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2012-06-28, 10:11 AM | [Ignore Me] #61 | |||
Question: Any Chance the MAX will have "Fraction" Specific stuff ? I need a Jetpack XD |
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2012-06-28, 10:47 AM | [Ignore Me] #62 | ||
Private
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A lot of folks are asking about combat, and I care about that, but I've got some more questions about large scale gameplay.
The reason I come back to Planetside over other FPS's is the large scale war. Back in '05 I played on a special ops outfit that specialized in taking down tech plants that weren't on a lattice. We'd hack in, wreck up the place, then turtle up in the gen room until the base went neutral. It was intense, and forced us to do our best because we had no real respawn opportunity. It didn't earn us many kills, and very little XP, but it would change the tide of the battle on the continent. Is Planetside 2 planning to keep these sorts of special operations gameplay models intact? Are there plans to expand this model of gameplay, perhaps so rewards are justly earned? Or will we see a more streamlined continental battlefront that expects people to combat on the line of scrimmage? |
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2012-06-28, 11:53 AM | [Ignore Me] #64 | ||
thank you jimmy, for this AMA!
as basti has already stated, most of us, who actually read your posts are very very happy to see you on the team! your opinion about watered modern shooters is exactly what ps2 needs! it´s the thing about ps2, that concerned a lot of veterans! i liked the half life era most, when i think of quality of fps games. i don´t even have a good question you didn´t already give an answer to!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-06-28, 12:36 PM | [Ignore Me] #65 | ||
Corporal
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How have modern games watered down the FPS experience in your eyes, and how do you intended to set Planetside 2 apart from them? (assume we're dumb asses on this thread, and give us some nice explanations )
Do you intend to have varying differences between the way the three factions' guns "feel" in terms of handling, firepower, controlability while maneuvering, etc, and if so how? And not to pick on CS 1.6, but its widely accepted that only a scant few guns in the game had any real practical use in competitive play (ie like how the Deagle was king of the hand guns). How do you plan to help balance three empires worth of infantry weapons so that each gun has its strengths, weaknesses, and niches? |
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2012-06-28, 12:45 PM | [Ignore Me] #66 | ||
Question 0: Time
When do you start at SOE, get your desk/machine/badge/brain-implant/etc? Question 1: Intellect You've mentioned repeatedly that you dislike the recent "dumbing down" of FPS gameplay. I thought about it for a while, and couldn't come up with anything specific. What features of FPSes have been changed/removed/added to create "dumber" gameplay? Question 10: Balance How do you think weapons within a given category (carbines, or LMGs, or whatever) should be balanced? Should they all have an identical TTK at a given range against a given sized target, and then diverge to some degree as the range goes up or down? How do all the less "tangible" attributes of a weapon (magazine size, reload time, max range, ammo carried) factor into this? Is it okay for a weapon to have a flatly inferior TTK if these less tangible values are superior? And how does one balance weapons across categories? Is it even an issue? Is it okay if (for example) assault rifles had a better TTK at all ranges than carbines? And how the fuck would you balance pistols? You don't want them to all be "flashlights", but you don't want them to be as good as a main weapon either... Question 11: Creation Is this the first time you've worked as a game developer? |
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2012-06-28, 02:02 PM | [Ignore Me] #67 | ||
First Sergeant
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Why do you believe that PlanetSide 2 should have "hardcore" shooting mechanics that are only going to frustrate casual players because they can't master your "high skill ceiling" and get continually slaughtered, and quit, because they can't compete?
Why do you equate "having to compensate for terrible recoil mechanics" with "high skill ceiling"? You'll have to know that Counter Strike is in my top 3 worst shooter games of all time (next to CoD and TF2), so I'm just very concerned with a Counter Strike fanboy having an influence on my most loved shooter game's gunplay. |
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2012-06-28, 02:47 PM | [Ignore Me] #68 | ||
Private
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You have said a few things already that make me really happy. I'm someone who enjoyed CS (all incarnations, from early beta to Source), TFC, Planetside and the early Battlefields, but I've hated the ADHD style gameplay that has seemingly taken hold in the last 3-4 years where you are rewarded for being the first person to fire, which just rewards camping, rather than knowing a map and reading the situation.
Questions!
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2012-06-28, 03:11 PM | [Ignore Me] #69 | |||
Lieutenant General
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2012-06-28, 09:49 PM | [Ignore Me] #71 | ||||
Sergeant
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chess has a high skillceiling and is extremely punishing for the lower skilled player as just a small difference in skill leads to quite the substantial winrate for the better player, for example Last edited by lawnmower; 2012-06-28 at 09:51 PM. |
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2012-06-28, 10:05 PM | [Ignore Me] #72 | ||||
First Sergeant
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So games should be poorly designed so that the players have to compensate for atrocious mechanics to become "skilled"?
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2012-06-29, 11:18 AM | [Ignore Me] #73 | |||
Sergeant
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but why do you think that its a terrible mechanic and poor design? i just said that a game can have high skill ceiling, ways to always (for a really long time) be able to make meaningful improvements on how good you are, and have bad players be able to do a reasonable amount of good for their team |
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2012-06-29, 12:03 PM | [Ignore Me] #74 | |||
First Sergeant
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Exactly what I wanted to hear. @JW What is your take on micro-transactions and how it is being approached by SOE for PS2. |
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2012-06-29, 01:02 PM | [Ignore Me] #75 | |||||
First Sergeant
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Take Zelda as an example. It starts you off with basic tools to get you started then as you progress the game you find new tools to work with, which in turn allows you to defeat objectives that at the start would have been impossible. Your char evolves with increasing difficulties and you get better. If you confine yourself to just a sword and refuse to adapt and overcome you get nowhere. The game (ps2) is there for everyone to learn and progress with, some pick it up faster than others. |
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