Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We let the dogs out!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
2013-03-19, 11:56 PM | [Ignore Me] #1 | ||
Captain
|
Ok guys, my suggestion is simple:
Mouse 2 while holding the spawn beacon you will self destruct the last one. Maybe you must click it twice, the first click will ask if you want to destroy it, the second one will confirm. Why that? Try leading public squads and you will know why! The duration of my squad beacon is kind of huge, don't know if it is because I am full certified in squad lead, but I just know it is a long time. After you conquered a base and is moving to attack a new one, some people from public squads keep spawning into your beacon 1-3 bases away! Sometimes I reach a base close to cap and I won't place a beacon, because the cooldown is long and there will be no need of it. What am I doing today is before boarding a sunderer or galaxie, I just kill my beacon before leaving, when it is easy to reach, when it is in a place only LA can go, I don't waste my time with that. It can also place a self destruct button on the map, so if your spawn beacon is in cooldown you can still self destruct it, but I don't think it is needed. |
||
|
2013-03-21, 11:52 PM | [Ignore Me] #3 | ||
Captain
|
Also, decrease the cooldown with the ranks of the skill, it is very large, I am not asking you to decrease it to 1:30 minutes like the last lvl of the certification to spawn, just decrease to 3 minutes in the last lvl and we will be happy with that.
|
||
|
|
Bookmarks |
Tags |
beacon, leader, public squad, spawn |
Thread Tools | Search this Thread |
Display Modes | Rate This Thread |
|
|