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Old 2012-05-15, 08:56 PM   [Ignore Me] #16
Stardouser
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Re: PlanetSide Universe visits SOE Next Week!


1. Although the answer is already known ( I think) I like to hear it again: VOIP. Automatic for squads without any hoops to jump through with adding people to friends lists, etc? I just like to hear that as often as possible since it's one of the major ways they crush BF3.
2. Resources. In Higby's words, I would interpret them as meaning that all vehicles cost resources, but some people think basic unspec'ed vehicles(ie, basic tanks, basic Reavers, etc) are free and only the specializations cost resources. Which one is correct? Can we actually deny the enemy vehicles by denying them resources, or only spec'ed vehicles? Using tanks as a specific example, are tanks free or if you don't have the resources will you be unable to pull one?
3. Are resources serverwide for an empire, or continent specific? Example: If your empire gets booted all the way back to your foothold on continent X, and therefore, you have no resource producing land on Continent X, can you use Continent Y and Z resources on X?

And, I know this is perhaps a very early question but:
4. Are megacontinents being considered either later in the 5 year plan or for Planetside 3? By this I mean...if our current continents are 8km X 8...a mega continent would be something like 30 X 30. I ask this because of World War 2 Online, mostly, and also because I assume that many MMOFPS, should they start appearing because of PS2's success, would not use the island-continent approach unless forced to by tech.

Last edited by Stardouser; 2012-05-16 at 08:53 AM.
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Old 2012-05-15, 08:57 PM   [Ignore Me] #17
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Re: PlanetSide Universe visits SOE Next Week!


Awesome! Could we get some details on voice communication integration in PS2? (For example, how flexible/robust will the system be? will we be able to set up channels and subchannels on-the-fly? Will outfits have persistent channels? Will there be some sort of vehicle intercom system for all occupants of a vehicle to talk to each other with a dedicated hotkey?


Originally Posted by Toppopia View Post
Will lights be toggable on guns/vehicles etc?
Will engineers be able to place spot lights on the ground?
Can infitrators kill the lights in a base/tower/building by hacking a terminal?
Seconded!! Would love to know more about lighting systems and how players may interact with them. Being able to control vehicle lighting would be excellent and incredibly enhance gameplay.

Edit: Also, nightvision equipment? (yes/no)

Last edited by headphase; 2012-05-15 at 09:00 PM.
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Old 2012-05-15, 08:59 PM   [Ignore Me] #18
Kurtz
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Re: PlanetSide Universe visits SOE Next Week!


grats.
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Click here to go to the next VIP post in this thread.   Old 2012-05-15, 09:00 PM   [Ignore Me] #19
Evil Redrum
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Re: PlanetSide Universe visits SOE Next Week!


Make sure you say hi/ I say hi while you two are here
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Old 2012-05-15, 09:03 PM   [Ignore Me] #20
Graywolves
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Re: PlanetSide Universe visits SOE Next Week!


Originally Posted by Evil Redrum View Post
Make sure you say hi/ I say hi while you two are here
Oh yeah tell everyone 'Graywolves says hi' too.
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Old 2012-05-15, 09:10 PM   [Ignore Me] #21
Johari
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Re: PlanetSide Universe visits SOE Next Week!


Since E3 is going to have a hands on demo for everyone to play does that mean the VS MAX ability has been settled? Discover what it is and if at all possible let us know what it is before E3.

VS MAX FOR GODS SAKE!

ps Congratz for getting the invitation.

Last edited by Johari; 2012-05-15 at 09:13 PM.
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Old 2012-05-15, 09:11 PM   [Ignore Me] #22
atone
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Re: PlanetSide Universe visits SOE Next Week!


awsome!! congrats!
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Old 2012-05-15, 09:13 PM   [Ignore Me] #23
Sardwyn
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Re: PlanetSide Universe visits SOE Next Week!


swipe higby's diary!!
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Old 2012-05-15, 09:19 PM   [Ignore Me] #24
Vanir
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Re: PlanetSide Universe visits SOE Next Week!


Here is a quick yes or no question you can ask. Can a driver of a prowler or any other MBT be able to give control of the main gun to a "main gunner"?
The last bit of info that was given on this issue was that the devs were considering on having a cert that will allow this.
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Old 2012-05-15, 09:19 PM   [Ignore Me] #25
MonsterBone
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Re: PlanetSide Universe visits SOE Next Week!


We WanT a rEport on HANDS ON GAMePLAY. THATS WHAT WE NEED BABY. Give it To US bAAbyyy. Hand on GAMePPlaayaya NooowOOOW.
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Click here to go to the next VIP post in this thread.   Old 2012-05-15, 09:22 PM   [Ignore Me] #26
CyclesMcHurtz
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Re: PlanetSide Universe visits SOE Next Week!


You'll get a chance to make a donation to the jug!
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Old 2012-05-15, 09:30 PM   [Ignore Me] #27
Baneblade
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Re: PlanetSide Universe visits SOE Next Week!


I want an official weigh in on my Outfit Air Cruisers idea. It has been eight years in the making after all.
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Old 2012-05-15, 09:37 PM   [Ignore Me] #28
kaffis
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Re: PlanetSide Universe visits SOE Next Week!


Keep your eyes open while hands-on-ing for any information about how missions are currently implemented. Use that to inform questions for Higby about where they're going pre- and post-launch with the mission system and how it plays into the command structure.

Hopefully seeing where it's at will give you the perspective needed to prod Higby into revealing new details on the subject.

Oh, also, broker a deal for an exclusive window on the beta announcement.
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Old 2012-05-15, 09:46 PM   [Ignore Me] #29
Toppopia
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Re: PlanetSide Universe visits SOE Next Week!


Ask Higby what his take on any form of artillery is? Maybe he has an idea of what to do? Maybe he is already coming up with an idea and has started making it or any info on that. Even the info of 'he won't do artillery' is better than no info.

That will answer lots of questions and maybe stop all the artillery ideas, which i do like, but its hard to find 1 perfect idea because everyone can't agree, shame on you all for agreeing on 1 idea
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Old 2012-05-15, 09:49 PM   [Ignore Me] #30
Rat
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Re: PlanetSide Universe visits SOE Next Week!


Steal as many coffee cups as you can!!!
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