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PSU: is marsman a new action hero?
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2004-08-02, 12:33 AM | [Ignore Me] #377 | |||
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2004-08-26, 09:33 PM | [Ignore Me] #384 | ||
Corporal
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Are you aware that you made the battle islands the center of the universe in fig2?
I think the radial grid looks better. also, should there be something that signifies squad/platoon wps, on the interstellar view? and for the caverns that are locked, but their time instead of 100+ base if you can't get in, i doubt there be anyone in there. but i have a question on the interstellar map. would the number of hotspots on the continate reflect the number of hotspot markers on the interstellar map? other thats the afore mentioned, i would prefur the fig2. the conention lines arn't in the way. btw, you are a god |
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2004-08-26, 10:44 PM | [Ignore Me] #385 | ||||||
Glad you guys are liking the maps
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2004-08-27, 11:45 AM | [Ignore Me] #387 | ||
Just an FYI, some of the improvements included on these maps are inspired/suggested from Gondorian's Slight Change in Map thread and Hedron's Is it just me or has the new lattice/map drained the urgency from the global game? thread
Ok, here is the revised map.
I'm still fiddling with fredthedeadhead's suggestion to show friendly/enemy links for each cont window Figure 1: with domination logos Figure 2: without domination logos |
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2004-08-27, 04:38 PM | [Ignore Me] #388 | ||
Corporal
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i feel that there is a redundancy with who is controling the planet. there is the logo above the planet, the color glow of the planet, and the area it ocupies in the radial grid. i think the most effective one is the empire logo but the color glow is nice. the color on the grid seems to break up the starfield background and i personally dislike it.
the way i see people should use the map is to look at the interstellar view for the hole picture. for more detailed information, they need to look at the planetary view along the side. for the map to be succesful, listing out the data into the detailed look and the overview look is essental. you must also know that 2 types of people will be using the map for different purposes. I as a common grunt use the map to find where people are fighting. Using the maps to have designed, i would use the interstellar map mostly, then looking at the planet views to get a better understand of where i need to go. commanders need to know the bigger picture and the more information on the interstellar map, the better for them. i would suggest having toggles like the current map has now. I don't need to know how many bases we have on a planet but a CR5 does. that information for me would just be clutter so i hope i would be able to toggle it on/off. I also feel that it is redunant listing how map bases your empire ontrols in the interstellar view. people can quickly glance to the side and see how many bases your empire controls. yet another question i have, on the planetary view, will the warpgrate's color reflect the empire controling the other side? ie: the wg is red if tr has a lock on the other side |
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2004-08-27, 10:28 PM | [Ignore Me] #390 | ||
Corporal
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Ive been wondering why the CORE caverns aren't in the middle, I mean it would make sense wouldn't it?
I also think they should look like some sort of power cores, since the crystaline structures absorbe energy. They should be encased in a structure similar to a Geowarp. Heres a crude picture of what I'm thinking: -=</\>=- ::-=0=-:: -=<\/>=- |
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