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Old 2013-06-30, 01:59 PM   [Ignore Me] #1
Hamma
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Adam Clegg @Arclegger talks Weapons


Clegg is about to go live on http://twitch.tv/planetside2

Talking about various plans that are currently in the concept stage.

Infiltrator Updates:
  • Decoy Grenades, will create fake radar blips.
  • Stalker Cloak, will recharge when standing still but decrease when running/moving. Must give up your weapon in order to use.
  • Motion Sensor - will detect enemies in a radius around it.
  • New Suit Slot - will show explosives on your HUD through walls.
  • Strait Pull Bolt Action - zoom/fire and reload your gun not leaving your scope.
  • Recon Drone - bringing back the REK to deploy. Drone will fly in the air and you will be able to switch to its view. Still very much a concept looking for feedback!

Vehicle:
  • Radar (Sunderer)
  • Cloak (Sunderer)

Also torokokill posted an excellent rundown.

http://www.planetside-universe.com/s...811#post933796
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Last edited by Hamma; 2013-06-30 at 03:04 PM.
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Old 2013-06-30, 02:10 PM   [Ignore Me] #2
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Re: Adam Clegg @Arclegger talks Weapons


I can barely hear him sitting next to him here at MLG, so if I miss something feel free to add.
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Old 2013-06-30, 02:15 PM   [Ignore Me] #3
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Re: Adam Clegg @Arclegger talks Weapons


Giving up weapon is too much for stalker cloak. It should have not lost charge while standing still to begin with as basic functionality.
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Old 2013-06-30, 02:15 PM   [Ignore Me] #4
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Re: Adam Clegg @Arclegger talks Weapons


It's all still on paper for their infil rework. 'Spawn Beacon' style motion sensor. Similar to Planetside style CE motion sensor. Maybe add a beeping noise? Etc.
New suit slot will show explosive through walls. Infiltrators on point!
Next class after infil to get reworked: Medic (probably)
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Last edited by bpostal; 2013-06-30 at 02:42 PM.
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Old 2013-06-30, 02:39 PM   [Ignore Me] #5
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Re: Adam Clegg @Arclegger talks Weapons


Would be fucking sweet if Infiltrators had some sort of "EMP Jammer" device which basically shuts down missile lock-ons, radar and spawn beacons within a certain radius.

To balance, the location of the jammer could be seen on the minimap, and it could have a "deploy bubble" restriction ala the sundy, so multiple jammers can't be placed within the same area.
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Old 2013-06-30, 03:00 PM   [Ignore Me] #6
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Re: Adam Clegg @Arclegger talks Weapons


Here are the notes I took:

Most of the things listed are in early design. Details haven't been hashed out and everything is subject to change.
Infiltrator
  • Decoy grenades are being made more useful.
  • New ability: Stalker Cloak. Bar drains while moving, fills while standing still. No primary weapon is allowed to be equipped. No final decision on visibility of stealth while moving or stationary.
  • Motion sensor: A placed object like a spawn beacon. Unlike the recon tool which pulses, the motion sensor will continuously display movement. After a certain amount(couple of minutes) of time, the motion sensor will show up on enemy's minimap so they can hunt it down.
  • New suit slot: Shows explosives(c4, mines, tank mines, etc.) on HUD through walls.
  • Vehicle hacking: A lot of code support and art support to do at this point. Been talked about a lot, but not willing to invest time on implementation right now.
  • Bolt action attachment slot: Straight pullback attachment for bolt-action sniper rifles, allowing a second shot without scoping out. Will have a downside, but not finalized yet. Which slot it goes in to has not finalized yet.
  • Recon Drone: REK making a return. Infiltrator places drone, gets a camera to control like a phoenix. Can fly the drone around. Drone counted as a vehicle. May have weapons, may just be used for spotting. Once spotted by enemy, easily shot down. Will have a range limit, time limit or deploy limitations(ex. not in spawn rooms).
  • New infiltrator weapon(s). Not sure what yet, but more weapons will come. NS sniper rifle a possibility.

Sunderer
  • Different sunderer deploy types: Dome shields, aoe cloak, pre-equipped gun ports for passengers to shoot out of, radar. Situation specific stuff.
  • Looking for more ideas, send them to roadmap/twitter/etc.

ESF Update
  • "Very soon."
  • UI hit direction feedback improvement
  • Want to make Air to Air what pilots want to do. Ex. EXP rewards and more engaging gameplay through better A2A weapons

Random stuff
  • Medic update will be the next class after Infiltrator.
  • Want to have more inter-class play and reliance between classes, like MAXes and Engineer.
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Last edited by torokokill; 2013-06-30 at 03:42 PM. Reason: Edit 1-Fixed up the grammar, Edit 2-Cleaned up the notes
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Old 2013-06-30, 03:05 PM   [Ignore Me] #7
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Re: Adam Clegg @Arclegger talks Weapons


Awesome rundown! Nice work.
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Old 2013-06-30, 03:11 PM   [Ignore Me] #8
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Re: Adam Clegg @Arclegger talks Weapons


Fuck, I love/hate SOE.
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Old 2013-06-30, 03:54 PM   [Ignore Me] #9
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Re: Adam Clegg @Arclegger talks Weapons


Any news on Increasing TR weapon RoF? It is our faction trait. Or decreasing the horrendous horizontal recoil?
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Old 2013-06-30, 04:04 PM   [Ignore Me] #10
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Re: Adam Clegg @Arclegger talks Weapons


No vehicle hacking makes me a sad panda.

That and stalker cloak were definitely the infiltrator additions I was looking the most forward to, or atleast hoping for. The rest sound "okay-ish", but not really sold on them to be perfectly honest. Decoy grenade is a fix of what it should've already do, and the recon drone sounds like something from battlefield.
The sunderer changes sound pretty cool though.
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Old 2013-06-30, 04:11 PM   [Ignore Me] #11
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by torokokill View Post
Medic update will be the next class after Infiltrator.
If this is true, then as a Light Assault player, I am sad. We were supposed to be the first to get a pass, and now I'm not even sure we'll be third.

Medics are plenty useful and seem fine to me...But then, maybe they're next up because they're easier to do a pass on.

Last edited by disky; 2013-06-30 at 04:13 PM.
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Old 2013-06-30, 06:17 PM   [Ignore Me] #12
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Re: Adam Clegg @Arclegger talks Weapons


will stalker cloack still allow use of secondary?
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Old 2013-06-30, 06:21 PM   [Ignore Me] #13
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Re: Adam Clegg @Arclegger talks Weapons


Originally Posted by Saintlycow View Post
will stalker cloack still allow use of secondary?
Yes it will.
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Old 2013-06-30, 07:41 PM   [Ignore Me] #14
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Re: Adam Clegg @Arclegger talks Weapons


some cool stuff, the sundy stuff sounds interesting. wish there was some Gal update stuff in there. needs more uses atm it is a huge flying bus with a big target on it.
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Old 2013-06-30, 08:17 PM   [Ignore Me] #15
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Re: Adam Clegg @Arclegger talks Weapons


About time they decide to fix Decoy Nades, just a very late bug fix.
Radar Flash getting nerfed to make the Motion Sensor viable?

New suit slot to show up explosives is laughable, who in their right mind would ever wear that.

Vehicle Hacking, read elsewhere they reckon it would take a month to implement this or they could use the month to do 100 other things.
I know that I'd prefer Vehicle Hacking over the 100 variations of what we already have anyday.

Bolt Action scoped reload, its not what you get, its what you have to give up to get it.

Recon Drone, MAV from BF3 anyone, this drone idea sounds exactly the same. Wonder if they'll make the same mistakes.

Sunderer Radar? the pissy 30m proximity will get an upgrade to 100m range or maybe we'll have to fully cert into another line to get a useful variation.


No creativity imo.
Or when there is, its too hard to do or will take too long.
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