Does the class system mean that:
- There's a new "OMGprotectmehImmamedik" metagame?
- Armor types are class specific?
- Snipers now will have to use pistol to shoot back close-range?
I know it's all for the sake of pacing, but could you please reconsider the class system. I mean let those class system touch THE ABILITIES, but not the weapon loadouts. You're taking concepts and gameplay masterpieces from other games, take a weapon loadout from Crysis 2 MP.
Explanation (how it works in Crysis):
- You have several weapons to select from and 3 suit module types.
- You can use one primary weapon, one secondary, one explosive.
- You can select one module per type.
- Abilities are defined by modules. Including a mod that gives you an ability to take extra primary weapon instead of secondary.
- Weapons are free-to-choose, plus attachments for them.
- If you sacrifice one ability to get an extra primary weapon, you can use both grenade launcher and a sniper rifle, for example.
To keep this class system, just add unique "tool" (plus to everything from second paragraph). Like Healing Thing, Repair Thing, Stealth Thing, Ammo Thing, Hacking Thing.
Don't add such pointless classes as BF2's "Sniper" or "Assault", those are not classes, those are just weapon loadouts.
IRL, it doesn't matter which speciality you're - a shocktrooper, a medic or an engineer. You can aswell carry a machinegun, a bazooka or a sniper rifle independently of what you are on the battlefield.