Originally posted by Trencher
Just because they're both Heavy Assault weapons doesn't mean that if you guys duel with them you should both have similar results. They're clearly two different kinds of weapons useful in two different kinds of situations.
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Right, but you do understand the situation I'm outlining right? Outside, near a bridge? The situation where (theoretically) the MCG should own the Jackhammer assuming the individuals both know what they're doing? I have no problem with the idea that the Jackhammer should own in CQB, I've already detailed my experimenting with the MCG vs. JH and how the Jackhammer also owns it past 30 meters. That's not exactly close quarters. When you get past 30 meters and the spread on the MCG becomes intolerable (and impossible to beat any target with a brain), the Jackhammer can down reinforced in 4 shots. So long range, nobody wins, medium range Jackhammer wins, close range Jackhammer wins (unless MCG gets the drop and unloads at point blank from behind).
Or he quite possabilly didn't have much experience with the MCG while you, being TR, probably use a cycler almost constantly.
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I did use the cycler quite a bit, since I certed in heavy I've been using the MCG almost exclusively just to test it. I will sometimes bust out the cycler in hairy situations still, and I will also bring it out to compare results I got with the MCG in similar situations.
No, I think I know what I'm talking about... although my main character, an NC, doesn't cert in heavy assault, my main alternate on another server is TR and uses the MCG almost exclusively. YOU have to be more accurate with the weapon because the weapon is quite inaccurate itself. If you want to kill someone with it you have to try your damnedest to do your part in making sure every bullet is going to at least go in the general direction of your opponent. When I said you have to be more accurate, I meant than you have to be with the JH, which seems to be able to lay people out without much consideration for accuracy because of its nice scatter.
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I'm sorry, but this just doesn't make sense to me. You have to be more accurate because the weapon isn't? That's an impossibility. After the first bullet out of the MCG (which seems to hit dead center each time) you have no control over any of the following shots. Even using controlled burst fire you have minimal control and from anything considered a short to medium distance you're lucky to land 50% of your rounds. Because you're using controlled bursts, you're crippling the supposed advantage of the MCG (spitting out rounds quickly). It's a poorly conceived weapon, nothing more or less.
We might disagree about the MCG bit at least you don't think the Cycler is crap like a lot of TR I've spoken with. I love the Cycler - I think I'm a TR at heart... I just can't pull off the goggle thing.
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I don't hear anybody complain about the Cycler, actually. The CoF expands slowly even when running which allows circle strafing and it's excellent from a distance. It doesn't deal much damage but it doesn't run through it's magazine too quickly and seems to fall in line with the idea behind TR. I don't ever use the AP rounds in the thing (never had much luck there) so when I've got my Cycler I've usually got my Striker to take care of those situations.
The Repeater seems to fall less in line with the TR idea (high rate of fire, lower damage) but that's my favorite gun when I play infil as well. I've noticed more than a few Repeaters getting looted by enemy infil as well, which is usually a good sign of a weapon's worth.
Until one of my many experiments with the MCG pans out, however, there's no way we'll agree. The only time (besides point blank or on a group close up, and only then if they aren't pointing Jackhammers at me) that I've found use for it is circle strafing an enemy MAX with AP rounds, and the fact that you can take a full health MAX down to death without reloading is a beautiful thing. I'll have to try the Jackhammer with AP rounds and see how well that handles it.