote
Old 2012-04-16, 02:06 PM   [Ignore Me] #43
RNFB
First Sergeant
 
Re: Cockpit View (Higby Twitter)


Originally Posted by Nobel View Post
LOOK AT THE MINIMAP! THEY LISTENED..
AWWWWW YYYYEEEEEAHHHHHHHHH

This is a great day!
RNFB is offline  
Reply With Quote
Old 2012-04-16, 02:21 PM   [Ignore Me] #44
JimmyOmaha
Sergeant
 
JimmyOmaha's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


Everything about that screen is awesome. Might not be using 3rdPOV in aircraft a whole lot.

Hope that's the bio-lab they picked. It looks sexy :]
JimmyOmaha is offline  
Reply With Quote
Old 2012-04-16, 02:22 PM   [Ignore Me] #45
SniperSteve
First Lieutenant
 
SniperSteve's Avatar
 
Re: Mosquito Cockpit View (Higby Twitter)


Who cares about the cockpit... colored minimap?? YES!!!


Edit: Oh, and the cockpit looks sick too... But the red box in the middle? What is that used for. It better be used for some life-critical information, otherwise rip it out and give me more V-RES.
__________________

Last edited by SniperSteve; 2012-04-16 at 02:27 PM.
SniperSteve is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:54 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.