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Old 2012-03-19, 11:58 PM   [Ignore Me] #91
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Re: Free-To-Play


Originally Posted by Rivenshield View Post
I do not understand how Sony is planning on making money unless they charge $50 for the client like every other FPS on the planet. Full stop.
Is Team Fortress 2 not an FPS?
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Old 2012-03-20, 12:06 AM   [Ignore Me] #92
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Re: Free-To-Play


No, it's a hat themed war simulator.
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Old 2012-03-20, 12:28 AM   [Ignore Me] #93
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Re: Free-To-Play


This thread shouldn't even be alive anymore...
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Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
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Old 2012-03-20, 04:24 AM   [Ignore Me] #94
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Re: Free-To-Play


Post enough nudey pictures and Hamma would lock it.

Also ban you, but hey Nudey Pictures.
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Old 2012-03-20, 06:22 AM   [Ignore Me] #95
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Re: Free-To-Play


Originally Posted by Kran De Loy View Post
Post enough nudey pictures and Hamma would lock it.

Also ban you, but hey Nudey Pictures.

I think that you should take one for the team and start posting as many as you have in your HD....which I am sure is legion.

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Old 2012-03-20, 06:37 AM   [Ignore Me] #96
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Re: Free-To-Play


Originally Posted by NCLynx View Post
This thread shouldn't even be alive anymore...
Neither should the BFR thread...
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Old 2012-03-20, 08:45 AM   [Ignore Me] #97
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Re: Free-To-Play


Originally Posted by Rivenshield View Post
I do not understand how Sony is planning on making money unless they charge $50 for the client like every other FPS on the planet. Full stop.
The really rare hats on TF2 sell for $300

People will pay more over the life of a game in micro transactions than they will on a one off shelf price
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Old 2012-03-20, 08:51 AM   [Ignore Me] #98
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Re: Free-To-Play


Originally Posted by Redshift View Post
The really rare hats on TF2 sell for $300

People will pay more over the life of a game in micro transactions than they will on a one off shelf price
But it's not that simple either, though.

For example APB. I've spent 50€ (RTW retail cost) + 120€ to F2P era microtransactions on it. I've played it for some 1500 hours combined. Your usual run of the mill game usually provides gameplay for.. 20-30 hours, a really good multiplayer might have me play it for over 100 hours.

So in case of APB, yes, I've played a lot more of it than any other SINGLE game, but in terms of the hours I've squeezed out of it, the money put into it have been far better used there than in most other games that cost 30-50€ and I play them for a fraction of the time I've played APB.

But yeah, I guess one can still argue that if it only ever cost me the 50€ shelf price and I wouldve played it for 1500 hours, it would've been even more worth the money, but meh

That said, I can actually control myself and my financial. I had no trouble paying 13€/month for WoW, but now I dont play it anymore and my main games are F2P, I try to put in the 13€/month to the free2play games as well. That said, I'm a student again with little to no income, so I might take a bit more advantage of the fact I don't HAVE to pay in comparison to the times when I had income and would simply throw money regularly at games just to support them.
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Old 2012-03-20, 08:57 AM   [Ignore Me] #99
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Re: Free-To-Play


Originally Posted by Rivenshield View Post
I do not understand how Sony is planning on making money unless they charge $50 for the client like every other FPS on the planet. Full stop.
Then you clearly do not understand the potential profits of a successful F2P implementation. For instance, World of Tanks, a F2P game of WW2 armor, regularly pulls in double-digit millions in revenue every month:

http://www.gamesindustry.biz/article...digit-millions
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Old 2012-03-20, 09:48 AM   [Ignore Me] #100
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Re: Free-To-Play


Originally Posted by Winged_Nazgul View Post
Then you clearly do not understand the potential profits of a successful F2P implementation. For instance, World of Tanks, a F2P game of WW2 armor, regularly pulls in double-digit millions in profits every month:

http://www.gamesindustry.biz/article...digit-millions
Holy cockballs 30% payment ratio? That's stupidly high. Zynga and LoL average 10$ per daily user per year. and 1$ per monthly user per year.

Those are some intense figures man, they're doing something very, very right when it comes to converting sales.
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Old 2012-03-20, 01:04 PM   [Ignore Me] #101
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Re: Free-To-Play


Originally Posted by Coreldan View Post
For example APB. I've spent 50€ (RTW retail cost) + 120€ to F2P era microtransactions on it.

But yeah, I guess one can still argue that if it only ever cost me the 50€ shelf price and I wouldve played it for 1500 hours, it would've been even more worth the money, but meh
Getting rid of the box cost will get you more players, without doubt.

And that's where the money is. You can charge one guy $50 or get 10 guys to pay $5 for a hat. Sure you get players that never buy anything, but those players wouldn't have bought the box price either, and you get loads of players like you who dump a good chunk of cash into a cash shop.
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