In-Game News Correspondents: What do you think? - Page 4 - PlanetSide Universe
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Old 2012-04-01, 12:26 PM   [Ignore Me] #46
Saand
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Re: In-Game News Correspondents: What do you think?


I think they should have a special camopattern that says News all over it for light infantry, one air vehicle and a quad in the cash shop, make it quite expensive so only the ones that are serious about reporting will buy it.

Once the camopattern is equipped all weapons are disabled this should take care of the ones that would still buy the camopattern but have no plans on reporting, and if you are reporting you are not taking part in the combat, no need for weapons.

The disabling of weapons would allow the shields to be raised quite a bit higher to give more survivability, maybe increase movement speed to get out of the way quickly, this way they are still vulnerable and if they go somewhere players don't want them to be they can still be killed.

Shooting of reporters will be frowned upon and might lead to an early death by teammates.
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Old 2012-04-01, 12:31 PM   [Ignore Me] #47
Stardouser
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Re: In-Game News Correspondents: What do you think?


Originally Posted by Saand View Post
I think they should have a special camopattern that says News all over it for light infantry, one air vehicle and a quad in the cash shop, make it quite expensive so only the ones that are serious about reporting will buy it.

Once the camopattern is equipped all weapons are disabled this should take care of the ones that would still buy the camopattern but have no plans on reporting, and if you are reporting you are not taking part in the combat, no need for weapons.

The disabling of weapons would allow the shields to be raised quite a bit higher to give more survivability, maybe increase movement speed to get out of the way quickly, this way they are still vulnerable and if they go somewhere players don't want them to be they can still be killed.

Shooting of reporters will be frowned upon and might lead to an early death by teammates.
That is an idea...give them a killable, but identifiable in game avatar that isn't on anyone's side, and also give them an identifiable vehicle to get around in.

A few people will shoot them on sight no doubt, but otherwise that will let them do their jobs.
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Old 2012-04-01, 02:06 PM   [Ignore Me] #48
stordito
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Re: In-Game News Correspondents: What do you think?


@supermorto glad to hear

imo we don't need to log in either or have people deployed on the ground, we can fetch data via XML and build a bulletin every hour or so.
we could also automate everything using a text2speech function over a sentence constructor,it's easy as pie actually,if provided xml has enought data to be meaningful.
people just have to be logged in a TS3 and they will hear an update every hour from a pc.or via live streaming...

"News bulletin, 16 pm server time, VS captured 2 facilities on ishundar, facing hard opposition from TR forces attacking from East.Situation seems on a stalemate with current forces rounding at 36% for the TR and 38% of VS.Remaining NC forces are conquering terrain on amerish, heavy assault is being used the most,while VS are trying to regroup..."

this could be generated via streamed xml data and even tailored to each empire,with more stuff on what you care...or even to the outfit specific activities, data just need to be parsed to understand what changed and assembled with a sentence pattern generator and then populated with data...
if we can get some statistics like "how many/what kind of missions have been assigned by wich empire" than we really can create something accurate that can report via text or audio the whole situation making also predictions based on mission type trends.
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