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Old 2003-02-25, 08:15 PM   [Ignore Me] #16
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It allows for more processing but a program has to be designed to take advantage of that extra memory to really make use of it. Games right now don't. I seriously doubt that Planetside is going need a person to allocate anywhere near that much memory to it to run the game extremely well.
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Old 2003-02-25, 08:18 PM   [Ignore Me] #17
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Originally posted by SpaceDrake
Qualification, if I may: for now.
No what I said really has nothing to do with the planetside requirement. The beta required specs are pretty high but 512mb for any game is way more than enough to run it well. WinXP allocates like 128mb for itself and the rest is used for other programs. Unless you plan on encoding movies while playing Planetside you aren't going to need a gig of ram.
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Old 2003-02-25, 08:18 PM   [Ignore Me] #18
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Originally posted by BLuE_ZeRO
It allows for more processing but a program has to take advantage of that extra power to really make use of it. Games right now don't. I seriously doubt that Planetside is going need a person to allocate anywhere near that much memory to it to run the game extremely well.
Have you played any MMORPGs lately? I would have to disagree after running Shrouded Isles

You render 200 enemies simultaneously and tell me low latency isn't important.

Also, I plan on overclocking my computer when necessary, before upgrading, so the RAM is good for that as well.
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Old 2003-02-25, 08:19 PM   [Ignore Me] #19
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128 MB R0xx0rz all your b0xx0rz!
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Old 2003-02-25, 08:24 PM   [Ignore Me] #20
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Originally posted by OmnipotentKiwi
Have you played any MMORPGs lately? I would have to disagree after running Shrouded Isles

You render 200 enemies simultaneously and tell me low latency isn't important.

Also, I plan on overclocking my computer when necessary, before upgrading, so the RAM is good for that as well.
You can't be serious. There is no way any game needs that much ram no matter how much rendering it does. After WinXP uses what it needs that leaves 896mb for other programs to use. There is no game out there that needs anywhere close to that much ram. MMO anything, if you have over 512mb, ram will not be your bottleneck. Your video card would be the next place to look and then maybe your processor.

Hell if you have a 3.06ghz P4 w/ a Radeon 9700 pro and 512mb of ram and you have problems running a game the bottleneck is going to be in the vid card in that setup. Vid card can't keep up with the rest of the system.

Maybe as we get more advanced in games and programs the need for more ram might come into play but as of now, normal programs and games don't require anywhere near that much. With the exception of Photoshop, 3Dstudio max, etc., which will eat away at your memory. You can just throw whatever you have at it and they can always use alot more.
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Old 2003-02-25, 09:38 PM   [Ignore Me] #21
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Originally posted by BLuE_ZeRO
MMO anything, if you have over 512mb, ram will not be your bottleneck. Your video card would be the next place to look and then maybe your processor.
Where did I ever say I had over 512mb of RAM?
[Edit: I also have done lots of photo editting, and more importantly video editting and creation, which as you said, eats more then I can imagine, and I am a very impatient person ]
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Old 2003-02-26, 01:01 AM   [Ignore Me] #22
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I thought that's what we were talking about... I was talking about how 1024mb of ram wasn't really neccesary for gaming.
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Old 2003-02-26, 02:21 AM   [Ignore Me] #23
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Originally posted by BLuE_ZeRO
I thought that's what we were talking about... I was talking about how 1024mb of ram wasn't really neccesary for gaming.
Owned I do suggest either having high performance 512MB of RAM or a normal gig of RAM though. Depending on board, card, and specs, as you said, it probably will do you some good as there will be a ton of page-file swapping and rendering which will be a bandwidth bottleneck if your bandwidth is less then your processing power.
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Old 2003-02-26, 06:48 AM   [Ignore Me] #24
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Reason for a gig of ram: wave bye bye to your swap file
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Old 2003-02-26, 05:22 PM   [Ignore Me] #25
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Yuppers - anything to get that swap file into memory rather than on disk. I get client side HD access lag in BF1942 from that at times.
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Old 2003-02-26, 05:41 PM   [Ignore Me] #26
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Nooby Question: How do you find out how much RAM you have left on your PC?
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Old 2003-02-26, 05:43 PM   [Ignore Me] #27
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When your comp starts up, theres a 6 digit number that tallies up real fast. Take the first three numbers and that is how many megs of ram you have. If you have more than six, you're fine.
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Old 2003-02-26, 05:50 PM   [Ignore Me] #28
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I think he means how much ram he has left while in windows...

Annyways, if you're using winXP heres how you tell:
Hit ctr+alt+del
click the performance tab
look where it says physical memory
the total is the amount of free ram
take the number thats next to availbe and divide it by 1024... there ya go, amount of free RAM
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Old 2003-02-26, 06:13 PM   [Ignore Me] #29
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What if you don't have XP?
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Old 2003-02-26, 06:23 PM   [Ignore Me] #30
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Then, i recomend this: ftp://ftp.cs.tu-berlin.de/pub/msdos/...k/cachm511.exe

http://www.outertech.com Their homepage..

Tho i do NOT recomend that you change annything at all whit the program unless you know how to use it, do NOT dick around whit it. It's perfectly safe to run and see how much memory you have free tho, just don't mess whit the more advanced things.
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