Originally Posted by Shogun
most stupid post ever.
ps2 completely lacks quality content compared to ps1.
the mass of weapons that are almost the same and the masses of customisation and optics are no quality content. it´s the way the devs want us to pay for the game.
there were less weapons in ps1, but they were actually different weapons all with a special purpose and playstyle.
also the number of weapons says nothing about content. ps1 had an actual global gameplay. ps2 hasn´t.
ps1 had a ressource system that actually mattered and had a direct impact on battles. ps2 hasn´t.
ps1 had other playstyles available like infiltrators who could actually infiltrate a base and cause major havoc inside or engineers that could lay real minefields and fortifications, ps2 has nothing like that.
i could do this until the post is a massive wall of text, but i hope you get the picture. i really hope ps2 will catch up with ps1 on quality content, but i fear this will take years.
and i would have prefered to pay 15 bucks per month but have a clean game with consistant art style and a reasonable range of weapons instead of a free game that spawns lots of uggly custumisations and useless weapons just to pay the bills.
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Some of these are a little too rose-colored.
there were less weapons in ps1, but they were actually different weapons all with a special purpose and playstyle.
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And yet 60% of players ran around as Rexoclones with Heavy Assault weapons and ES AV. For every individual weapon in PS1, there is an equivalent GROUP of weapons in PS2. Suppressor = NS rifles, ES MA = ES assault rifles, Sweeper = shotguns, ES pistols = ES pistols, Knife = Knife, ES AV = ES AV, Punisher = S carbines.
On top of that, there are PS2 weapon groups that have no PS1 equivalent, such as SMGs, revolvers, many of the lock-on launchers, and many, many vehicle weapons.
Yes, many PS2 weapons are super redundant, but even accounting for the redundancy, PS2 still has more gun playstyles than PS1.
also the number of weapons says nothing about content. ps1 had an actual global gameplay. ps2 hasn´t.
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If you mean an inter-continental lattice, this is coming, almost for sure.
ps1 had a ressource system that actually mattered and had a direct impact on battles. ps2 hasn´t.
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This is a pretty generous description of the NTU "system"...
ps1 had other playstyles available like infiltrators who could actually infiltrate a base and cause major havoc inside or engineers that could lay real minefields and fortifications, ps2 has nothing like that.
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I agree with you completely here. PS2 doesn't have the support content that PS1 had. Laying minefields in base courtyards, laying automated turrets around towers--all good stuff, and I hope PS2 catches up. Considering the emphasis they put on "player-driven content" I think it's likely we'll get this kind of stuff eventually.
and i would have prefered to pay 15 bucks per month but have a clean game with consistant art style and a reasonable range of weapons instead of a free game that spawns lots of uggly custumisations and useless weapons just to pay the bills.
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I also agree with you here, but I recognize that at $15/month this game would have died already. F2P lets them release the game early and stretch out their budget.