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2012-06-26, 08:05 AM | [Ignore Me] #181 | ||
Contributor Lieutenant Colonel
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This "standard fee" for creating outfits etc in F2P models, what other models apart from DCUO use it? How much $ are they?
And what future F2P models are going to do the same? Is GW2? If you use the premium model from DCUO then someone has to commit to the $15 p/m. Thats great that a number of people here are gungho to do that, you probably have established outfits already. Not a great enticement for someone to start from scratch imo. And that could be the plan for all we know. I wonder how many small guilds/clans/outfits are represented in the "First Platoon"? Which quite possibly discuss this even if they haven't ever played PS1. Is the agenda to eventually force everyone into one of half a dozen outfits so eventually they can organise massive outfit vs outfit battles or something. Outfits are an important part of the game, joke outfits come and go. Doesnt take too long to work out who to listen to and who to ignore. And the zergfits are on many ignore lists as well eventually. Size of the outfit doesn't mean you aren't a joke to some. A lot of people cant stand running with large outfits where you get to know about 5% of the member base. A number of people I expect/hope will want to bring friends, new players, to the game and create smaller outfits. This should be encouraged, it brings more numbers to the game. We want new outfits formed from the smaller Battlefield and other FPS clans etc, we need the numbers to support the game. I'm against having to pay a premium monthly fee for part of what the core of this game is about. I wouldn't worry about the so called jokefits in the game, they'll come and go every day regardless. If jokefits are your biggest concern in the game and you think making them pay will limit them...you're dreaming. Anyway there will probably be enough haxs going around to take your mind off those few jokefits. A one off small fee as part of the cash shop and part of that includes your own outfit logo and you have at least 10 members good to go, no problems. I'd even like to see the option available via credits raised in game for those that think they want to take the next step and lead their own outfit after playing for a while and earning soe credits. Make your cash on selling the zebra skins, tuxedo's, monocles and mag wheels for your Bang Bus but please leave outfit creation out of it. imo. |
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2012-06-26, 08:19 AM | [Ignore Me] #182 | |||
Private
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2012-06-26, 08:39 AM | [Ignore Me] #184 | ||
Private
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I would support free outfit creation for no greater than Platoon-level groups (30 members). Beyond that, for a one time fee of whatever, I would support outfits with no population cap and skins that are only available to outfits.
I think what the OP is worried about are people with 0 experience having delusions that they will lead an awesome 1337 squad and go pewpew. They will essentially waste the time of players, and perhaps give a negative impression of outfits to new players. This has happened in countless games, where people join guilds only to find that it just ain't what's advertised. I have no problem with larger or "more serious" outfits putting money where their mouth is. And yes, if a smaller Outfit wants the custom skins, they can pay what the 1000-member Outfit pays... and just be the small 1337 group they want to be. |
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2012-06-26, 09:06 AM | [Ignore Me] #185 | |||
Major
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Some people just want to make their own little outfit and they want to work toghuether with others outfit or do their own thing but whiout been force to pay a fee or to join a big outfit full of strangers ! This is a free to play and outfit creation is part of the core element of the game WICH bee able to bring own your own comunity of friends whitthin a outfits ! SOE have to make money over cosmetics and boosters and bypass mostly thats all they must leave the outfit out of this ! |
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2012-06-26, 09:15 AM | [Ignore Me] #186 | ||
Make outfit creation have a Auraxium or Station Cash cost.
Want to make an outfit? Pay 2,000 Auraxium Or Pay 1,000 Station Cash ($10) (costs just an example) Now, people that dont want to spend money can still make an outfit, just have to work a bit. Alternately, people can expedite things and do it with station cash. Cheers, GG Sent from Beta using Tapatalk 2 Last edited by Greeniegriz; 2012-06-26 at 09:21 AM. |
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2012-06-26, 09:19 AM | [Ignore Me] #187 | |||
Lieutenant Colonel
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2012-06-26, 09:21 AM | [Ignore Me] #188 | |||
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2012-06-26, 10:01 AM | [Ignore Me] #189 | ||
Staff Sergeant
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i support 1 time fee for feature/outfit member increase. SOE needs money and if they dont take it from here, they will take it from another area that'll produce more rage in the community.
in-game resources could be used to make an outfit like the above poster with 2,000 auraxia as an example. I think the outfit membership increase the auraxia amount rises exponentially and the station cash gets doubled. Some members need to throw money down in the game too, not just the leader. |
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2012-06-26, 04:40 PM | [Ignore Me] #190 | |||
Staff Sergeant
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Forming a outfit is not a core part of the game, in no way not being in a outfit prevents you from playing, its seems more like anything you fancy doing is a core part, SOE need to raise money, asking people to sub if they want to form a Outfit is not unreasonable expecting everything to be handed to you free is unreasonable. |
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2012-06-26, 07:10 PM | [Ignore Me] #192 | ||||
Captain
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Also, i have a problem with that "if you are serious about doing it" way of thinking. Not everyone is going to make a hardcore outfit, casuals want their outfits too and paying a monthly fee is a very anti-casual device. I'm not saying casuals should be the only concern (as some of the more dramatic people sometimes point out around these forums), i'm saying there is a half-way where people's needs should meet at. That's the reason why i said i'm ok with a small fee for creating the outfit and then charging some more to make it bigger... having to pay any ammount would greatly reduce the number of annoying pointless outfits, it being cheap wouldn't prevent casuals to do their "family" outfits, and serious outfits would pay little by little as they grew instead of paying a fixed ammount every month. That way has an up side for everyone: the company makes some money, less people make pointless outfits that reduce the number of people joining big outfits, and casuals still get to make their own band of brothers without feeling they should take it too seriously to make their money be worth it.
Anyway, my point is: they should keep in mind the reason for making a F2P game with microtransactions in the first place - "pay as much as you want as fast as you can". Getting a little money from a lot of people is better than getting a lot of money from very few people. Last edited by Dagron; 2012-06-26 at 07:18 PM. Reason: formatting, spelling, etc |
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2012-06-27, 01:04 AM | [Ignore Me] #193 | |||
Staff Sergeant
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I am completely apposed to the idea of charging for outfit size, that will just create way to many problems, and it a bit like the 'rich mans tax' and we know all that does is drive the best and brightest away. Bit like a penalty for working hard to create a decent guild. |
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2012-06-27, 05:07 AM | [Ignore Me] #195 | ||
Corporal
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No lol. Maybe paying for extra slots for your outfit would be ok, but to restrict such an important teamwork tool such as outfits by having to pay is just not helpful to the game.
Also for those saying $20 isn't much, that is a pretty heavy amount for creating a outfit on a free to play game. And although some of you might not have noticed, we are in a bad economic situation. If some guy wants to create his own outfit with a friend and form it into what he wants, forcing him to paying $20 or £10 for us UK people would be a pretty tall order and would cause people to not make "fringe" outfits like an all tank outfit or a all aircraft outfit. I sure as hell wouldn't have paid £10 when I started my outfit 5 years ago :P. |
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