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PSU: Why does Hamma hate me?
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2012-04-08, 09:23 AM | [Ignore Me] #61 | ||
Colonel
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Also, community owned server-based games usually have way better admin/GM presence than MMO games like these, simply cos each small server is often owned by one or a few people and they moderate it for free. Meanwhile GMs for MMO games are expensive and even fairly ineffective.
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2012-04-08, 09:45 AM | [Ignore Me] #62 | ||||
Sergeant
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Game developers aren't idiots and SOE is a company chasing profits, not losses. So far we don't even have a game to play, thus the problem in itself is non-existant.
What I meant with layers of protection are the different ways (software) they use to do said checks. From what I've heard most checks are run through the same software. You can post that bell curve all you want, but you're still completely missing my point. The curve in itself cannot shift to one end or another. The top 5% is always 5% of the population, this does not shift. The means of getting there might differ, but the actual percentage does not change. |
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2012-04-08, 10:16 AM | [Ignore Me] #63 | |||
When you break the bell curve you lose the lower to average player base due to the disproportionate skill and breaking the enjoyment of the game by reducing the number of lesser skilled opponents people have. When this happens you lose a significant portion of the player base, as illustrated poorly by the scribble, the more you shift it, the more you lose. |
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2012-04-08, 11:12 AM | [Ignore Me] #64 | ||
First Lieutenant
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Scripting in TF2 or Tribes: Ascend is a good example of pushing the curve to the right "legally". In T:A I use a key binding that decreases mouse sensitivity when I zoom in then resets it when I zoom out. This makes it much easier to play Sentinel, and while anyone could use this bind not everyone knows about it. The end effect is that players with the bind have an advantage over those without it. TF2 is full of scripts like this and the end effect is that you push everyone to use the scripts just to keep up.
But that's all legal, fighting actual hacks that are as subtle as that mouse sensitivity trick isn't easy. I can't say I envy the team in charge of that project. |
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2012-04-08, 11:43 AM | [Ignore Me] #65 | ||
Corporal
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We could also do replays. Not a kill cam obviously but after you log out you could view the replay. Aim bot hackers would be that much more obvious with the snap to especially since there will often be more than one person to aim at. I have at least seen a snap to back and forth happen, fairly obvious it wasn't intentional aim.
I also still don't think phone numbers are something to rule out. Asking for a phone number is far from draconian as everyone has one, activating the account via text or voice is straightforward, you hit 1 in reply. Obviously some will have a work around as sim cards are easier to get in some countries than others but it will at least deter some. |
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2012-04-08, 11:49 AM | [Ignore Me] #66 | |||
This is what someone's play looks like when they're attempting to appear legitimate. Notice the tiny little square around his crosshair? That's the area of effect the aimbot has, you won't recognise any snapping at all. Viewed without being on his screen the ability to spot the difference is small, we all have those few ludicrously perfect times. The problem is that it's implausible but not impossible, therefore enforcing bans on play like this unless statistics show clear discrepancies with top level play will catch legitimate players too, so it's not possible to just kneejerk ban things that look like this. Last edited by Skitrel; 2012-04-08 at 11:53 AM. |
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2012-04-08, 12:02 PM | [Ignore Me] #67 | |||
Colonel
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that said, in that video, had I been a GM observing the player for a while, the wallhack probably would've been super easy to tell, but even this has some things to it, such as VOIP (a friend elsewhere saw him run there and relays the info) or for example high quality headphones that can easily tell footsteps for example. But yes, only a stupid cheater who doesnt try to hide it snaps, and these arnt generally speaking a problem even for the automated ban software.
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2012-04-08, 12:20 PM | [Ignore Me] #68 | ||
Corporal
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I ran into a terrorist hacker in PS1. Like seriously, he was using hacking the game as a terrorist measure. He was mad at SOE for some reason, and decided that being an obnoxious hacker would be the best way to damage the company, by getting people to unsubscribe.
Less of a terrorist and more of a "rage-ist," I guess. |
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2012-04-08, 12:25 PM | [Ignore Me] #69 | ||
Lieutenant Colonel
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Personally I wouldn't be against SOE going after Hackers from a legal standpoint if such a thing was possible. Making a example out of 2 or 3 kiddie scripters would be enough to put the fear into even some of the most seasoned hackers. Which is something they could do if they put it in their TOS that all players have to agree to prior setting up the game.
Last edited by Hmr85; 2012-04-08 at 12:27 PM. |
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2012-04-08, 12:45 PM | [Ignore Me] #70 | ||
Captain
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they are sociopaths/psychopaths. people who are either conditioned or biologically incapable of feeling empathy.
sony has to hire vigilant gms who take their jobs seriously, who monitor by server alerts when a player has a massive kill streak, unsually high k/d or acuracy. punkbuster should be the icing on the cake, not the end all be all. if a cheater takes over the server, there is nowhere to run. the game is literally shut down. Last edited by moosepoop; 2012-04-08 at 12:55 PM. |
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2012-04-08, 12:56 PM | [Ignore Me] #71 | |||
Sergeant
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Just screams hacks, or really bad, obvious enemies. Edit: He also puts himself in obvious danger (or it WOULD be obvious if he didn't have the hacks telling him it wasn't) to go for the kills where he knows there are people. Last edited by Shanesan; 2012-04-08 at 12:58 PM. |
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2012-04-08, 01:11 PM | [Ignore Me] #73 | |||
Sergeant
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1) That tank floating 2) Someone teleporting the whole continent to one spot 3) That tank blowing up EVERYONE because they're all concentrated? |
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