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Old 2013-06-03, 09:08 PM   [Ignore Me] #16
Hmr85
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Re: The Ceres Biotech Incident 6/2/13


NC on Connery has two major issues.

1.) They are two afraid to push forward. They would rather group up behind the walls/shields and fire out.

2.) They never ever pull AMS's to the front the rare times the NC does advance forward. The NC only knows how to foot zerg with occasional armor support. It seems like I only see ARA and some 666 members pulling them to the front. If we don't do it then the NC advance fails right then and there.

On top of them not pulling them we have to compete with our own faction members trying to knock out the precious few we do manage to move up.

Edit: Removed last line.
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Old 2013-06-03, 10:20 PM   [Ignore Me] #17
The Degenatron
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Re: The Ceres Biotech Incident 6/2/13


Originally Posted by snafus View Post
What did the TR gain by supposedly "betraying" the NC. It isn't like we would get anything by doing that. Why would we stop anyone from taking away the VS lock on Indar?
You cannot take away a continent lock simply by Warp-Gating the Current owning faction. You must warp-gate BOTH opposing factions. That's the way it's been since they introduced continent locking. Maybe I missed a patch note somewhere, but I'd like a link to it if that's the case.

So, in fact, the TR would have gained something if they'd pulled off their betrayal - they'd have taken the Continent-Lock for themselves.

You know, this is pretty obvious to me, and I'm apparently the dumbest guy here, so I find it hard to believe that the Super-Strategic-Masterminds who run the large Outfits didn't see it.
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Old 2013-06-03, 10:26 PM   [Ignore Me] #18
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Re: The Ceres Biotech Incident 6/2/13


Quite dumb and probably from Helios.
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Old 2013-06-03, 10:40 PM   [Ignore Me] #19
The Degenatron
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Re: The Ceres Biotech Incident 6/2/13


Your momma is from Helios.
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Old 2013-06-03, 11:52 PM   [Ignore Me] #20
HereticusXZ
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Re: The Ceres Biotech Incident 6/2/13


To Neutralize the continent, you take away all the territory from the Empire that controls the Continent.

To Conquer the continent (and take the bonus for yourself), you take all the territory from both opposing factions.

It's been that way sense the Beta.

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Old 2013-06-04, 12:15 AM   [Ignore Me] #21
snafus
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Re: The Ceres Biotech Incident 6/2/13


Originally Posted by The Degenatron View Post
You cannot take away a continent lock simply by Warp-Gating the Current owning faction. You must warp-gate BOTH opposing factions. That's the way it's been since they introduced continent locking. Maybe I missed a patch note somewhere, but I'd like a link to it if that's the case.

So, in fact, the TR would have gained something if they'd pulled off their betrayal - they'd have taken the Continent-Lock for themselves.

You know, this is pretty obvious to me, and I'm apparently the dumbest guy here, so I find it hard to believe that the Super-Strategic-Masterminds who run the large Outfits didn't see it.
Uh nope, all you have to do is remove the owning factions territories and it is back to neutral.
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Old 2013-06-04, 12:21 AM   [Ignore Me] #22
The Degenatron
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Re: The Ceres Biotech Incident 6/2/13


Cont-Locking wasn't even in Beta. Cont-Locking didn't come until after the game went live.

From the official wiki:

Capturing all contested territories in a continent will provide a temporary bonus to the controlling empire:

Indar - Reduction of cost for items purchased with Infantry resources.
Esamir - Reduction of cost for vehicles purchased with Mechanized resources.
Amerish - Reduction of cost for aircraft purchased with Aerospace resources.
Nothing about neutralizing the lock. The only time I've seen conts be neutral is after the WGs are rotated.
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Old 2013-06-04, 12:25 AM   [Ignore Me] #23
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Re: The Ceres Biotech Incident 6/2/13


Yeah, he's from Helios, he has to be.

Continent Locking still isn't -IN- the game yet, It's in the Roadmap. Continent Control is in the game, and was in the Beta, but not Locking.

Yes, just as you linked, Take Control of the Continent and GET the Bonus listed. If your Empire's hold on the Continent is Neutralized then that bonus is lost. You don't have to Control the Continent to Neutralize the bonus, just take away all the territory of the controlling faction.

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Old 2013-06-04, 07:24 AM   [Ignore Me] #24
Hmr85
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Re: The Ceres Biotech Incident 6/2/13


Originally Posted by HereticusXZ View Post
Yeah, he's from Helios, he has to be.

Continent Locking still isn't -IN- the game yet, It's in the Roadmap. Continent Control is in the game, and was in the Beta, but not Locking.

Yes, just as you linked, Take Control of the Continent and GET the Bonus listed. If your Empire's hold on the Continent is Neutralized then that bonus is lost. You don't have to Control the Continent to Neutralize the bonus, just take away all the territory of the controlling faction.
QFT

This man is correct.
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Old 2013-06-04, 08:26 AM   [Ignore Me] #25
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Re: The Ceres Biotech Incident 6/2/13


THE NC just doesn't have leadership that's willing to poke their faces out from the few and far between orders thrown about. Whiel the NC on Connery may have quantity(Which is beginning to fail as well), quality is another matter entirely both in our gear and our playbase.

And before anyone says it no that's not a cry for a buff.
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Old 2013-06-04, 01:37 PM   [Ignore Me] #26
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Re: The Ceres Biotech Incident 6/2/13


Originally Posted by KesTro View Post
THE NC just doesn't have leadership that's willing to poke their faces out from the few and far between orders thrown about. Whiel the NC on Connery may have quantity(Which is beginning to fail as well), quality is another matter entirely both in our gear and our playbase.

And before anyone says it no that's not a cry for a buff.
In before I get muted from Orders chat *Cracks fingers*. But damn, Sunday seemed kinda stressed from the NC point of view I gather from these posts. Guess I need to be on more Weekends to help steer the herd.
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Old 2013-06-05, 07:07 AM   [Ignore Me] #27
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Re: The Ceres Biotech Incident 6/2/13


You'll never be able to lead the zerg unfortunately. Its best to just point them in the right direction and let them do their thing. Try and support them from the outskirts flipping outlying points on the lattice to help influence their direction next.
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Old 2013-06-05, 08:29 AM   [Ignore Me] #28
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Re: The Ceres Biotech Incident 6/2/13


guess the Connery VS just don't inspire the same hatred Miller TR do, we have the VS & NC singing "Kumbayah" together around camp fires with marshmellows they dislike us so much, not that I'd blame them handsome heroic devils that we are
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Old 2013-06-05, 12:05 PM   [Ignore Me] #29
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Re: The Ceres Biotech Incident 6/2/13


Originally Posted by Canaris View Post
guess the Connery VS just don't inspire the same hatred Miller TR do, we have the VS & NC singing "Kumbayah" together around camp fires with marshmellows they dislike us so much, not that I'd blame them handsome heroic devils that we are
they're just jealous of your stylish hats
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Old 2013-06-05, 06:08 PM   [Ignore Me] #30
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Re: The Ceres Biotech Incident 6/2/13


Originally Posted by Hmr85 View Post
You'll never be able to lead the zerg unfortunately. Its best to just point them in the right direction and let them do their thing. Try and support them from the outskirts flipping outlying points on the lattice to help influence their direction next.

this is utter bullshit,you can lead them if they think you will put them in situations that they can win,once they trust you they will listen to you anytime.

just because you can't do it doesn't make it impossible for everyone else.
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