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Old 2012-03-14, 03:59 PM   [Ignore Me] #1
Whalenator
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Kerbal Space Program


http://kerbalspaceprogram.com/

Goals:
- Escape Earth's Atmosphere
- Orbit Earth
- Return to Earth
- Land on Pad w/o Parachute
- Orbit Moon
- Land on Moon
- Return to Earth from Moon
- Orbit Sun

EDIT: gotta catch em all. Got them with only 3 stages, boom back whack kerpow shablam.

Awesome game. Was linked to it in IRC.
It's a little indie title currently in open Beta. You combine parts and make your own spaceship. It starts out pretty hard, but I got the hang of it in an hour or so... great way to blow some time before Beta starts.

EDIT: Beat it in 3 hours. (Beating it defined as orbiting the Sun)

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Last edited by Whalenator; 2012-04-11 at 08:33 PM.
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Old 2012-03-16, 12:59 AM   [Ignore Me] #2
Eighm
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Re: Kerbal Space Program


Played this for about 20 minutes. I got halfway to the moon, and on the way down my parachute wouldn't deploy. Pretty fun, I'm gonna try to get out to the sun eventually.
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Old 2012-03-16, 08:18 AM   [Ignore Me] #3
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Re: Kerbal Space Program


yea this game is fun sometimes its fun making stupidly bad rockets and seeing if you can get them to orbit lol
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Old 2012-03-16, 10:48 PM   [Ignore Me] #4
Zulthus
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Re: Kerbal Space Program


Lol, this game is pretty fun. 10 minutes in I made a max height/width cylinder of fuel tanks and heavy thrusters at the bottom. If it's just the demo right now, I think I'll follow this game. I like creative games like these.

I can never really get into orbit though; halfway off the surface my rocket just starts to tilt upwards and fly around in circles. Not really sure how to fix that, everything is symmetrical, but meh. It's still really fun.

/Oh whoops, it's not in demo, I didn't see you could order it. I'm gonna do that hehe.

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Old 2012-03-17, 02:20 AM   [Ignore Me] #5
Skitrel
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Re: Kerbal Space Program


Landed on the moon and returned. I win. Use winglets and place them as low as possible on a section with a vector thruster, you can use them as landing gears.

Great game, bought it and will enjoy future updates.

Gonna fly into the sun now.
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Last edited by Skitrel; 2012-03-17 at 02:25 AM.
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Old 2012-03-17, 01:39 PM   [Ignore Me] #6
Zulthus
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Re: Kerbal Space Program


Originally Posted by Skitrel View Post
Landed on the moon and returned. I win. Use winglets and place them as low as possible on a section with a vector thruster, you can use them as landing gears.

Great game, bought it and will enjoy future updates.

Gonna fly into the sun now.
I'd think there's nothing to fly into; it's just a very large ball of gas, no?
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Old 2012-03-17, 01:55 PM   [Ignore Me] #7
Whalenator
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Re: Kerbal Space Program


Originally Posted by Skitrel View Post
Landed on the moon and returned. I win. Use winglets and place them as low as possible on a section with a vector thruster, you can use them as landing gears.

Great game, bought it and will enjoy future updates.

Gonna fly into the sun now.
Pics or it didn't happen
EDIT: Also added goals section
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Old 2012-03-17, 04:07 PM   [Ignore Me] #8
MonsterBone
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Re: Kerbal Space Program


Well I am having a blast with this game. SWEET ASS.
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Old 2012-03-18, 08:06 AM   [Ignore Me] #9
Vash02
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Re: Kerbal Space Program


I orbited the sun, was aiming for the moon though >_<
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Old 2012-03-19, 06:49 PM   [Ignore Me] #10
Whalenator
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Re: Kerbal Space Program


LANDED ON MOON.
Was using RCS and ran out of fuel so didn't manage to break orbit. But still neat shit.

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Old 2012-03-19, 08:46 PM   [Ignore Me] #11
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Re: Kerbal Space Program


What do the icons represent on the minimap? I'm just doing quick math every time I do a launch to hit my target. I'm just assuming it's supposed to be easier than that. Also is it laggy for everyone else too? I get very low frames when in the atmosphere. Once i'm out of it, i'm fine, but it's irritating.
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Old 2012-03-20, 05:59 PM   [Ignore Me] #12
Whalenator
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Re: Kerbal Space Program


Low frame rate is because your comp has to calculate all the fucking air resistance.
(if you want to raise your frame rate, make a smaller, taller rocket)
There's a way to disable air resistance in config.ini but then no one will accept any records you reach.

As for the icons it doesn't tell you, but I'm pretty sure
Green circle with lines = Vector whose speed is represented on your HUD, aka what general direction you're going in
Green circle crossed = The opposite of that.
Purple Dotted Circle = No fucking idea. Towards moon?

EDIT: I've accomplished everything except taking off from the moon. I'm going to start using mods so I'm pretty much done here.
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Old 2012-03-20, 09:33 PM   [Ignore Me] #13
NivexQ
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Re: Kerbal Space Program


But I'm talkin like, .3 fps. And I have a good computer
It also happens while i'm sitting on the launchpad, so it couldnt be the air resistance
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Old 2012-03-20, 10:15 PM   [Ignore Me] #14
CutterJohn
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Re: Kerbal Space Program


Originally Posted by NivexQ View Post
What do the icons represent on the minimap?
Green circle = prograde. This is the direction you are traveling. Put your crosshairs on this to accelerate.

Green circle with a cross = Retrograde. The is the opposite direction of your motion. Put your crosshairs on this to decelerate.

The purple dot, and crossed purple dot, are pointing towards the space center, and away from it, respectively.

On the map screen..

Ap = Apoapsis. The furthest point of your orbit

Pe = Periapsis. The closest point of your orbit



Protips - Use the Advanced SAS and activate it with 'T'. This locks you into a vector. Only actually does anything if you equip RCS, a gimbaled engine(i.e. can turn for thrust vectoring), an SAS module(Supposedly a flywheel for shifting your orientation), and winglets(only affects anything in atmosphere.

Always launch to the east(90 degrees). Kerbins rotation gives you some free delta-v.

For easy moon access, get into a 2-300km circular orbit, then follow the orbit. As soon as the moon rises above the horizon, burn prograde until your apoapsis reaches the moons orbit.
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Old 2012-03-21, 12:02 AM   [Ignore Me] #15
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Re: Kerbal Space Program


Originally Posted by CutterJohn View Post
For easy moon access, get into a 2-300km circular orbit, then follow the orbit. As soon as the moon rises above the horizon, burn prograde until your apoapsis reaches the moons orbit.
That's how I reached the moon. Make sure your orbit is completely circular -- Burn to make it elliptical. At a 100+km orbit you really don't have to worry about it degrading so you can speed the sim up if you miss the moon on the first try and just stick with the orbit.
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