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2012-06-08, 05:45 PM | [Ignore Me] #1 | ||
First Lieutenant
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Just realised that I can't remember seeing any equipment on any of the characters.
Has that been mentioned anywhere? Is it gone? Just not implemented yet? Did I just miss it? I kinda like the fact that I can see what my squad/my enemy is using. Like Heavy Assault for example, is he AV with the LMG or is he packing a Jackhammer/Lasher. Tried the search, but it didn't turn up anything and am currently at work so can check the videos. |
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2012-06-08, 05:53 PM | [Ignore Me] #3 | ||
Colonel
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No, it was said they're trading visible equipment for player count/better soldier textures. I'd personally have lower quality model skins and have the guns on the back. We won't be paying attention to the threads on the shirts of the soldiers tbh.
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ZulthusVS, 34/5 DARK |
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2012-06-08, 06:35 PM | [Ignore Me] #6 | |||
First Lieutenant
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I'd rather have more people to shoot at. I can figure out what they are capable of by noting their armor just fine. And it's not about physics. It's about graphics and art. Drawing the extra guns on every individual requires more processing time, not to mention identifying every weapon and tool an individual has on their person. All this is just needless time for the server to keep track of. Last edited by Blackwolf; 2012-06-08 at 06:38 PM. |
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2012-06-08, 06:36 PM | [Ignore Me] #7 | |||
But I would like to think that this could be added to the growing list of future possibilities for things they could add post-launch.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-06-08, 06:42 PM | [Ignore Me] #8 | |||
Sergeant
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2012-06-08, 07:25 PM | [Ignore Me] #10 | ||
First Lieutenant
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I'd like very much to see holstered weapons on the back of the soldiers too however I understand and respect the reasons behind not making it so.
edit: maybe they could make special holsters in shape of weapons which would allow teammates to know what kind of equipment (weapon class, not exact weapon model) others are packing simply by glancing at them. that would not require the use of high rez textures which are found on unsheated/bare weapons with different camos and whatnots. Last edited by Immigrant; 2012-06-08 at 07:30 PM. |
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2012-06-08, 10:04 PM | [Ignore Me] #11 | ||
First Sergeant
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Maybe they will be able to add this in the future, but as it stands the lack of it will most likely allow for a larger scale; I'm cool with that. Though, there is something to be said of the tactical aspect of being able to see if that guy you're sniping at has a bolt action of his own.
Last edited by Knightwyvern; 2012-06-08 at 11:02 PM. |
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2012-06-12, 10:59 PM | [Ignore Me] #13 | ||
Corporal
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The reason i remember seeing for the no weapons on peoples back had to do with the Physics engion in the game now, NOT the textures, or player counts. They have ragdoll-like physics in PS2 that were not in PS1.. and the new Physics would cause problems with weapons that are now treated as solid objects instead of simple non-solid textures on the screen.
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2012-06-14, 02:16 AM | [Ignore Me] #14 | ||
Sergeant Major
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The reason stated for doing this is because of the sheer amount of customization that can be done to each weapon, so it's not a matter of drawing the same weapon over and over again, it's a matter of drawing potentially thousands of weapons that each have millions of possible customization options.
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2012-06-14, 03:37 AM | [Ignore Me] #15 | |||
First Sergeant
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Haha, back when I was a Planetside noob (You can tell, because I was playing TR at the time), I remember always carrying 2 MCGs. Partly because I could easily switch between AP and AI rounds, but mostly just because they looked like wings.
It's quite a disappointment to hear that weapons won't be visible on your character. Like it has been said, I would rather have lower quality skins if that's what it takes to get visible equipment. However, considering that all the art and rendering has been done for the skins already, and since beta is coming in a couple weeks, I doubt they would be willing to make the switch. Hopefully they will make visible weapons in time. Hopefully. Edit:
<iframe width="560" height="315" src="http://www.youtube.com/embed/WEQc7p3X4HM" frameborder="0" allowfullscreen></iframe> Last edited by Mr DeCastellac; 2012-06-14 at 03:42 AM. |
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