Ideas for the "Rich get richer" problem - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Planetside - the perfect alternative to a girlfriend
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-04-25, 08:06 PM   [Ignore Me] #37
Eyeklops
First Lieutenant
 
Eyeklops's Avatar
 
Re: Ideas for the "Rich get richer" problem


Another idea is to provide different amounts of resources for capture vs hold based upon distance from the friendly foothold. As an empire captures control points closer and closer to an opposing empires foothold the resource gain from holding that control point, or the "dividend", becomes smaller and smaller, but the initial capture resource bonus is higher. Encourage an empire to capture as far out as they can go, but provide incentive for the zerg to seek another front line wanting a better capture bonus. This would give the suppressed empire(s) (probably TR and/or NC) time to retake some control points and recover personal resources.
Eyeklops is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:34 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.