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Old 2013-06-04, 01:52 PM   [Ignore Me] #16
ChipMHazard
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by GeoGnome View Post
Instead of a constant reward for time on (Which can be easily exploited and requires moderation) What about simply a reward for bugs found?

Simply put, if you report a bug, and it is confirmed, then you get X number of whatever.
Another good idea.
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Old 2013-06-04, 01:57 PM   [Ignore Me] #17
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by ChipMHazard View Post
Aye, could just do that. That would also guarantee the largest amount of participants, being scheduled and all.
That would be my guess at how to best concentrate testers. Scheduled dates and times, widely disseminated throughout the social media networks. Hell, there were 1200 people or so watching FNO, if we can get them to all say 'Party on Test after FNO!' there might be a decent turnout.
Of course you can always go with the carrot on a stick method, that could work as well.

Personally I can't get the damn thing to stay stable.
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Old 2013-06-04, 02:01 PM   [Ignore Me] #18
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by bpostal View Post
That would be my guess at how to best concentrate testers. Scheduled dates and times, widely disseminated throughout the social media networks. Hell, there were 1200 people or so watching FNO, if we can get them to all say 'Party on Test after FNO!' there might be a decent turnout.
Of course you can always go with the carrot on a stick method, that could work as well.

Personally I can't get the damn thing to stay stable.
The stability thing is part of why there needs to be some kind of incentive. I know tons of people who tried to use the test, wanted to use it, and then after trying it, crashed once ever 5 minutes. No one in their right mind deals with that for an extended period without getting something in return.
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Old 2013-06-04, 02:33 PM   [Ignore Me] #19
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by bpostal View Post
That would be my guess at how to best concentrate testers. Scheduled dates and times, widely disseminated throughout the social media networks. Hell, there were 1200 people or so watching FNO, if we can get them to all say 'Party on Test after FNO!' there might be a decent turnout.
Of course you can always go with the carrot on a stick method, that could work as well.

Personally I can't get the damn thing to stay stable.
Both things, tbh. Make a scheduled test that's more than just a few days into the future and make sure that people have a good reason to test that day or make a whole weekend test out of it.

There's that to. That made me stop testing when the test server first went live. Couldn't stay on for more than 10-30 mins.
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Old 2013-06-04, 02:59 PM   [Ignore Me] #20
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Re: Test Server vs. Wiki rewards: Question for PSU Community


i think rewarded testweekends would be awesome!
everybody gets a chance to test, no matter what time he is able to come on, and the server would have a stable population all weekend.
the devs could start specialised tests whenever they think the population number serves their purpose best without further announcements. they see 300 people on test, they start putting big red commands onscreen and watch.
could turn out extremely dynamic if the incentive is worth testing on a weekend. like some station cash for every 30 minutes of active play on test. an activity sensor is already in place and idle logouts could be adjusted so that idly players never gain the sc. and when we still had auraxium as a ressource, later on there was a warpgate check applied to prevent warpgate idlers from gaining auraxium, so this system could also be used.
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Old 2013-06-04, 03:56 PM   [Ignore Me] #21
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Poll for this

Humor me here, going to try and get some results to throw up
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Old 2013-06-04, 06:18 PM   [Ignore Me] #22
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Something about the poll. Like the questions or not, they are not suggesting a solution to anything, they are simply there to help feel out the community. They do not reflect my beliefs on the subject.

And if you have not played on the test server, and/or dislike the concept I really Really want your opinion.

There are plenty of people who will vote For the test server and things related to the test server, but I also want people who even hate the idea of having the test server. Your responses are just as (And one might argue, considering how polling is on the internet) more important than those of people who support the system.
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