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Old 2012-06-03, 12:27 AM   [Ignore Me] #16
IHateMMOs
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Re: Base Capture


Oh god I thought you said WarHammer 40k online, I was about to ram into Google. But yeah, progressive sieges are so much better.
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Old 2012-06-03, 12:56 AM   [Ignore Me] #17
Jinxsey
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Re: Base Capture


Progressive siege warfare feels a bit artificial. If I've got a dropship, why do I need to hold the walls?

I'm all for changing up the way capture works, but simply slapping progressive point capture dosen't work for me.

I'd prefer it if there were other ways to cap it, but I don't want to be forced to repeat the same set of captures, that's even worse because atleast with majority cap I can choose just which points I do go after.
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Old 2012-06-03, 01:30 AM   [Ignore Me] #18
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Re: Base Capture


Originally Posted by Jinxsey View Post
Progressive siege warfare feels a bit artificial. If I've got a dropship, why do I need to hold the walls?
It was just an example i experienced, it doesn't have to be a wall. Maybe blowing up generators to cut power to internal turret defenses or hacking open hangar doors to allow your vehicles to enter the facility... it could be anything.

Originally Posted by Jinxsey View Post
I'd prefer it if there were other ways to cap it, but I don't want to be forced to repeat the same set of captures, that's even worse because atleast with majority cap I can choose just which points I do go after.
Yeah, alternative ways of capturing the same base would be great. Any ideas that make the experience of taking/defending each base more diverse are golden by me. The progressive invasion people are suggesting could be only one of those alternative ways, not the only one.


Originally Posted by IHateMMOs View Post
Oh god I thought you said WarHammer 40k online...
That would be something! Sadly the MMO they were planning (i had hopes it'd be an MMOFPS) got turned into a single player.

Last edited by Dagron; 2012-06-03 at 02:09 AM.
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Old 2012-06-03, 02:19 AM   [Ignore Me] #19
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Re: Base Capture


Yeah, not to mention that singleplayer was boring as hell. But to follow up on what you were saying, yes, just with domination, capturing a base is boring, no generator, no radar, no type of objective, they really need to make facility specific objectives, because you had APB, which had lots of things to brag about, its customization, its maps, cars, so on and so forth, but the missions in that game were repetitive, it failed because it was boring since you're just driving around, pressing F and watching as your character do some broken animation. And in Planetside 2 you're just running around from control point to control point, with your squad and than just encountering the enemy, no sense of territory, just big mess. But what we saw in GDC was looked so much fun, as Higby and his team pushed the enemy back into the main building. I want something like that rather than running from one control point to another.
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Old 2012-06-03, 02:25 AM   [Ignore Me] #20
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Re: Base Capture


Nah, it didn't come out yet... i think it was gonna be called dark millenium or something.
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Old 2012-06-03, 02:27 AM   [Ignore Me] #21
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Re: Base Capture


Wasn't it the SpaceMarines? The singleplayer on, but Dark Millenium isn't going to come out. From what I've heard

Last edited by IHateMMOs; 2012-06-03 at 02:30 AM.
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Old 2012-06-03, 03:45 AM   [Ignore Me] #22
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Re: Base Capture


Originally Posted by Jinxsey View Post
Progressive siege warfare feels a bit artificial. If I've got a dropship, why do I need to hold the walls?
In Planetside, dropships were used to fly above walls, but since the walls in Planetside 2 are open to everyone, what's the point of the dropship? You can just wander in there. Once again, in big bases like these, you have to feel and see your own territory, but you don't. We'll have to see at E3 when there's more people whether its organized or not.
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Old 2012-06-03, 03:47 AM   [Ignore Me] #23
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Re: Base Capture


Originally Posted by IHateMMOs View Post
In Planetside, dropships were used to fly above walls, but since the walls in Planetside 2 are open to everyone, what's the point of the dropship? You can just wander in there. Once again, in big bases like these, you have to feel and see your own territory, but you don't. We'll have to see at E3 when there's more people whether its organized or not.
I'm hoping that the base we were showed was the only one without walls, because a base with no walls sounds impossible to defend without retreating to the inside.
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Old 2012-06-03, 05:24 AM   [Ignore Me] #24
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Re: Base Capture


Whats the points of retreating inside when the attackers are not even going to be pushing into the main building, they'll just be taking nodes that are around that building. As much as I can't wait for the gigantic battles, I think that the base battles will be a letdown. That said, we'll see, if it really is a letdown, I hope the devs fix it in a blink, I have full confidence in them.
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Old 2012-06-03, 03:04 PM   [Ignore Me] #25
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Re: Base Capture


Originally Posted by Toppopia View Post
I was thinking, i wonder what would happen if i started a thread to discuss the different 'game modes' we could have, seeing right now we have domination, so maybe they could add in capture the flag like what was in PS1, or escort, where a convoy has to be driven from point A to point B, and all the enemy is told is the path, like the intercept missions in Red Faction Guerilla. But then people would probably not take it seriously, so i don't think i will do that, but different versions of domination would add more variety and spice up game play.

And the option the original poster came up with is like an Assault Game type, capture points that allows you to move up to another set of points, like in Time Splitters 2 and Time Splitters: Future Perfect
I liked your convoy idea so much I even made a thread about it!
http://www.planetside-universe.com/s...161#post710161
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Old 2012-06-04, 01:23 AM   [Ignore Me] #26
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Re: Base Capture


Like you have to drive a really slow Sunderer back to one of the bases. Would be really fun, bringing anti air tanks, squads of aircraft, ATVs scouting ahead.
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Old 2013-02-06, 06:39 AM   [Ignore Me] #27
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Re: Base Capture


Old thread revival!!

I was thinking about this today. More and more we find that we repeat ourselves in the merry go round of base capping and I realised that I don't take in any of the surrounding scenery or use much of the surrounding areas at all.

It seems a shame that this is the case when the maps are really rather nice. people moan about the textures but with my poor pc coughing out 30ish FPS at the best of times I'm not too fussed.

What I am fussed about is that the fight tends to be base to base to base and the middle ground is simply a highway from one fight to the next.

I don't mean this to be a critical post rather something to develop ideas. I see people in in this thread in the past have suggested a revival of the CTF system of base capture (although it's not the best method for every base as some of the locations wouldn't be appropriate). It would be good to see it implemented on some of the more open areas - Hoth for example (sorry Esamir).

You could have huge fights with tank lines engaging as one is dropping back to protect the flag carrier etc.

I just think it would create a more dynamic environment for fights rather than the current focus around spawn camping the spawn buildings.
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Old 2013-02-06, 07:09 AM   [Ignore Me] #28
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Re: Base Capture


Originally Posted by PTG HooT View Post
Old thread revival!!

I was thinking about this today. More and more we find that we repeat ourselves in the merry go round of base capping and I realised that I don't take in any of the surrounding scenery or use much of the surrounding areas at all.

It seems a shame that this is the case when the maps are really rather nice. people moan about the textures but with my poor pc coughing out 30ish FPS at the best of times I'm not too fussed.

What I am fussed about is that the fight tends to be base to base to base and the middle ground is simply a highway from one fight to the next.

I don't mean this to be a critical post rather something to develop ideas. I see people in in this thread in the past have suggested a revival of the CTF system of base capture (although it's not the best method for every base as some of the locations wouldn't be appropriate). It would be good to see it implemented on some of the more open areas - Hoth for example (sorry Esamir).

You could have huge fights with tank lines engaging as one is dropping back to protect the flag carrier etc.

I just think it would create a more dynamic environment for fights rather than the current focus around spawn camping the spawn buildings.
Ok, I have something a bit more radical than this, so bear with me now, please. xD

Ok so how about this: instead of a flag, one person has to hold some sort of capturing/hacking device. if that device is destroyed, then you have to go all the way back to the Warp Gate and use your resources to buy another one. as this would be a critical objective, the cost would be extremely high (about 500 resources maybe?) It's just a thought... but if used in the right way, maybe add a little fun aspect to the game?
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