Number of Servers at Launch? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Coming to a computer near you.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-26, 01:42 PM   [Ignore Me] #1
NCLynx
Major
 
NCLynx's Avatar
 
# of people per server/# of servers


Have the devs said anything about max # of people per server? I did a quick search but everything that came up was from 2003.

Also I'd like to know everyones guess on how many servers there may be.

There were 5 total (IIRC there were 6 in beta, but 2 were combined to become one Werner) in the original, then brought down to 3 still pretty early on.

Seeing as how a lot more people have interest in and have the ability to play PS2, I think there'll be a minimum of 4 servers for beta at least and 7 on release.
(Not taking into account the The9 servers either)
__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-05-26, 01:49 PM   [Ignore Me] #2
DOUBLEXBAUGH
Sergeant Major
 
Re: # of people per server/# of servers


With current numbers of 666 per side per cont, and ONLY 3 conts at launch, that is a max of 6k online per server at a time. So, servers should cap somewhere around 9k players. That seems like it needs to be well above 7 servers.
DOUBLEXBAUGH is offline  
Reply With Quote
Old 2012-05-26, 01:52 PM   [Ignore Me] #3
Atheosim
Captain
 
Atheosim's Avatar
 
Re: # of people per server/# of servers


Yeah, what I'm concerned about is the fact that there are no longer sanctuaries, therefore simply logging in takes up pop on a cont. That's worrying because of what DxB said: If all three conts are locked, so is the server. Hmmm...
Atheosim is offline  
Reply With Quote
Old 2012-05-26, 01:52 PM   [Ignore Me] #4
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: # of people per server/# of servers


We're going to need a lot of servers. A lot.
Zulthus is offline  
Reply With Quote
Old 2012-05-26, 01:52 PM   [Ignore Me] #5
Vancha
Colonel
 
Vancha's Avatar
 
Re: # of people per server/# of servers


This is something I've been wondering for a while and I've avoided mentioning it because I feel I must be missing something obvious...

If the population cap is 666v666v666 and there's 3 maps in total, then should PS2 hit a million players (and I don't see that being entirely unlikely), they'll need at least 167 servers.

Edit: Of course, not everyone plays at once...but even then, you could be looking at 100+

Last edited by Vancha; 2012-05-26 at 01:56 PM.
Vancha is offline  
Reply With Quote
Old 2012-05-26, 01:53 PM   [Ignore Me] #6
Gogita
Master Sergeant
 
Gogita's Avatar
 
Re: # of people per server/# of servers


Wasnt it supposed to be around a 1000 max per continent in PS2? So that would mean at most 3000 people that can be playing simultaneously.... But the maximum amount of players per server can be higher than that, as not everyone is online at the same time. Maybe.... 10k max per server? I'm not so sure how the dynamics work here...

I wonder what the number of initial players SOE is expecting.
Gogita is offline  
Reply With Quote
Old 2012-05-26, 01:54 PM   [Ignore Me] #7
Mechzz
Major
 
Mechzz's Avatar
 
Re: # of people per server/# of servers


Looks like we need a bigger boat server farm.

Last edited by Mechzz; 2012-05-26 at 02:21 PM.
Mechzz is offline  
Reply With Quote
Old 2012-05-26, 01:54 PM   [Ignore Me] #8
Atheosim
Captain
 
Atheosim's Avatar
 
Re: # of people per server/# of servers


Originally Posted by Mechzz View Post
Looks we need a bigger boat server farm.
Looks more to me like we need sanctuaries.
Atheosim is offline  
Reply With Quote
Old 2012-05-26, 01:56 PM   [Ignore Me] #9
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: # of people per server/# of servers


Originally Posted by Atheosim View Post
Looks more to me like we need sanctuaries.
+1
Zulthus is offline  
Reply With Quote
Old 2012-05-26, 01:56 PM   [Ignore Me] #10
NCLynx
Major
 
NCLynx's Avatar
 
Re: # of people per server/# of servers


I ask because with a game like planetside I'd much rather have a server be to crowded than be on a server with a consistent low pop.
__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-05-26, 01:58 PM   [Ignore Me] #11
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: # of people per server/# of servers


i´m sure they will scale up the number of servers on demand.
it would be fatal if all servers are locked and people can´t play at all.

and my guess is, that every new continent will add another 2k to the servers capacity. so they could stockpile finished continents and release them when the servers start to gwt too full.

i´m a little worried about locked servers because it would suck to have bought a ton of cool stuff on one server and eventually not being able to access it because the server is full. starting on other servers without your stuff, certs and outfit mates isn´t particulary fun.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2012-05-26, 02:00 PM   [Ignore Me] #12
NCLynx
Major
 
NCLynx's Avatar
 
Re: # of people per server/# of servers


Originally Posted by Shogun View Post
i´m sure they will scale up the number of servers on demand.
it would be fatal if all servers are locked and people can´t play at all.

and my guess is, that every new continent will add another 2k to the servers capacity. so they could stockpile finished continents and release them when the servers start to gwt too full.

i´m a little worried about locked servers because it would suck to have bought a ton of cool stuff on one server and eventually not being able to access it because the server is full. starting on other servers without your stuff, certs and outfit mates isn´t particulary fun.
Is it confirmed that we make characters on a server as opposed to making a character and then choosing a server to login to? Cause that would be a possibility too. Although I'm not as much of a fan of that one.
__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-05-26, 02:01 PM   [Ignore Me] #13
CrystalViolet
First Lieutenant
 
CrystalViolet's Avatar
 
Re: # of people per server/# of servers


In terms of max players per server, it's probably something we won't know until well into beta. The devs probably have ways to test this, but real world data is probably required to fine tune the numbers.

As for number of servers. Who knows. If PS2 attracts a player base similar to CoD or Wow, they could end up needing dozens.
CrystalViolet is offline  
Reply With Quote
Old 2012-05-26, 02:03 PM   [Ignore Me] #14
Gogita
Master Sergeant
 
Gogita's Avatar
 
Re: # of people per server/# of servers


Originally Posted by Shogun View Post
i´m sure they will scale up the number of servers on demand.
One of the bigger fears I have is that the number of servers that are present at the release of the game will be too little, because it was underestimated how many players will play. While SOE can increase the number of servers, queues, long waiting lines and lag can ruin the initial experience for new players, something that also happened when SWTOR came out.

Increasing the number of servers is not something that a gaming company can do instantly, so they need to get it right from the beginning on so the first playerbase won't have any troubles logging in and playing.
Gogita is offline  
Reply With Quote
Old 2012-05-26, 02:04 PM   [Ignore Me] #15
ringring
Contributor
General
 
Re: # of people per server/# of servers


The best solution will be more continents (I've been banging that drum for a while).

I wonder how long a continent takes to make?
__________________
ringring is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:01 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.