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Old 2012-07-18, 12:37 PM   [Ignore Me] #31
Klockan
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Re: So every HA can be an aircraft counter?


Originally Posted by infinite loop View Post
Sorry, yeah was talking about infantry based AA specifically. I don't know that flak would be all that useful because you'd have to maintain LOS to the aircraft, exposing yourself. Unless the flak is insanely powerful I don't see it being effective vs half-decent pilots. Not saying I wouldn't mind seeing something like that instead of lockon AA, but in general aircraft rape infantry as it is.
Dealing a bit of damage with flak is way better than dealing no damage with breaking locks.
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Old 2012-07-18, 12:38 PM   [Ignore Me] #32
Rbstr
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Re: So every HA can be an aircraft counter?


I don't mind fire and forget AA. They've got countermeasures.

I don't really like lock-on AV, though. I like those to be dumbfire and be fairly quick moving.
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Old 2012-07-18, 12:43 PM   [Ignore Me] #33
Nasher
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Re: So every HA can be an aircraft counter?


Most likely it will be like PS1, you won't be able to just fly around a base as you like where a battle is going on and dominate stuff on the ground. If there are any AA MAXes (esp. burster ones, which are far more deadly than lock-on weapons) around then you will get shredded in seconds.

Last edited by Nasher; 2012-07-18 at 12:44 PM.
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Old 2012-07-18, 12:46 PM   [Ignore Me] #34
ThermalReaper
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Re: So every HA can be an aircraft counter?


Well, I'm glad I made this thread.
Thank you all for the posts and we could get lucky and have a dev end this lock on discussion.
As for mardine, nice aircraft knowledge.
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Old 2012-07-18, 12:57 PM   [Ignore Me] #35
Flaropri
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Re: So every HA can be an aircraft counter?


Originally Posted by EisenKreutzer View Post
I have no problem with auto-lock on, as long as it is possible to break the lock by either evasive manouvering or deplying flares/chaffs/whatever.
Which you can according to what we've seen so far.
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Old 2012-07-18, 12:58 PM   [Ignore Me] #36
EisenKreutzer
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Re: So every HA can be an aircraft counter?


My point exactly.
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Old 2012-07-18, 01:13 PM   [Ignore Me] #37
RoninOni
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Re: So every HA can be an aircraft counter?


Originally Posted by DjEclipse View Post
TB convinced me don't cert up Lib. Too much of a big fat clunky target to rape.
A 3 man crew who know what they're doing will wreck some shit.

Also... you should have a fighter escort... if not you're doing it wrong and deserve to get worked
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Old 2012-07-18, 01:19 PM   [Ignore Me] #38
kunzadar
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Re: So every HA can be an aircraft counter?


I don't think you can use the HA weapons and have rocket luanchers, so when the HA weapons come out not all heavy infantry will have rockets.
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Old 2012-07-18, 01:24 PM   [Ignore Me] #39
Top Sgt
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Re: So every HA can be an aircraft counter?


^ correct my understanding is when the MCG jacknoober and lasher are finally implemented if you choose one of them you lose the launcher. if you choose the launcher you can't have the HA underslung weapon.

So people will have to choose 1 or the other not both in PS2

Different than PS1.
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Old 2012-07-18, 01:51 PM   [Ignore Me] #40
TheCaptainC
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Re: So every HA can be an aircraft counter?


Originally Posted by Top Sgt View Post
^ correct my understanding is when the MCG jacknoober and lasher are finally implemented if you choose one of them you lose the launcher. if you choose the launcher you can't have the HA underslung weapon.

So people will have to choose 1 or the other not both in PS2

Different than PS1.
waiting for ps1 "vets" to go apeshit over this idea
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Old 2012-07-18, 02:07 PM   [Ignore Me] #41
Deadeye
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Re: So every HA can be an aircraft counter?


In PS1 the problem with lock-on weapons is that when, in my sparrow Max, I get a lock-on, it takes nothing more than for a tree limb to break the lock and then I have to wait like 3 seconds again to lock-on which, when engaging fighters that can go 100KPH+, is a long time to wait.

Then the missiles, if you locked-on, would travel straight at a target which meant all they had to do was fly behind a hill and the missiles would impact the hill.

All this combined meant that only the high-flying and slow moving aircraft, or those dumb enough to just sit in the open, were the only ones to really get shot down.

Now add in flares/chaff and the only truly effective way to clear the skies might be flak cannons and other aircraft.
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Old 2012-07-18, 02:39 PM   [Ignore Me] #42
Shadowrath
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Re: So every HA can be an aircraft counter?


The videos seem to show that the missiles aren't able to be dodged.
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Old 2012-07-18, 02:40 PM   [Ignore Me] #43
Baneblade
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Re: So every HA can be an aircraft counter?


I prefer laser guided personally. Why should those flying monkeys get any warning?
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Old 2012-07-18, 02:48 PM   [Ignore Me] #44
Rivenshield
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Re: So every HA can be an aircraft counter?


In PS1 the old Striker had lock-on, but only as long as you stood there like a lox and kept the crosshairs on target. Which was a tough and exciting contest.

That seems fair to me. The only people that should have fire and forget missiles are heavily certed pilots IMHO.
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Old 2012-07-18, 02:48 PM   [Ignore Me] #45
Zar
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Re: So every HA can be an aircraft counter?


Originally Posted by TheCaptainC View Post
waiting for ps1 "vets" to go apeshit over this idea
<--- vet and I am ok with this lol mean's we have the tank / air craft killer's we cover or the mini gun jacknoob or lasher bullet wall's we stack behind work's for me
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