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2012-06-11, 03:32 PM | [Ignore Me] #1 | ||
Sergeant
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So I know a lot of you have a ton of ideas for new continents. I never played Planetside 1, but have heard a that there were a lot more than 3 continents. And while I have been rummaging around these forums I didn't see a place where peoples ideas are all in the same place. So thats what this is.
If you have an idea for a new continent, come here and write it down. Give some image links to let us visualise exactly what you mean etc. Have at! |
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2012-06-11, 03:33 PM | [Ignore Me] #2 | ||
Sergeant
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Ok, seeing as how I made this thread, I should go first
I envisage a continent that is completely city covered. No rolling hills or rocky outcrops. The whole thing is buildings and roads and factories etc. I got this idea from things like Warhammer 40,000 and Fallout 3. If any of you have played the tabletop game, or played games like Space Marine or Dawn of War.. You will have seen the forge worlds, where the entire planet is completely covered in factories, manufactorums, living quarters for those working there, and of course church like structures to worship the Emperor :P As I said, the entire continent would be city based, and the kinds of capture points you would have are prominent factories that refine Auraxium or other precious metals. I think this kind of location would be intense for both infantry, armour and air, and I think it would see a lot more teamwork between them. For instance, with the enclosed nature of the streets (a lot of streets could be inaccessible by armour with rubble and such) Tanks could hide around corners, and if you have armour of your own moving up, then you would need the infantry/air to spot said armour. Some Images as to what my thought process was in imagining this city continent: |
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2012-06-11, 11:15 PM | [Ignore Me] #3 | ||
Master Sergeant
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I like the miles and miles of urban city, but I think an entire continent would be too much. Perhaps 2 or 3 massively urban areas on a continent connected by major highways. Perhaps with smaller towns in between. And then the land could have different terrain types in between.
Btw, thanks for starting a tread like this, I had already been thinking the same thing. My Idea: In the center of a continent, a large old-growth forest with massive towering trees the reach a hundred and fifty feet in the air. The trees would be tightly packed together making it impossible (or at least extremely difficult) for large vehicles or planes to penetrate it. However there would be space between the bases of the trees for infantry and the Flash to go. The ground would be uneven and hilly, with ridges and gullies, and would be cover with thick vegitation. In the center of this forest would be a Biolab. Three large roads would lead to the base from differnt sides. Out in the deep trees would be the sub-stations to be captured that would grant control to the surrounding forest. The deep forest would be cloaked in shadows all day low and would be nearly pitch black at night with only small spots in the canopy open to the sky. Bonus: Elevated walk-ways made from wood (ala Ewok villiage style) The forest would tapper off in all directions and give way to low brambles of trees and scrub land. The land would slope down to the ocean where the fawna would be more tropical. |
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2012-06-12, 12:04 AM | [Ignore Me] #4 | ||
Corporal
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I would like to see an island chain. Lots of small islands connected by bridges. Maybe with some under water facilities. The islands would need to have mostly steep cliffs with only a few beaches, so the vanu tanks wouldn't have too big of an advantage.
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2012-06-12, 05:46 AM | [Ignore Me] #6 | |||||
Sergeant
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2012-06-12, 07:13 AM | [Ignore Me] #7 | ||
Sergeant Major
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+1 for this whole thread.
Yes to the urban continent (and the city-centers with suburb/township style terrain surrounding). Yes to the forest w/ biolab and roadways (could see a lot of potential for ambushing vehicles here, essentially making the biolab battle an Infantry-only fight; would be kinda fun I think and a bit of a change-up in game play -- variety is always good). And yes to the island chains. I believe it was Amerish that had a similar layout -- lots of (not-so-small) islands that are close together and connected by bridges; bridge battles were fucking amazing, need to get those back. EDIT: It was Cyssor that I was thinking of. |
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2012-06-12, 02:31 PM | [Ignore Me] #8 | |||
Sergeant
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Thanks
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2012-06-13, 02:46 PM | [Ignore Me] #10 | ||
Private
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I would suggest for the continent layout a city in the center of the map and the factions foothold at the edges. That way it would be possible to have an epic city assault where we could have an army caravan going into the city. Can you imagine that scene? Whrecked city in the horizon massive force rushing in.
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2012-06-17, 05:21 AM | [Ignore Me] #11 | ||
Private
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I would also suggest that not all the capture points be factories. Perhaps using the territory control system to create "districts" that can be captured. Whatever faction owns the district has their banners on light posts and the sides of buildings / billboards. Towers and other secondary control points could consist of highrise buildings and police / fire stations. Main capture points could be the aforementioned factories, but also government and corporate buildings. Such as the Nanite Systems Corporate HQ and the offices of the planetary government to name a few.
As for the landscape, having the whole city be smoking ruins might not be the best option. Having a relatively intact urban center gives a better aesthetic, and lowers the poly count. I figure roughly half the continent made up of urban / sub-urban environment and the rest sparsely developed industrial. |
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2012-06-17, 05:34 AM | [Ignore Me] #12 | |||
Major
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http://www.planetside-universe.com/s...ad.php?t=42732
Last edited by Tikuto; 2012-06-17 at 05:35 AM. |
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2012-06-17, 06:50 PM | [Ignore Me] #13 | |||
Sergeant
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2012-06-18, 07:46 AM | [Ignore Me] #14 | |||
Sergeant
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