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2004-02-15, 06:57 AM | [Ignore Me] #61 | |||
Many, if not most of my Decimator kills are at range using the Decimator's large splash in camera mode. It's effective at short and long range. If it's effective at long range, the time to kill is modified by the lack of the need to close distance before firing. MCG has no such option.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired Last edited by Veteran; 2004-02-15 at 07:06 AM. |
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2004-02-15, 12:54 PM | [Ignore Me] #62 | |||
First Lieutenant
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The way I play a MAX is... AA MAX if on a tower I move around near the center of the roof never near the rails or on the "catwalks". This prevents most enemies from getting a good shot at me unless they are far away or an aircraft. With aircraft it's really a game of if they can get in killing range before I see them which is rare. If I see them, they either use full AB to run or die. When guarding a base I never stand on the outer walls, I stand near the central area. Again, this makes me harder to hit by increasing my cover and the distance from the enemy. And again I'm in a prime spot to kill aircraft pestering my base. In either a base or tower I keep a sharp eye out for AV weapons (the phoenix is the worst to deal with) and I don't hesitate to move if targeted. Also, I keep an eye out for Liberators and make sure I don't get bombed to oblivion. What I don't do is stand on ground level or near an edge where infantry can deci and vehicles can blast me at close range. Unless your base has a shield module. In which case standing on ground level near a door can be a very good place to be. As a AI MAX in a tower the trick is to stand at the top of a turn in a staircase away from walls and far enough over so that someone coming up the stairs can't see you. From this position a Deci infantry only gets 1 shot on you assuming he has the Deci in hand... or has the deci holstered... if not... dead infantry because if he trys to fight you will splatter him and if he tries to run you will splatter him... just a slight turn and you can track him up the next flight of stairs and a slight strafe to the side to track him down the stairs... it's brutal. Audio Amp and or 3rd person perspective are needed for this... People get spanked because 1. They fail to use cover by proper positioning while letting the enemy use cover. 2. they try and give chase to the faster infantry... this is never a good idea unless you are despirately trying to defend the spawn or CC. A similar tactic works well in bases. Use the long hallways to your advantage. With Lattice benefits and or Audio Amp you should make quick work of any infantry headed your way. Usually, unless they know I'm there they are dead before they can equip the deci... and if they shoot at me with any other weapon... pffft! Dead. What you can not do in a MAX is pretend you are invulnerable and charge vehicles or attack areas where infantry can have easy cover. Make them come to you. Finally, don't try to lone wolf it unless you absilutely need to. A few MAX units in an infantry squad can be devistating... with engineering support and HA to kill Deci troops you are a GOD. Ok, now really finally... never waste your time with any AV MAX. Never waste your time with TR MAX units except the Burster AA MAX. The Pounder is only good for doorway spamming and getting lots of grief. IMHO the best 4 MAX units in the game are in order are 1. VS AA MAX 2. VS AI MAX 3. NC AA MAX 4. NC AI MAX. Also, I'm sorry about the hostile sounding posts earlier... apparently I'm a mean drunk Vet, you handled yourself well with your reply... thanks.
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2004-02-15, 01:21 PM | [Ignore Me] #63 | |||
Last edited by Warborn; 2004-02-15 at 01:36 PM. |
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2004-02-15, 03:10 PM | [Ignore Me] #64 | |||
First Lieutenant
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In your example you are taking about 1 MAX vs a TEAM of infantry... IMHO the team should win and when 1v1 the MAX should win and that is exactly the situation as it currently stands. Now, with team numbers being even... say 1 MAX and 1 HA infantry vs 2 deci infantry... my cash is on the MAX/HA team to win over and over and over...
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2004-02-15, 03:30 PM | [Ignore Me] #65 | |||
Second Lieutenant
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2004-02-15, 03:45 PM | [Ignore Me] #66 | ||||
And, 2 Decimator infantry guys vs 1 AI MAX = guarenteed death for the AI MAX. Unless the infantry guys suck, you're screwed. You will die. In your final example of 1 MAX and a HA guy vs 2 guys with Decimators, if the 2 guys with Decimators have HA, I'd give it a 50/50. The MAX will be killed almost immidiately, that's a given, but from there it's up in the air. Suffice to say, the MAX will not decide that battle, the HA will. The HA always does. MAXs are just free kills and the occassional annoynace to allow HA infantry to operate a bit more effectively. All that for a five minute timer and no utility is a joke. In any situation except when you're dealing with aircraft, as AA MAXs are good, a HA Surgile or even HA RExo is more decisive than a MAX. They can tear up infantry far better than MAXs, are self-sufficient/able to revive the dead in some cases, and have better survivability due to their mobility and overall lack of a major Achilles heel, as MAXs have with Decimators. I don't care how good you are with an AI MAX, you can almost always get more kills and stay in the field longer if you're playing HA infantry.
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2004-02-15, 06:14 PM | [Ignore Me] #67 | |||
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. Last edited by Happy lil Elf; 2004-02-15 at 06:50 PM. |
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2004-02-15, 06:39 PM | [Ignore Me] #68 | |||
Sergeant Major
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2004-02-15, 08:28 PM | [Ignore Me] #69 | |||
First Lieutenant
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And yet, 38% of the players in the game have MAX certifications... and I see them all the time on the field of battle. Seems to me they are effective enough for people to use them. What else do you want? If you make maxes even easier to use and even more available it will turn PlanetSide into MAXside. It already almost is with MAX crash teams swarming all over Markov. 40 MAX units and a single hacker can break a seige. You wanna reduce that number to 30? 20? 10? 1? Gimme a break.
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2004-02-15, 08:38 PM | [Ignore Me] #70 | |||
First Lieutenant
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If max units were not so cheap in cert cost per effectiveness I might see some of your points... but a 2 cert point AA max xan completely own a 4 cert air calvery over and over and over again. And an AI MAX have beat any infantry combo out there... since about 51% of the players out there have SA (we will assume they ALL ALWAYS have a deci handy) this means that 50% of the infantry you face are easy azz kills that can't fight back. So where are you really going with this argument? 50% free kills is not enough? Want that boosted to 60%? 70%? 80%? 90% What will make you happy? When will the MAX be easy enough for you to use it?
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Last edited by BadAsh; 2004-02-15 at 08:47 PM. |
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2004-02-15, 09:00 PM | [Ignore Me] #72 | |||
Contributor Major
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On Saturday I drove to a tower in a Marauder, jumped out, hacked the door, killed 2 people on the way to the CC, switched to 3rd person, killed 2 more coming up, killed a MAX with a Deci that came from the roof, killed a cloaker and when some friendlies got the spawn room camped, I granny hacked the tower. The reason I was able to do that? I had my own Engineer repiring, my own cloaker hacking, and my own Adv Medic healing me? Nope, Eng, Med, HA, SA. Now thats fucking Rambo. The MAX that came from the roof? yeah he got owned just as fast as the cloaker. Ballanced? Not a fucking chance. But hey, maybe the Devs will consider these types of situations and MAXs wont continue to be a joke (non-AA MAXs) Last edited by Queensidecastle; 2004-02-15 at 09:04 PM. |
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2004-02-15, 10:03 PM | [Ignore Me] #73 | |||
First Lieutenant
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You: Marauder: 3 certs Rexo: 3 certs MA: 2 certs HA: 4 certs SA: 3 certs Med: 3 certs Eng: 3 certs Total: 21 BR 18 min to have this MAX: MAX: 2 certs (I'm assuming 2 certs cuz only an AA max should be on the roof) BR 1 required to have this. And you really think the AA MAX should have spattered you with no risk? Also, I'm sure you faught these guys 1 maybe 2 at a time not all at once. Not too rambo there if you ask me. For your 21 certs you earned the capability to pull this off, no guarantees though... that cloaker could have boomered you or one of those 4 infantry could have killed you... I mean their potential to rambo was no greater than yours... one of them could have defended off 6 or so attackers in this manner... So are you making the point that max units need a buff? CLoakers need a buff? Or that infantry should be limited to 2 kills before self destructing?
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2004-02-15, 10:50 PM | [Ignore Me] #75 | ||
Major
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BadAsh, if you're assuming that a person with a high br deserves to stand up against units that are designed to counter him, you're missing the point.
The game is about unit counters. Anti infantry maxes should lay waste to infantry no matter how high their BR is or how many support certs they happen to have at the time. For this ability they trade everything. This is why I freak out in other threads when people complain about how infantry haven't got a chance against reavers, infantry haven't got a chance against tanks, etc. That is as it should be, and an anti infantry max, while not a tank, should be a formidable anti infantry platform. It's not. And this is because of the decimator.
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