Base Design Variety? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Its not how big, but how you use it.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Bases - Walls or Not, movement options
All bases have no walls and jump pads to defensive positions 1 1.45%
All bases have no walls and teleports to defensive positions 1 1.45%
All bases have walls and you walk/lift-tube up 22 31.88%
Some bases have walls and some not 45 65.22%
Voters: 69. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-19, 01:43 PM   [Ignore Me] #16
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: Base Design Variety?


I cant see why such an advance society with Nano technology would have bases with incomplete walls. I think the bases should have the wall all around. If base offense is the concern, the fact that the first base design has 5 gates as opposed to PS1 2 gates should help the offense. If anything I just don't see walls around the Bio Labs. Those things are so tall that I imagine walls around them would not look right. As far as the jump pads, those bases are huge. I'm gonna want a fast way of getting around in those bases while waiting for surge, if there will be surge, to kick in.
capiqu is offline  
Reply With Quote
Old 2012-05-19, 01:59 PM   [Ignore Me] #17
Figment
Lieutenant General
 
Re: Base Design Variety?


Btw, didn't the original base designs for ps1 lack walls altogether?
Figment is offline  
Reply With Quote
Old 2012-05-19, 02:07 PM   [Ignore Me] #18
Mechzz
Major
 
Mechzz's Avatar
 
Re: Base Design Variety?


Originally Posted by Figment View Post
Btw, didn't the original base designs for ps1 lack walls altogether?
Hmm. I didn't play early enough to see those models. The ones that are in the game now lent themselves to good gameplay when pops were high though, didn't they?
Mechzz is offline  
Reply With Quote
Old 2012-05-19, 02:20 PM   [Ignore Me] #19
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Base Design Variety?


Originally Posted by Figment View Post
Btw, didn't the original base designs for ps1 lack walls altogether?
Are you talking about these???





from the early early alpha of the first game or Just asking if bases had walls in general. Because in the actual Game EVERY base had walls.
__________________
Gonefshn is offline  
Reply With Quote
Old 2012-05-19, 02:21 PM   [Ignore Me] #20
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Base Design Variety?


Originally Posted by Figment View Post
Btw, didn't the original base designs for ps1 lack walls altogether?
Originally Posted by Mechzz View Post
Hmm. I didn't play early enough to see those models. The ones that are in the game now lent themselves to good gameplay when pops were high though, didn't they?
Alpha
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2012-05-19, 02:23 PM   [Ignore Me] #21
Stardouser
Colonel
 
Re: Base Design Variety?


Hmmmm.

As for not having any circumvallation walls...what if there were deployable shield generators that you could use, not to make a dome shaped shield, but that you could set up between two buildings in order to create a shield running between the two?

Of course that doesn't solve the problem of no base walls that you can run on that provide an excuse for jump pads.
Stardouser is offline  
Reply With Quote
Old 2012-05-19, 03:14 PM   [Ignore Me] #22
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Base Design Variety?


there's a lot more than just those towers to stand on in the new bases, they are multilevel ed and have tons of places to defend from. I don't think it will be so bad. A traditional walled in base though would be awesome just because it would mean different tactics and remind us of the days of old.
__________________
Gonefshn is offline  
Reply With Quote
Old 2012-05-19, 03:15 PM   [Ignore Me] #23
Stardouser
Colonel
 
Re: Base Design Variety?


Ooh...I just had a thought.

You know in Portal how there are those energy/light projections that work as platforms you can stand on? Would that be a fit for Planetside?
Stardouser is offline  
Reply With Quote
Old 2012-05-19, 03:30 PM   [Ignore Me] #24
Thomas
Corporal
 
Thomas's Avatar
 
Re: Base Design Variety?


Originally Posted by Stardouser View Post
Ooh...I just had a thought.

You know in Portal how there are those energy/light projections that work as platforms you can stand on? Would that be a fit for Planetside?
I wouldn't mind seeing something like that but they wouldn't replace the jump pad's at any rate.

I'm pretty sure there are quite a few bases with walls, I don't think a base not having walls is a huge problem and to be honest it looks like the game is designed that way anymore, in TB's video we saw quite a few pieces of the base were quite far out so having a wall would be more disruptive to defensive than helpful.

Also having no walls allows for more unique base design as you can give the surrounding terrain more of a flow instead of being stopped because a wall has to be there.

There will be walls and there won't be walls. I'm sure we will all enjoy both designs equally.
Thomas is offline  
Reply With Quote
Old 2012-05-19, 03:43 PM   [Ignore Me] #25
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: Base Design Variety?


Originally Posted by Gonefshn View Post
Are you talking about these???





from the early early alpha of the first game or Just asking if bases had walls in general. Because in the actual Game EVERY base had walls.

Wow, big difference from what they eventually ended up with. I didn't play the beta , I started playing in July 2003.
capiqu is offline  
Reply With Quote
Old 2012-05-19, 05:07 PM   [Ignore Me] #26
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Base Design Variety?


That look never made it into beta hehe - thats like ultra-early screenshots
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2012-05-19, 05:32 PM   [Ignore Me] #27
Mechzz
Major
 
Mechzz's Avatar
 
Re: Base Design Variety?


Thanks for dropping by Hamma. Could you look out for/ask about some bases having walls or maybe some other features peeps have mentioned?

There seems to be a strong leaning towards some bases having walls and not having all bases wide open.

Thanks!
Mechzz is offline  
Reply With Quote
Old 2012-05-19, 06:13 PM   [Ignore Me] #28
The Kush
Captain
 
The Kush's Avatar
 
Re: Base Design Variety?


No point in defending a wall without perimeters. The bases (at least half) need walls to enclose the entire base. PS1 courtyards were a huge aspect to the game.
The Kush is offline  
Reply With Quote
Old 2012-05-19, 06:25 PM   [Ignore Me] #29
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Base Design Variety?


I tweeted Higby a while ago about the lack of complete walls, and he said "Variety is cool too!".
__________________
Bags is offline  
Reply With Quote
Old 2012-05-19, 06:50 PM   [Ignore Me] #30
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Base Design Variety?


Originally Posted by Bags View Post
I tweeted Higby a while ago about the lack of complete walls, and he said "Variety is cool too!".
Yeah I take that to mean we will have some bases with walls and some without.

We shall see.
Xyntech is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:53 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.