Updated Video of Hex Map - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: to see secret link press alt+F4
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide 2 Media > Video Forum

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-04-07, 11:21 PM   [Ignore Me] #1
Miir
Malvision
 
Miir's Avatar
 
Updated Video of Hex Map


Back over the xmas holiday I pieced together a little animation that showed a bit of the hex structure and gameplay for Planetside 2 using a Planetside 1 map.


At GDC some more detailed images of what the actually hex structure of INDAR would look like was released. So I began working on an updated version and this is what came out of that (see below)


I'd like to continue to add more to this as time goes on. If you would like to have something added to the video in the future please let me know and I will try to get it in. It's been a big help for me to visualize how the gameplay may play out using this as a tool.
__________________
Malvision.com | Twitter

Last edited by Miir; 2012-04-08 at 01:13 AM.
Miir is offline  
Old 2012-04-07, 11:27 PM   [Ignore Me] #2
Stardouser
Colonel
 
Re: Updated Video of Hex Map


I don't know how you would add it but I was watching some GDC video in which Higby was saying, as he flew over the terrain, something about how each of the little things he was flying over were minor capture points. Would be interesting if we could find a way to show just how many minor capture points there are in a hex.

Unless you already have that in?
Stardouser is offline  
Old 2012-04-07, 11:36 PM   [Ignore Me] #3
Miir
Malvision
 
Miir's Avatar
 
Re: Updated Video of Hex Map


This was the image I used to recreate the map.


It's hard to judge what some of the smaller capture points would be. Anything that was sort of noticeable I flagged as a tower or bunker. But without more information it's hard to say for sure. Some of the areas look bigger than a tower so they could be something else.
__________________
Malvision.com | Twitter
Miir is offline  
Old 2012-04-07, 11:38 PM   [Ignore Me] #4
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Updated Video of Hex Map


Nice video as always Mir, just curious where the numbers of people on the cont/server came from
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
Lonehunter is offline  
Old 2012-04-07, 11:40 PM   [Ignore Me] #5
Shanesan
Sergeant
 
Shanesan's Avatar
 
Re: Updated Video of Hex Map


Your video says "600 players, total 1800 players per server"

That's per faction. 600 players PER FACTION.
Shanesan is offline  
Old 2012-04-07, 11:40 PM   [Ignore Me] #6
Miir
Malvision
 
Miir's Avatar
 
Re: Updated Video of Hex Map


Numbers came from here:
http://www.1up.com/previews/planetsi...ve-free-mmofps

In a region holding up to 600 players
__________________
Malvision.com | Twitter
Miir is offline  
Old 2012-04-07, 11:47 PM   [Ignore Me] #7
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Updated Video of Hex Map


" In a region holding up to 600 players, you can just focus on the 10 that are in your squad."
To me that implies 600 people on your faction, which means 1,800 people fighting on the continent. Which kinda goes with what they've said previously. It was "thousands" then it became "over a thousand".

But 1,800 on the server? What about the other 2 continents? If every server had a 1,800, or even 5,400 person cap (enough to fill every continent) you'd need to have 100s of servers just to support the population lol. For those who don't know Planetside started with 5
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2012-04-08 at 12:03 AM.
Lonehunter is offline  
Old 2012-04-07, 11:48 PM   [Ignore Me] #8
Shanesan
Sergeant
 
Shanesan's Avatar
 
Re: Updated Video of Hex Map


Originally Posted by Miir View Post
I don't have a copy of the PCGamer article, but I'm sure someone with it can back me up with the "aiming for 2000 players per continent", or at least 600 players per faction, bit.
Shanesan is offline  
Old 2012-04-07, 11:48 PM   [Ignore Me] #9
Grognard
Contributor
Second Lieutenant
 
Grognard's Avatar
 
Re: Updated Video of Hex Map


I gotta hand it to you Miir... that was first class... very organized, very clear, very well done.

On a personal note, you used a color for the Vanu that us colorblind people can distinguish easily from the NC on maps like this... thanks.
__________________

Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ!
Grognard is offline  
Old 2012-04-07, 11:49 PM   [Ignore Me] #10
Miir
Malvision
 
Miir's Avatar
 
Re: Updated Video of Hex Map


I took it as region being a continent. It's an easy fix if that's the case.
__________________
Malvision.com | Twitter
Miir is offline  
Old 2012-04-07, 11:54 PM   [Ignore Me] #11
Shanesan
Sergeant
 
Shanesan's Avatar
 
Re: Updated Video of Hex Map


Originally Posted by Miir View Post
I took it as region being a continent. It's an easy fix if that's the case.
I think the 1up article is simply wrong. If the article was telling facts, your video would be correct, but I know the 1up article is wrong. 600 per faction, per continent.

600 * 3 = 1800

1800 * 3 continents = 5400 per server (lets call it a cluster) total, approximately of course.

Last edited by Shanesan; 2012-04-07 at 11:55 PM.
Shanesan is offline  
Old 2012-04-07, 11:58 PM   [Ignore Me] #12
Miir
Malvision
 
Miir's Avatar
 
Re: Updated Video of Hex Map


PC Gamer article quoted 666v666v666 per server?
__________________
Malvision.com | Twitter
Miir is offline  
Old 2012-04-08, 12:00 AM   [Ignore Me] #13
DOUBLEXBAUGH
Sergeant Major
 
Re: Updated Video of Hex Map


Nice vid, but as others have said, the PC gamer article said they are going for 666 vs 666 vs 666 per cont. Thats 2000 per cont or 6000 per server.
DOUBLEXBAUGH is offline  
Old 2012-04-08, 12:05 AM   [Ignore Me] #14
Miir
Malvision
 
Miir's Avatar
 
Re: Updated Video of Hex Map


Fixed it... rendering a new video now.

Thanks guys.
__________________
Malvision.com | Twitter
Miir is offline  
Old 2012-04-08, 12:12 AM   [Ignore Me] #15
Stardouser
Colonel
 
Re: Updated Video of Hex Map


Is there actually going to be a hard cap of 6000 per continent though? If so, that's going to cause people to not be able to log in unless they keep the per server character creation limited, and if they do that, it could cause average player load to be well under 6000 at times.

Perhaps 6000 is some kind of average, not maximum, that they are shooting for? One way they could have more players on a server yet with less chaos is through the multicrewing of vehicles, for example tanks, a driver and a gunner instead of the driver being both driver and gunner. But unfortunately it sounds like they are lowering the threshold and giving drivers the gun controls too. Which means it will be twice as many tanks in every situation - for example.
Stardouser is offline  
 
  PlanetSide Universe > PlanetSide 2 Media > Video Forum

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.