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Old 2011-03-19, 05:26 PM   [Ignore Me] #1
Arkaiden
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Flails and snipers and draw distance (oh my)


What would everyone like to happen with these in PS:N since sniping/artillery and their usefulness is very much tied to what sort of draw distance the game has.
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Old 2011-03-19, 06:01 PM   [Ignore Me] #2
DviddLeff
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Re: Flails and snipers and draw distance (oh my)


Draw distance should be as high as possible; currently its too low (especially as I seem to remember it being further in the early days).

With the flails and bolt drivers they currently have very easy to see projectiles, so its simple to find the origin and take them out. Personally I feel its too easy, in PS2 it should be a lot harder to find snipers at least.
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Old 2011-03-19, 09:40 PM   [Ignore Me] #3
krnasaur
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Re: Flails and snipers and draw distance (oh my)


In today's war most snipers don't use tracers (for obvious reasons). Why would they in the future?
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Old 2011-03-19, 09:55 PM   [Ignore Me] #4
Sirisian
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Re: Flails and snipers and draw distance (oh my)


Originally Posted by krnasaur View Post
In today's war most snipers don't use tracers (for obvious reasons). Why would they in the future?
Try to separate real life from a game's gameplay decisions. Just because it doesn't exist or make sense in the real world doesn't mean it won't serve as a valid gameplay consideration.

I hope sniping and artillery are still there. Flails were never tied to the draw distance. Were you using them for short range targets?

I'm hoping the draw distance is configurable to be fairly long, but at the same time I understand that it requires more bandwidth to send data for a larger area of interest so anything a little over the current render distance should be fine.
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Old 2011-03-19, 10:32 PM   [Ignore Me] #5
morf
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Re: Flails and snipers and draw distance (oh my)


Draw distance isn't much of a technical consideration, at least on the server side. Planetside actually draws objects much further away from you than the fog allows you to see, and then places a layer of fog over it. I can only conclude that they did this so that snipers can't hit you from ridiculous distances.

Personally I think that the boon for snipers in PSN should be hitboxes so that they can actually kill someone with a single headshot. I'm not opposed to a longer distance, but if that happens there should be a downside like projectile arc for the bolt driver, at least at very long distances. You shouldn't be able to 1 shot someone with pixel perfect aiming from 300+ yards out.
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Old 2011-03-20, 12:06 AM   [Ignore Me] #6
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Re: Flails and snipers and draw distance (oh my)


Originally Posted by morf View Post
Personally I think that the boon for snipers in PSN should be hitboxes so that they can actually kill someone with a single headshot.
I don't think that will be happening anytime soon without a revolt. The poll in that thread speaks for itself.
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Old 2011-03-20, 04:36 AM   [Ignore Me] #7
DviddLeff
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Re: Flails and snipers and draw distance (oh my)


I fully support head shots, as I made clear in that thread

I hope that snipers and almost all projectile weapons have an arc for that matter, making the game that much more player skill based.
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Old 2011-03-20, 09:20 AM   [Ignore Me] #8
Furret
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Re: Flails and snipers and draw distance (oh my)


Sniping should allow headshots. Thats the point of sniping, to have to be very precise.

Not trying to bring the headshot thread here, but i'm gonna post this anyway.

imo, these are the two best ways to implement headshots.

-only sniper rifles can get headshots, which are one hit kills. To balance this in CQC, the crosshairs are large when you're not scoped in (like in CoD).

-Headshot ammo. A headshot does more damage (NOT ONE HIT KILL NECESSARILY) and a body shot does significantly less damage.

Example: Lets say an MCG firing standard rounds kills in 10 bullets. the target has 100 hp and each hit does 10 damage. If you use headshot rounds and only hit the body, it takes 30 hits (3.33 damage per shot) If you hit their head however, it only takes 5 hits (20 damage per shot). Using these headshot rounds would probably be a disadvantage to you, because the MCG is inaccurate.

Example 2: The suppressor (standard assault rifle). again, 10 hits, 10 damage a piece. Headshot rounds are also 3.33 for bodyshots and 20 for headshots. Because the suppressor is a much more accurate gun (I'm also hoping for iron sights for the non-HA weapons) it would be much more advantageous to use headshot rounds if you're willing to take your time and place your shots.

Example 3: The bolt driver. I think the bolt driver does 70 damage out of 100? We'll use that as the base for now. Nobody wants to go through the trouble of hitting someone (calculating bullet drop, travel time, enemy's future position, wind??) only to have them flinch a bit and keep running. Headshot ammo with a sniper rifle would increase the damage to 100 (kill any non-MAX infantry) with a headshot, and reduce the damage to 49 for a non-headshot. The reason the damage is so high for a non headshot is because the normal distance you will be sniping people is so large that headshots will be very difficult to get, especially if the target is sprinting.
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Old 2011-03-20, 10:33 AM   [Ignore Me] #9
Kogashuko
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Re: Flails and snipers and draw distance (oh my)


I am sorry if you get hit in the head with even that little pistol in anything other than max armor you should be DONE.

Without some reaslism you have people jumping around and running into rooms with and killing everyone that is lower level that does not have the uber chaingun.
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Old 2011-03-20, 02:14 PM   [Ignore Me] #10
Baneblade
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Re: Flails and snipers and draw distance (oh my)


Ah, the days of Artillary Vanguards... before they did no damage outside of draw distance.
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Old 2011-03-20, 04:56 PM   [Ignore Me] #11
Traak
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Re: Flails and snipers and draw distance (oh my)


Originally Posted by Kogashuko View Post
Without some reaslism you have people jumping around and running into rooms with and killing everyone that is lower level that does not have the uber chaingun.
The only level low enough to not get access to the MCG is people who don't play Planetside.

So who are the "lower level" players that don't have the "uber chaingun."? WoW players?
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Old 2011-03-20, 05:35 PM   [Ignore Me] #12
Vancha
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Re: Flails and snipers and draw distance (oh my)


I'd hate to see snipers getting one-shot-kills in PSN. Sniping was great in Planetside because it took two hits. It was those snipers who'd wait for a wounded enemy or could reliably hit an enemy on the move that separated the "good" snipers from the whack-a-mole snipers that could only land one shot on stationary targets.

It doesn't take skill to headshot a still target. Headshots would reward the bad snipers more than the good ones.

Edit: And I'd imagine most people would like as far a draw distance as their computer could handle. My sniper being able to fire further than I could see would be one of my only criticisms of sniping in PS.

Last edited by Vancha; 2011-03-20 at 05:59 PM.
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Old 2011-03-20, 06:03 PM   [Ignore Me] #13
Furret
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Re: Flails and snipers and draw distance (oh my)


I'll agree, it doesn't take skill to hit a target thats standing still in the head.
But if you add bullet drop, it'll take a few seconds to line up. If you're standing around in the open for that long without moving, you're asking to be sniped.

EDIT: as for draw distances, I'm half and half on a maximum draw distance, or having it be an option that you can set.
I think if you could only do damage in a certain range (current draw distance), but could still see that farther distance, the game would stay balanced, and not give too much of an advantage to people with better graphics cards. I will agree, that playing on a supercomputer should not give you the ability to snipe someone from one base to another, but if its a flat stretch, you ought to be able to see almost all the way.

Last edited by Furret; 2011-03-20 at 06:06 PM.
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Old 2011-03-21, 03:50 AM   [Ignore Me] #14
CutterJohn
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Re: Flails and snipers and draw distance (oh my)


Problem with snipers in PS were they had no counters other than other snipers. In BF style games, sure, they have snipers with 1 shot kills. But those snipers were vulnerable to normal rifle fire, which reached out that far, or to AT weapons which will kill them in one hit, as with grenade launchers. They also tend to have muzzle sway and bullet drop for the snipers, and 15 or 25 bullets.

I can't agree with buffs to sniping like increased range, camo, one shot kills, no bullet trail, without making them much more vulnerable to return fire from non sniper weapons such as MA and AV. I generally just disapprove of the notion of people being able to shoot from safely beyond the reach of others.

Last edited by CutterJohn; 2011-03-21 at 03:53 AM.
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Old 2011-03-21, 05:24 PM   [Ignore Me] #15
DviddLeff
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Re: Flails and snipers and draw distance (oh my)


Plenty of counters to snipers in PS; mainly aircraft or vehicles.

As infantry its an issue yes, but that's mainly as there's little cover available for infantry out in the world.

If head shots are in I want bullet drop (remember the Phalanx turret already has bullet drop).
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