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Old 2003-11-18, 01:43 PM   [Ignore Me] #16
Laeritides
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if you are ghost hacking the best plan is to just blow the spawn tubes first and hack the joint. Keep the terminals alive to get supplies from.
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Old 2003-11-18, 02:24 PM   [Ignore Me] #17
DarkNeo
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but if you take down the gen, they cant use the terminals to regroup if your first strike fails.

because if you somehow die, they will be aware of your attack and send reinforcements, but if you take down the gen, it will be harder for them to get the right stuff to hold you off with. It also helps if you have at least one base closeby so you can make the enemy base nuetral then send in a galaxy for reinforcements on your side. Thats just if it gets ugly though

Last edited by DarkNeo; 2003-11-18 at 02:27 PM.
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Old 2003-11-18, 05:13 PM   [Ignore Me] #18
Jagd
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Ghost hacking strategy:
Send one guy to a base. Have him start hack, then blow tubes. Be sure to bring reading material. Repeat.
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Old 2003-11-18, 07:13 PM   [Ignore Me] #19
Scarecrowe
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Yea but ghost hacking is extremely boring specially when no enemy resistance is about. and you get no experience for it any way. Generator strikes at enemy technology plants is usually a good stratergy and can really piss off your enemy
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Old 2003-11-19, 05:53 PM   [Ignore Me] #20
DarkNeo
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Its not a ghost hack, its more of a "less populated" hack.
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