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Old 2011-09-03, 10:01 AM   [Ignore Me] #1
p0intman
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Gen killing and when not to do it


This is spurred by something I kind of got fed up with last night. Genkilling for the sake of 'moving the map' when its a front line base... is stupid.

Everyone does it, though last night, the VS seemed eager to do it at every base they were at. My outfit retaliated and did it a few times in return at Itan on Cyssor and before that with the TR at Bomazi. (Hi, Graywolves)

Heres the thing, fights suck these days. Don't kill the gen/tower tubes if:

You have obscene pop. (defined as: 60-70%+)
Its the last base on cont and we have equal pops.
Its your second base on cont and you have <20 percent pop advantage.
Especially if its a biolab in relation to any of the above.

Those are my personal points on it and when I don't do it or condone it. Others will of course vary, but honestly... doing it in those situations especially is fucked up and makes me want to kill bunnies and puppies.

Yes, thats right, I'm suggesting you actually fight for such bases and actually earn it.

Last edited by p0intman; 2011-09-03 at 10:03 AM.
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Old 2011-09-03, 10:42 AM   [Ignore Me] #2
Goku
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Re: Gen killing and when not to do it


There is only one time I advocate dropping gens and that is on home conts. If I am fighting there I just want to get off the damn cont before the empire gets double teamed. At that point I can care less if some TR or VS want to have a nice K/D at a Biolab. Trust really doesn't work in this game or any game when attempting to play fairly. One player out of a hundred can drop the gen himself, so it is impossible to prevent it all the time. Besides the gen is a vital point in the base it should be defended if the enemy does not want it going down. My favorite hate tells are dropping gens when the enemy doesn't even bother placing one player to defend their gen too.
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Old 2011-09-03, 10:45 AM   [Ignore Me] #3
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Re: Gen killing and when not to do it


I like it when their are Black Ops Gendrops, as it is a viable tactic.

Its not so much that the gen fighting is the problem, its that the population as a whole is really low, making such tactics incredibly easy.

Besides, most VS are *******, so it makes sense they'd do something like that.
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Old 2011-09-03, 10:48 AM   [Ignore Me] #4
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Re: Gen killing and when not to do it


Originally Posted by Krowe View Post
Besides, most VS are *******, so it makes sense they'd do something like that.


All I remember back in the old days is Emerald VS dropping every single gen or back hacking at any moment they could.
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Old 2011-09-03, 11:01 AM   [Ignore Me] #5
p0intman
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Re: Gen killing and when not to do it


Originally Posted by Goku View Post
There is only one time I advocate dropping gens and that is on home conts. If I am fighting there I just want to get off the damn cont before the empire gets double teamed. At that point I can care less if some TR or VS want to have a nice K/D at a Biolab. Trust really doesn't work in this game or any game when attempting to play fairly. One player out of a hundred can drop the gen himself, so it is impossible to prevent it all the time. Besides the gen is a vital point in the base it should be defended if the enemy does not want it going down. My favorite hate tells are dropping gens when the enemy doesn't even bother placing one player to defend their gen too.

and see, thats my exception: Homeconts go by slightly different rules to me. I'll drop ikanam's gen with 80 percent pop at the slightest hint of resistance, doubly so if theres a cavelock to it that isnt ours.

otherwise only reason ill do it is to cut off a cave/tech link to give the NC a slightly more even or upper hand.

Originally Posted by Krowe View Post
I like it when their are Black Ops Gendrops, as it is a viable tactic.

Its not so much that the gen fighting is the problem, its that the population as a whole is really low, making such tactics incredibly easy.

Besides, most VS are *******, so it makes sense they'd do something like that.
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Last edited by p0intman; 2011-09-03 at 11:04 AM.
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Old 2011-09-03, 11:12 AM   [Ignore Me] #6
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Re: Gen killing and when not to do it


I agree with goku.

When the TR hit Tumas on Amerish every time we wipe their dirty asses off a continent, I could care less about a fight, I just want to show them the exit door.

Otherwise, I only drop gens for tactical reasons (hitting an abandoned base to cut off their tech) or if I'm getting really tired of an interfarm.
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Old 2011-09-03, 03:58 PM   [Ignore Me] #7
Effective
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Re: Gen killing and when not to do it


Because taking bases from 20% pops is hard
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Old 2011-09-03, 04:46 PM   [Ignore Me] #8
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Re: Gen killing and when not to do it


In addition to the above, P0intman:

- Any interlink where there isn't a 2/1 population advantage.

It's impossible to draw the zerg away from the farm once they arrive, it really is. And considering the fact that the TR and VS have no qualms about farming it up for hours, yet tiptoe their way around NC farms, it's only fair. Unless they also enjoy staring at a doorway that nobody is entering, while flails rain down outside.
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Old 2011-09-03, 05:14 PM   [Ignore Me] #9
p0intman
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Re: Gen killing and when not to do it


Originally Posted by Effective View Post
Because taking bases from 20% pops is hard
No, it isnt, I just don't care to entertain any fight on a homecont, no matter the pop. If I can kill it quick, I will.
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Old 2011-09-03, 07:44 PM   [Ignore Me] #10
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Re: Gen killing and when not to do it


Hope gens either get the boot or are 60x harder to destroy in PS2
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Old 2011-09-03, 07:58 PM   [Ignore Me] #11
Graywolves
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Re: Gen killing and when not to do it


Hi there!

Gen dropping does more harm than good alot in my opinion. Drains NTU, slows down the movement from that base to the next, etc.
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Old 2011-09-03, 10:47 PM   [Ignore Me] #12
Crator
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Re: Gen killing and when not to do it


You solo a base, tubes go down and put some CE out. Then guard the CC. Always take out tubes but never the gen. Gen is very last resort needed. Of course unless you're trying to break a link to a cave, mod, or tech benefit.

There are several good reason not to kill the gen.

For one, when you take out the gen the NTUs get drained from the base faster. This can be bad if the NTUs are too low and no one brought an ANT. Another thing about taking out the gen is your empire's adv. hackers can't hack the base terms to get out equipment and vehicles needed. Two really good reasons to only take out the gen when absolutely necessary.

Tubes might be questionable to take out if you know there's a lot more of your empire in the base then the enemy. If you want to have some fun, and get more XP for base cap, keep the tubes up. Killing tubes in towers has always been considered lame.
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Old 2011-09-04, 06:22 AM   [Ignore Me] #13
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Re: Gen killing and when not to do it


Originally Posted by p0intman View Post
No, it isnt, I just don't care to entertain any fight on a homecont, no matter the pop. If I can kill it quick, I will.

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Old 2011-09-04, 06:50 AM   [Ignore Me] #14
DviddLeff
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Re: Gen killing and when not to do it


When the base is a stalemate I advocate dropping the gen.

Stalemate could be because you don't have the troops or its an interlink, or you hit a facility behind enemy lines to cut benefits to a front line base.
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Old 2011-09-04, 08:48 AM   [Ignore Me] #15
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Re: Gen killing and when not to do it


Originally Posted by dachlatte View Post

<3
You're having fun farming? I cannot say I have ever enjoyed assaulting a enemy interlink. I will be more then happy to drop your gen to get back to enjoying my game.
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