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Old 2004-03-13, 09:52 PM   [Ignore Me] #1
Jaged
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Beta Manual


I was looking threw my web server when I came across this copy of the beta manual that I uploaded. Thought someone might find it interisting.

http://www.speakeasy.org/~pj99/Plane...%20Manual.html
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Old 2004-03-13, 09:55 PM   [Ignore Me] #2
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Good old days
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Old 2004-03-13, 11:01 PM   [Ignore Me] #3
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Beta launch menu skin = ownage.
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Old 2004-03-13, 11:28 PM   [Ignore Me] #4
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I was just thinking about how I missed the old blue one. Wish they'd make that like a toggle where you could go back and forth...not like it'd be especially hard to switch graphics files...
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Old 2004-03-13, 11:58 PM   [Ignore Me] #5
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Yeah, the new startup screens for CC are teh ghey.
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Old 2004-03-14, 12:23 AM   [Ignore Me] #6
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Core Combat: Even the skin sucks.
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Old 2004-03-14, 12:26 AM   [Ignore Me] #7
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Originally Posted by Seer
Core Combat: Even the skin sucks.


Nice quip, but CC is great when you get people in the caverns...problem is getting them down there...
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Old 2004-03-14, 12:34 AM   [Ignore Me] #8
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Misc Info


Looks like not a lot of stuff in PS has changed since beta.
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Old 2004-03-14, 12:40 AM   [Ignore Me] #9
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I had a variety of snarky things lined up to say about cc, but I'll refrain.

I'll echo 321 here. Everything in this beta manual is still pretty much true.
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Old 2004-03-14, 12:45 AM   [Ignore Me] #10
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Core gameplay being the same is a good thing, means the game was based on a decent idea.

Core Combat is a very fun expansion...it is NOT however, "Urban Combat." The insanely buggy release didn't help matters any. It definately suffered from being mismarketed as players expected one thing and got something else. Is it worth $30? Not so much currently, but once Cavern Lock kicks in it may become so.

If they'd take my idea sheet for Space Combat...we might see a decent space expansion. Once I do a bit more refining of that document, I'll post it here-ish (rough draft viewable in the "How about space combat" thread...just sift through the WH40K discussions... )
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Old 2004-03-14, 01:52 AM   [Ignore Me] #11
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Originally Posted by Krinsath
Core gameplay being the same is a good thing, means the game was based on a decent idea.
I was talking about thee graphics and look of things more than the actual gameplay.
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Old 2004-03-14, 10:47 AM   [Ignore Me] #12
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Hey, folks that were in beta, what was the timer on the NTU silo for? Is it a hack timer (would be an odd spot for one) or a "estimated time to NTU depletion" timer or something similar?
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Old 2004-03-14, 12:26 PM   [Ignore Me] #13
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Beta's been on my mind lately (being that it's almost been a year if not more) and the upcoming changest. I just wanna keep look'n back @ all the fun I had back then, I diddn't know a damn thing diddn't worry about home conts. no backpack no LLU no Lattice for that matter. I just ran around naked with a supressor all day on cyssor and it was so much fun. Nothing beats the meeting cetner's either
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Old 2004-03-14, 12:26 PM   [Ignore Me] #14
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i still wish we had the almost useless central planning building....
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Old 2004-03-14, 02:29 PM   [Ignore Me] #15
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Heheh. Nice find.

Wish I was in beta, heard a lot of cool things about it. =[
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