Aircraft Flares - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Loves furry chipmokes
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-19, 04:56 PM   [Ignore Me] #1
Zulthus
Colonel
 
Zulthus's Avatar
 
Aircraft Flares


I've noticed a lot of people talking about the flares on aircraft, and whether the universal launcher will have the same reload time as the refresh on the flares.

I propose a fix to this.

For those of you who haven't played ARMA, they have a flare system where you start with a set amount (let's say 30) and they have a chance of warding off enemy missiles. The more you use, the more likely you are to survive.


The system would work something like that. Obviously, you can't have a large amount of flares to where you can just keep spamming them, but I'd say 30-50 would be a good amount per aircraft.

This way, your missile still has a chance to hit the aircraft. It also prevents the badly implemented faster refresh of flares compared to AA launchers. It's fair for both sides... the aircraft's flares don't recharge but there isn't a delay on using them, and the infantry still has a chance of hitting the target.

Thoughts?
Zulthus is offline  
Reply With Quote
Old 2012-05-19, 05:05 PM   [Ignore Me] #2
Stardouser
Colonel
 
Re: Aircraft Flares


Another possible thing, that's not realistic but would prevent overpowered aircraft, is if flares will only break the lock of a certain number of AA launchers. ie, if flares will break a max of 3 locks, and 4 guys are firing at you, 1 is guaranteed to get through.

But I'm not sure why we should worry about balancing it properly, people want AA infantry to own aircraft on a 1 to 1 basis...
Stardouser is offline  
Reply With Quote
Old 2012-05-19, 05:11 PM   [Ignore Me] #3
Toppopia
Major
 
Re: Aircraft Flares


Originally Posted by Zulthus View Post
I've noticed a lot of people talking about the flares on aircraft, and whether the universal launcher will have the same reload time as the refresh on the flares.

I propose a fix to this.

For those of you who haven't played ARMA, they have a flare system where you start with a set amount (let's say 30) and they have a chance of warding off enemy missiles. The more you use, the more likely you are to survive.


The system would work something like that. Obviously, you can't have a large amount of flares to where you can just keep spamming them, but I'd say 30-50 would be a good amount per aircraft.

This way, your missile still has a chance to hit the aircraft. It also prevents the badly implemented faster refresh of flares compared to AA launchers. It's fair for both sides... the aircraft's flares don't recharge but there isn't a delay on using them, and the infantry still has a chance of hitting the target.

Thoughts?
Only if... They look like this



Imagine at night time seeing a galaxy or something looking like that. Amazing!!
Toppopia is offline  
Reply With Quote
Old 2012-05-19, 05:15 PM   [Ignore Me] #4
Purple
Sergeant Major
 
Re: Aircraft Flares


i have played a game like to this. it is a great system. you can risk the missles getting very close but that often dident work well.
Purple is offline  
Reply With Quote
Old 2012-05-19, 05:18 PM   [Ignore Me] #5
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Aircraft Flares


Originally Posted by Toppopia View Post
Only if... They look like this

Imagine at night time seeing a galaxy or something looking like that. Amazing!!
That's pretty much the idea. The galaxy would obviously have flares more like that because it's a bigger aircraft and needs more protection against missiles. Man, that would be amazing at night...
Zulthus is offline  
Reply With Quote
Old 2012-05-19, 05:19 PM   [Ignore Me] #6
Freevoi
Private
 
Freevoi's Avatar
 
Re: Aircraft Flares


Originally Posted by Toppopia View Post
Only if... They look like this



Imagine at night time seeing a galaxy or something looking like that. Amazing!!
i second this motion. could be possible aswell
Freevoi is offline  
Reply With Quote
Old 2012-05-19, 05:46 PM   [Ignore Me] #7
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Aircraft Flares


I'm not sure this is a good idea given how easy it is to resupply an aircraft

I could just keep spamming flares during my attack run and never be harmed by missiles, the only downside being that I would need to fly back to an air tower/Sunderer more often
__________________

Last edited by FastAndFree; 2012-05-19 at 05:47 PM.
FastAndFree is offline  
Reply With Quote
Old 2012-05-19, 05:48 PM   [Ignore Me] #8
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Aircraft Flares


Originally Posted by FastAndFree View Post
I'm not sure this is a good idea given how easy it is to resupply an aircraft
That's the little problem here. I can't really think of a solution... it wouldn't be fair to the pilots to not be able to resupply, but it wouldn't be fair to the infantry if they just have unlimited flares...

Maybe they could cost a small amount of resources after you use the ones that came with the aircraft?
Zulthus is offline  
Reply With Quote
Old 2012-05-19, 05:52 PM   [Ignore Me] #9
Toppopia
Major
 
Re: Aircraft Flares


Originally Posted by FastAndFree View Post
I'm not sure this is a good idea given how easy it is to resupply an aircraft

I could just keep spamming flares during my attack run and never be harmed by missiles, the only downside being that I would need to fly back to an air tower/Sunderer more often
Which means you are out of the fight for a longer time so the infantry has done his job, keeping aircraft away from the battle. So that is not over powered, its just you not being careful with your limited resources and you could last much longer if you paced yourself but you chose to be spammy with them and are no more useless in the fight. So problem solved.
Toppopia is offline  
Reply With Quote
Old 2012-05-19, 05:54 PM   [Ignore Me] #10
Purple
Sergeant Major
 
Re: Aircraft Flares


Originally Posted by Zulthus View Post
That's the little problem here. I can't really think of a solution... it wouldn't be fair to the pilots to not be able to resupply, but it wouldn't be fair to the infantry if they just have unlimited flares...

Maybe they could cost a small amount of resources after you use the ones that came with the aircraft?
and its unfair to the pilots that infantry can run back and grab more missiles! besides things like turrets and the TR max will teal aircraft apart.
Purple is offline  
Reply With Quote
Old 2012-05-19, 05:55 PM   [Ignore Me] #11
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: Aircraft Flares


Originally Posted by Toppopia View Post
Which means you are out of the fight for a longer time so the infantry has done his job, keeping aircraft away from the battle. So that is not over powered, its just you not being careful with your limited resources and you could last much longer if you paced yourself but you chose to be spammy with them and are no more useless in the fight. So problem solved.
This actually makes sense. You don't necessarily need to destroy the aircraft with ground AA, just keep him on his toes. Let your team's aircraft take them out. Infantry will just be good for keeping them away and being annoying.
Zulthus is offline  
Reply With Quote
Old 2012-05-19, 06:08 PM   [Ignore Me] #12
captainkapautz
First Lieutenant
 
captainkapautz's Avatar
 
Re: Aircraft Flares


Meh, as long as Scythe and Mosquito, no idea about Reaver, can out run the missile under full burner I'd rather have aircraft randomly explode whenever they drop flares or activate afterburner.
Small chance, like 40-50%, higher if you do both flares and burner at the same time, like 90%.
captainkapautz is offline  
Reply With Quote
Old 2012-05-19, 06:15 PM   [Ignore Me] #13
Biscuit
Sergeant
 
Biscuit's Avatar
 
Re: Aircraft Flares


want to add that flares should be most effective if the aircraft is in a good amount of speed vs. a hovering aircraft.
Biscuit is offline  
Reply With Quote
Old 2012-05-19, 06:41 PM   [Ignore Me] #14
Toppopia
Major
 
Re: Aircraft Flares


Or make it so flares are only effective if missiles approach from behind, for some reason World in Conflict (RTS) did this with helicopters, even though the flares worked in all directions it said in the description. (Flares divert incoming missiles. Only effective against missiles approaching from behind) So maybe add a higher chance of avoidance if missiles come from behind, since flares are more of a retreating tool. so that would be good.
Toppopia is offline  
Reply With Quote
Old 2012-05-19, 06:43 PM   [Ignore Me] #15
Stardouser
Colonel
 
Re: Aircraft Flares


How about if flares have to be combined with movement? ie, not just magically make the missile break lock with flares alone? That way, firing a guided missile at aircraft will make it turn away from wherever it was going.

Last edited by Stardouser; 2012-05-19 at 06:47 PM.
Stardouser is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:57 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.