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Old 2013-05-16, 01:38 PM   [Ignore Me] #1
Crysis
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Command air ship


I seen i posted this in the wrong area so i reposted this here.

I would like to see a lot of these ideas listed below come into existence; I see a lot of good ideas. I would like to add one to the mix kind of an off topic but would add a whole new concept to game play and make the constant grind of world cap front line battle dimensions change a little.

I would like to see an airship it’s made by players donating their aero points when there is enough gathered a ship could be spawned. This ship would act as a mobile warp gate that would allow a faction to break out if warp gated and move past the lines to a rear area and start capping bases in reverse. This command ship let’s call it, would allow players to spawn aircraft, pod drop. Possibly have some air to air and air to ground capability for defense. This command ship would only be able to spawn aircraft but its landing platform would offer repair and resupply capability and to make sure it’s not abused when you arrive on the landing platform it would cost you aero points to repair and resupply as a balance measure. This would make it hard once your fighter craft goes down to spawn a Liberator or Galaxy if you keep going back to the well to many times.

This would aid in slowing down or stop the gate camping requiring the opposing faction to change tactics and spawn air craft and ground to air units to deal with the command ship. When the ship is active commander’s would have abilities like say battlefield 2 did he could drop supplies, artillery drops and provides a mass radar to ground targets and air vehicles every so many minutes. There would be a seat in the command deck for all the different abilities the ship had to offer.

The balance with it would be it could not spawn tanks or vehicles so once troops are on the ground they are on their own the only support they have is the aircraft overhead. Kind of like an air assault or airborne unit. Only one would be able to be active at a time or one per day per faction.

Just and idea to try to add another aspect to the game.
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Old 2013-05-17, 08:09 AM   [Ignore Me] #2
Ait'al
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Re: Command air ship


http://www.planetside-universe.com/s...ad.php?t=25289

TR:

a HUGE Air transport with two huge underside dual ground pounding cannon pods (250 mm with like 4-6 seconds between shots), two front side forward 310-120 degree machine guns (40mm rapid fire), two top side mid wing upward facing ones or something (25mm) and one normal back on like on the gal(but 50mm)(these would all be dual barreled and fire simultaneously, and move around like a slow WW2 pod). It would be like 2.5-5 times the gal size hold up to 4 vehicles(up to prowler size) 6 troops and 4 maxs(minus gunners and pilot). It looks just like a gal besides all hte gun turrets(theyre all like the superfortress underside pods but futuristic looking) and it has delta wings instead. There could only be two per continent (maybe more)and it cant leave through the warpgates because of its size. (i came up these before i started playing but.. and before they split auraxis as youll se in the nc one! *)
This was my idea from years ago. I think they could be used together. Just accidently posted this in a thread about command centers. Maybe combine the ideas! 8)
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