Time Zones - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: When there's nothing good on TV
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2011-12-06, 06:57 PM   [Ignore Me] #1
CutterJohn
Colonel
 
Time Zones


Rather than a 2 hour night cycle, lets utilize the fact that combat is occuring on a planet. Adjust the sunrise and sunset times for each continent individually, and have a far longer day/night cycle, like 13 hours, or 23 hours.

Note that I suggest the Auraxian day be an odd figure so that the cycle constantly changes, and people aren't stuck fighting on the same continents at the same time.

Edit: Post made in reference to Higby talking about day/night cycles here.

Last edited by CutterJohn; 2011-12-06 at 07:00 PM.
CutterJohn is offline  
Old 2011-12-06, 07:09 PM   [Ignore Me] #2
321
Brigadier General
 
321's Avatar
 
Misc Info
Re: Time Zones


A two-hour day/night is far too short and this solves the problem perfectly. If the times for night and day are different on each continent, players who play at the same time every day will have the opportunity to experience both even if the cycles are longer because they won't always be fighting on the same continent.

If the days are longer, night can set in more realistically, i.e. at a gradual pace rather than over the course of a few minutes.

Furthermore, it would be great if every night it got progressively darker until a certain point in time, then it would get progressively lighter. The darkest part of every night would be "borderline night vision" dark. But every once in a while, there would be a very dark night. That way, those very dark nights wouldn't be as rare as say a dust storm in PS, but they wouldn't get old either.
321 is offline  
Old 2011-12-06, 07:11 PM   [Ignore Me] #3
Furret
First Sergeant
 
Misc Info
Re: Time Zones


It should be different on each continent too. If its nighttime on Forseral, its dawn on Oshur, and evening on Amerish, so no matter what, you can fight in the day. I would also recommend having two suns, for a realistic reason why day is longer than night (I assume people would rather fight in the traditional daylight.
Furret is offline  
Old 2011-12-06, 07:16 PM   [Ignore Me] #4
CutterJohn
Colonel
 
Re: Time Zones


Heh. Nevermind. They are doing it(the time zones part, not the long cycles..)

http://www.reddit.com/r/Games/commen...ll_ive/c35wr89
CutterJohn is offline  
Old 2011-12-06, 09:17 PM   [Ignore Me] #5
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Time Zones


I'm still hoping for something like 5 hour day cycles.

I'm glad they confirmed the time zone thing. It only makes sense since they have a dynamic time of day system, but confirmation is always nice.
Xyntech is offline  
Old 2011-12-07, 01:10 PM   [Ignore Me] #6
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Time Zones


The duration of the night cycle still isn't finalized. But what ever it is I just hope I see the day/night change over in my 4 hour window I'll have every day.

If someone can only play a couple hours every few days, it would REALLY suck if they had to play in night or day the whole time every time.
Lonehunter is offline  
Old 2011-12-08, 01:08 AM   [Ignore Me] #7
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Time Zones


Originally Posted by Lonehunter187 View Post
The duration of the night cycle still isn't finalized. But what ever it is I just hope I see the day/night change over in my 4 hour window I'll have every day.

If someone can only play a couple hours every few days, it would REALLY suck if they had to play in night or day the whole time every time.
Yes. However long the cycle is, from 50 minutes to 47 hours, it should definitely be out of synch with our real world day cycle. This is a must.
Xyntech is offline  
Old 2012-01-06, 02:19 PM   [Ignore Me] #8
Atuday
Master Sergeant
 
Re: Time Zones


I love this idea. Later on down the road you could end up with seasons depending on what hemisphere you are in. The northern and southern most places would be ice and the ones at the equator would be humid swamps or desert wastes. This could easily be reflected in how the day/night cycles change. You could even make it based on the real world seasons of the server locations. This also goes well with weather patterns that they seem to be working on.

All that said I do hope the cycle is much longer than 2 hours and is an odd number so night and day changes based on date and location.
Atuday is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:19 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.