3 basic strategies of formations to planetside - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: For Proper Viewing, Take Red Pill Now
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-04-17, 11:02 AM   [Ignore Me] #1
Marinealver
Sergeant Major
 
Marinealver's Avatar
 
3 basic strategies of formations to planetside


After playing planetside for a long time I saw there were basically 3 diffrent say macro strategies to planetside and you could almost fit them to sort of a rock paper scissors category. The 3 ones I like to call the wave spam and the crash.

The wave which stands for Human Wave (also affectionately known as the Zerg rush by starcraft fans of planetside players) is esentially that. You outnumber the enemy 3 to one (or 5 or 10). you just name a target and watch every single person rush to that spot taking over enemy resistance by sheer numbers. an easy tactic to do and very little organization needed but still an effective one.

Pros: Simple and easy to carry out, often effective, effective over short ranges.
Cons: Difficult to control, if stopped often leads to a long and inefficient drawn out battle. Not good for targets that are a distance away.

Use: when you outnumber the opposing empire and target is near.
Avoid: when you match or are outnumbered by the opponents.

The spam is more than just the plasma spam but can be considered a part of the overall strategy. But it is basically finding a good area of denial weapon and pounding the opponent away by unrelenting firepower to either force the enemy to take a longer more riskier route or denying/destroying facilities. Cold be anything from Flails to Mines to heck I even say tank shell spam blast turrets on an interfarm until the base was drained thus removing the enemy.

Pros: Easily assembled, low exposure so you are not giving free kills, good against large numbers of enemies.
Cons: Very Static, not much maneuverability, slow progress.

Use: against superior lightly armored, loosely organized opponents.
Avoid: against a maneuverable foe, when time is critical.

The crash is organization a small task force around a single weapon system (i.e. MAX crash or Magrider Crash) with a few support elements such as a loadstar for repairs, sguard for air cover or cloaker for hacking doors. This is good for punching threw weak points in enemy lines and quickly securing a valuable piece of ground or gaining a tactical advantage in which other allies can exploit.

Pros: Most efficient use of Manpower, can do more with less. Great speed and maneuverability.
Cons: Requires the most organization and communication abilities. Also the most difficult tactic to apply properly. If failed you can count on a counter being developed for the next try.

Use when: target is some distance away.Enemy is static and cannot adapt quickly.
Avoid when: bad communication is an issue. If previous attempts have failed.
Marinealver is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2012-04-17, 11:09 AM   [Ignore Me] #2
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: 3 basic strategies of formations to planetside


Think you put that in the wrong forum.
__________________
Malorn is offline  
Reply With Quote
Old 2012-04-17, 11:58 AM   [Ignore Me] #3
Redshift
Major
 
Redshift's Avatar
 
Re: 3 basic strategies of formations to planetside


__________________
Redshift is offline  
Reply With Quote
Old 2012-04-17, 12:23 PM   [Ignore Me] #4
Nephilimuk
Master Sergeant
 
Re: 3 basic strategies of formations to planetside


horns of the buffalo...
Nephilimuk is offline  
Reply With Quote
Old 2012-04-17, 12:25 PM   [Ignore Me] #5
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: 3 basic strategies of formations to planetside


Get ready for a huge wave of meaningless threads in the imminent future.
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON
Death2All is offline  
Reply With Quote
Old 2012-04-17, 12:35 PM   [Ignore Me] #6
Graywolves
General
 
Graywolves's Avatar
 
Re: 3 basic strategies of formations to planetside


I'll put this chapter in my Planetside FM
Graywolves is offline  
Reply With Quote
Old 2012-04-23, 09:55 PM   [Ignore Me] #7
cryosin
Master Sergeant
 
cryosin's Avatar
 
Re: 3 basic strategies of formations to planetside


You forgot one:

The derp:

When one of your bases is hacked, a bunch of Greenies will constantly suicide into a tower to essentially accomplish nothing.

Pros: You can get large numbers of enemies to gather around a useless location and maybe accomplish something tactical.
Cons: 80% of your pop is doing absolutely nothing beneficial.
cryosin is offline  
Reply With Quote
Old 2012-04-24, 07:22 PM   [Ignore Me] #8
Crator
Major General
 
Crator's Avatar
 
Re: 3 basic strategies of formations to planetside


^^^ LOL...

To OP, great synopsis of PlanetSide 1 tactics!
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...
Crator is offline  
Reply With Quote
Old 2012-04-25, 02:14 AM   [Ignore Me] #9
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: 3 basic strategies of formations to planetside


Originally Posted by Crator View Post
To OP, great synopsis of PlanetSide 1 zerg tactics!
Fixed.
Erendil is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:52 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.