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Old 2012-08-01, 03:54 AM   [Ignore Me] #10
WVoneseven
Corporal
 
Re: Crawling on the ground... missing?


I think prone could easily be successful as long as it was accompanied by the necessary and realistic negatives which most games skip out.

- Weapons should react accordingly with the compromised position with a slower reload rate due to awkwardness as well as less recoil control resulting in a lower overall accuracy.
(an exception to this rule being specifically spec'd sniper weapons which could even gain bonuses for being in prone and negatives while standing.)

- Diving into prone should be allowed but should come with negatives. Firing weapons should be impossible from the moment you instigate the dive to the moment you stop moving. As well as this it should produce some sort of disorienting visual effect such as screen shake or blur which clears more quickly if you remain still after landing but will be extended slightly if you move from a dive rapidly.

- Though fast entrance in prone should be allowed rapid standing up or crouching from prone should not be possible. This would discourage the use of prone over crouch during active combat.

All of these effects would really put prone in its correct tactical position.
It would be a useless tool in an assault as crouch would be a much more tactically advantageous tool due to its mobility speed and accuracy.
Dolphin diving would be completely absent in its recognised form.
Prone would simply provide a rapid defensive manoeuvre allowing surprised infantry to quickly throw themselves into a position which may well save them the fight.
With prone introduced in this way I can see people diving between buildings to recover from fire while returning to crouch to get back in the fight or people diving off the sides of roads etc etc just to get themselves out of fire.

TLDR: Prone should be installed with many offensive negatives do discourage the use of prone in an attacking role and to maximize use of crouch over prone. This should place prone in the tactical position of rapid defensive manoeuvre allowing players to try and quickly get themselves out of enemy fire sacrificing some of their ability to respond offensively for a short time.
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