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Old 2003-06-24, 03:05 PM   [Ignore Me] #46
CrazyCrazy
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I think Darklight should also have a counter implant like Silent Run is to Audio Amplifier. Something like an EM pulser, that drains slightly more stamina than DL, so you would only use it when you see someone with it turned on. I know you can use Jammer grenades, but when you only have one pistol sized slot, you don't really want to always keep a jammer nade in that slot. An implant that has a similar effect as Jammers, but only when it is turned on would be good. Or instead they could give the infil suit 2 pistol slots.
I also think Darklight should have armor penalties that affect range. For example, Standard and infil suits would have the same range as it is now when using darklight vision, Agile would have 75% of the current range, Reinforced would have 50% and MAXes would have 25%. This just makes sense. Those full masks should reduce visibility. Also anyone driving an enclosed-cockpit vehicle shold not be able to turn DL on, and they should have reduced visibility for cloakers as well.

Besides this, the major issue with not being able to see ppl with the DL icon, is that they just "flicker" it, switching it on and off for less than 1 second at a time. It avoids stamina drain, and prevents infils from knowing they are using DL. This is a serious loophole that can be used in other implants, like surge where you can "flicker" to circumvent armor penalties and not lose any stamina in the process. ALL implants should have a 10 second minimum time on. In other words you won't be able to turn off an implant for 10 seconds after you turn it on, or until your stamina drains, this would result in a more conservative and tactical use of implants, and less of this flickering nonsense. BTW, other implants don't suck, DL is just the only the is useful to every armor in almost every situation, that neds to change.
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