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Old 2012-01-12, 02:10 PM   [Ignore Me] #16
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Re: NowGamer Interview with Matt Higby


i am sure they had problems with that, if it was an easy task to do we would have 50 massive scale topgames in the last 8 years.

but the engineers at soe seem to be the most experienced in the world, regarding this problem. and they would not take beta signups if they were still too unhappy with the general netcode and had no idea how to manage thousands of players at once.
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Old 2012-01-12, 02:23 PM   [Ignore Me] #17
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Exclamation Re: NowGamer Interview with Matt Higby


New PS2 Class: the Higgleby


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This is the last VIP post in this thread.   Old 2012-01-12, 02:42 PM   [Ignore Me] #18
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Re: NowGamer Interview with Matt Higby


To quote JFK ...

... We choose to [] do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win ...
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Old 2012-01-12, 02:47 PM   [Ignore Me] #19
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Re: NowGamer Interview with Matt Higby


I'm guessing they have an unprecedented LOD system built into the engine. From what I understand, this is one of the hardest parts of any modern game to program. I could imagine it being even more of a technical challenge when you're dealing with hundreds of independently controlled players on screen.
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Old 2012-01-12, 02:59 PM   [Ignore Me] #20
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Re: NowGamer Interview with Matt Higby


Originally Posted by Shogun View Post
another good point in the interview is, that matt does not want to deliver anything until the whole dev team is proud as hell!

that´s exactly what we veterans want!
Please speak for yourself, i want an unpolished game with shitloads of bugs.
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Old 2012-01-12, 03:05 PM   [Ignore Me] #21
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Re: NowGamer Interview with Matt Higby


Nice play Cycles
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Old 2012-01-12, 03:21 PM   [Ignore Me] #22
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Re: NowGamer Interview with Matt Higby


Originally Posted by Trolltaxi View Post
I'm a bit worried about how Higby speaks of challanges thrown to the devs concerning the scale of the game... I feel they have problems with that...
Yea, see my thread on netcode.
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Old 2012-01-12, 03:44 PM   [Ignore Me] #23
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Re: NowGamer Interview with Matt Higby


I like what I'm reading about the beta being as long as it needs to be to figure everything out.
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Old 2012-01-12, 03:52 PM   [Ignore Me] #24
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Re: NowGamer Interview with Matt Higby


Looks like they have the right idea about beta testing and not doing a beta marketing.
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Old 2012-01-12, 03:54 PM   [Ignore Me] #25
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Re: NowGamer Interview with Matt Higby


Originally Posted by CyclesMcHurtz View Post
To quote JFK ...

... We choose to [] do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win ...
Nicely said, but is PS2 going to be Apollo 11 or Apollo 13? I'm cautiously optimistic, and extremely hopeful.
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Old 2012-01-12, 04:12 PM   [Ignore Me] #26
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Re: NowGamer Interview with Matt Higby


Nice interview. I think I could probably show that to friends and they could get a pretty good idea of the game.

Edit: I'm sorry, but that Higby look must be added to the cosmetic stuff.
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Old 2012-01-12, 04:16 PM   [Ignore Me] #27
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Re: NowGamer Interview with Matt Higby


Originally Posted by Aaron View Post
Edit: I'm sorry, but that Higby look must be added to the cosmetic stuff.
If that's not already in the game, that's another thing we'll have to be whiny about through beta.
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Old 2012-01-12, 07:31 PM   [Ignore Me] #28
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Re: NowGamer Interview with Matt Higby


nice and adequade quote, cycles!
i still think if anyone can pull off a game like ps2 with thousands of players, it´s the guys who know everything about ps1 and if we like it or not, it´s soe ;-)
(did you know that the most important german word is Hurtz!? )

can´t wait to see the game in action and to experience the feeling of the new code working! if the netcode can simulate the feeling of any other fps i am a happy panda!
and the ps2 coders will get their place in walhalla or on the olymp next to zeus.

i would think the reputation that will arise with a successful ps2 is worth a lot of work and challange!

oh and higby, is there any job to get on the ps2 team? i want to have a job as "odd" as yours
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Old 2012-01-12, 07:47 PM   [Ignore Me] #29
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Re: NowGamer Interview with Matt Higby


Originally Posted by Aaron View Post
Nice interview. I think I could probably show that to friends and they could get a pretty good idea of the game.

Edit: I'm sorry, but that Higby look must be added to the cosmetic stuff.
lol great sig.
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Old 2012-01-12, 07:48 PM   [Ignore Me] #30
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Re: NowGamer Interview with Matt Higby


As everybody else has said. Great interview, the game sounds like its coming along great.

I really loved the part where Higby said "We won’t be shipping anything until we’re all proud of it." That is absolutely awesome and that is what I love to hear. It lets me know that Planetside 2 is going rock!! Keep up the good work guys.
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