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Old 2004-11-06, 05:50 PM   [Ignore Me] #541
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Originally Posted by Sobekeus
Very nice. How would that be displayed onscreen though?
There will be an expandable/collapsable list to view all units and hierarchies in a Task Force. There will also be a simplified "tree" version where you can see the unit branches and even drag and drop them to different units and commanders (if the unit has toggled that ability).

As Early surmises, the graphic shown is conceptual, merely showing how the Task Force works.


Originally Posted by EarlyDawn
What's the difference between a Division and Company?
  • A Company is merely 2 or more Platoons joined up. As with squads and platoons, all members will be able to see one another on the map.
  • A Division is a group commanded by one of the Command Squad members. Consider these as mini-Task Forces. They can hold as little as one or two players, or 1 squad, or 1 platoon, or even 1 company.

    Unlike Platoons or companies, members cannot see one another unless they are in the same unit (squad, platoon, company). Instead, each squad leader will see all other squad leaders in the Division, just like they can see all the squad leaders in the Task Force.

Originally Posted by Sobekeus
Well some people like visual representation, thus the squad and platoon icons at the top of our current HUD.

I suppose that the Command Squad could be the only one that can see all of them, but that might complicate things.
The Command Squad, as well as all the squad leaders in the Task Force, will be able to see the squad leaders of other units but not their members, unless they click the Reveal TaskForce button which provides a snapshot of all TF members as gold dots every 10 min (or sooner depending on balance).
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Old 2004-11-07, 12:31 AM   [Ignore Me] #542
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upcoming site updates...eventually...maybe...

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Old 2004-11-07, 09:28 AM   [Ignore Me] #543
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Just out of curiosity, did you happen to check out my Airships topic?
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Old 2004-11-07, 06:41 PM   [Ignore Me] #544
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Yeah. Some nice ideas. Seeing these in the sky would be kinda cool, but personally I'd like a waterbased carrier grace the waves of PS too.

Unfortunately, the devs still have to figure out how to allow players to run around within a vehicle while it's moving without forcing them to become a part of it, like the vehicles we have now. Not sure why they can't do it yet, must be the way they coded it.

Oh wait, isn't the name Scythe is already taken?
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Old 2004-11-07, 06:51 PM   [Ignore Me] #545
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once again.


Hayoo, I love you.
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Old 2004-11-07, 06:53 PM   [Ignore Me] #546
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Originally Posted by Hayoo
upcoming site updates...eventually...maybe...

Holy... oh my god... I love it... I want it.
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Old 2004-11-07, 07:49 PM   [Ignore Me] #547
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lol. It's just my continent pages I'm making. Although it would be nice if SOE did something like this for the main page or even in-game. Just a note, I'll have to make my own planets cause the ones shown are from another source.

http://www.planetside-idealab.com/co...s_cyssor.shtml

http://www.planetside-idealab.com/co...s_solsar.shtml

These are the only two I have up so far, but they're missing the pop-up maps, descriptions of the fauna, some game fiction, landscape shots, etc. Eventually I'll have a page for each cont, island, and cavern. I'll also make printer-friendly versions of the topography and tactical maps...eventually.
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Last edited by Hayoo; 2004-11-07 at 07:51 PM.
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Old 2004-11-08, 10:14 AM   [Ignore Me] #548
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Very nice.

/me bribes Hayoo to redo our cont sections
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Old 2004-11-08, 01:55 PM   [Ignore Me] #549
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Originally Posted by Hayoo
Oh wait, isn't the name Scythe is already taken?
Pretty sure it isn't, you may be thinking of the Thresher.
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Old 2004-11-08, 02:01 PM   [Ignore Me] #550
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I think the Scythe is the name of the gun on the Switchblade.
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Old 2004-11-08, 02:08 PM   [Ignore Me] #551
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Well they can scrap the gun on the Switchblade :P, don't think I have ever seen it used anyway.
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Old 2004-11-08, 08:17 PM   [Ignore Me] #552
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Originally Posted by Hamma
Very nice.

/me bribes Hayoo to redo our cont sections
Oh noes, more work! heheh. Well, once I'm done I don't think it would be too much trouble to alter the interface to match PSU (sticks foot in mouth). But I don't know what my time will be like in the coming months. I'd love to do it, but I'll have to see.
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Old 2004-11-09, 11:29 PM   [Ignore Me] #553
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Data entry is such a pain in the arse.

All the cont/cavern/sanc pages are up with their respective descriptions but most of them lack the nifty map graphics, which I'm still working on. But at least you can get acquainted with it if you like.

http://www.planetside-idealab.com/co...s_ncsanc.shtml

To browse planets you can click on a world in the starmap to the right of each planet data or you can click the Back to Planetary Menu button beneath the continent banner.

The Planetary Menu will be changed to a Flash map that mimics the global map in the game (starmap, roll over planets, links appear, yada yada).

I messed up the CSS file in getting these out so all the site links and body text look odd or not there. I'll be fixing that shortly, but I'm too tired right now.
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Old 2004-11-10, 06:32 PM   [Ignore Me] #554
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Nice
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Old 2004-11-10, 06:56 PM   [Ignore Me] #555
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Hayoo you are a god among men.
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