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Old 2012-04-13, 03:58 PM   [Ignore Me] #1
MgFalcon
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Nanite Systems Base Turret!




http://www.planetside-universe.com/m...8931b955cc.jpg
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Old 2012-04-13, 04:01 PM   [Ignore Me] #2
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Re: Nanite Systems Base Turret!


Sexy.
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Old 2012-04-13, 04:09 PM   [Ignore Me] #3
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Re: Nanite Systems Base Turret!


I'm really digging the Nanite Systems art.
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Old 2012-04-13, 04:11 PM   [Ignore Me] #4
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Re: Nanite Systems Base Turret!


looks really nice!
just lacking salty nuts!
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Old 2012-04-13, 04:18 PM   [Ignore Me] #5
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Re: Nanite Systems Base Turret!


2 guns are always better than 1! Do we know if that's generic of if its AA/AI/AV?
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Old 2012-04-13, 04:21 PM   [Ignore Me] #6
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Re: Nanite Systems Base Turret!


By the angle, shape and dual barrels I would assume it's AA.
I agree tho, I'd like some confirmation too.

Honestly I would love to see a turret with missile pods. That would be perfect AA, AI and AV.
Edit, excuse me. Rocket Pods. Missiles I'm told are typically more bulky and not usually suited for a complex pod launcher. :/

These things are manned anyway, right?

Last edited by Kran De Loy; 2012-04-13 at 04:25 PM.
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Old 2012-04-13, 04:27 PM   [Ignore Me] #7
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Re: Nanite Systems Base Turret!


We've seen the base turrets in some form before right? I think they identified the type in those three pictures.
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Old 2012-04-13, 04:29 PM   [Ignore Me] #8
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Re: Nanite Systems Base Turret!






Close enough.

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Old 2012-04-13, 04:31 PM   [Ignore Me] #9
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Re: Nanite Systems Base Turret!


What a shame though that they removed entering animations from PS2... Just imagine how awesome it would look to enter this beast!
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Old 2012-04-13, 04:35 PM   [Ignore Me] #10
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Re: Nanite Systems Base Turret!


who asked for rocket pods?

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Old 2012-04-13, 04:38 PM   [Ignore Me] #11
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Re: Nanite Systems Base Turret!


I don't really like how they removed entry/exit animations...
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Old 2012-04-13, 04:41 PM   [Ignore Me] #12
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Re: Nanite Systems Base Turret!


That's for another thread!
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Old 2012-04-13, 06:42 PM   [Ignore Me] #13
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Re: Nanite Systems Base Turret!


Originally Posted by Destroyeron View Post
I don't really like how they removed entry/exit animations...
They didn't "remove" them. And the Devs know that we want them to be created. So with enough encouragement they might use the resources necessary to make the animations.

Just be aware that the time spent on this fluff is taking away from the content patches.
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Old 2012-04-13, 06:58 PM   [Ignore Me] #14
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Re: Nanite Systems Base Turret!


Wonder if there are turret specialisations?

I love rocking a base turret and holding off the hordes. My main issue with stationary turrets is they become nothing more than a minor setback on the way into the base. Very rarely do turrets offer a substantial deterant, or even if they do.... they just become a larger threat for everyone to gang up on and get rid of quicker.

I propose a shield boost you can activate while manning the turret, upping its survivablity while manned by players. Also giving the turret operator a chance to hold out while they get healed, or forcing attackers to back off while the turret is invincible.

It wouldnt be enough to cripple the game, but would be enough so you can jam it on when 2 tanks have you in their sights, and maybe make them panic or atleast some leeway beyond "ditch and run".
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Old 2012-04-13, 07:13 PM   [Ignore Me] #15
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Re: Nanite Systems Base Turret!


Originally Posted by Knocky View Post
They didn't "remove" them. And the Devs know that we want them to be created. So with enough encouragement they might use the resources necessary to make the animations.

Just be aware that the time spent on this fluff is taking away from the content patches.
Are you kidding? Fluff is freaking delicious. I want fluff. I love being fluffed.
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