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Old 2003-11-26, 01:07 PM   [Ignore Me] #1
NuclearSiege
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Core Combat 7 Day trial?


is there a 7 day free trial out or coming for Core Combat
?

Please leave a url if Possible

thx
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Old 2003-11-26, 01:43 PM   [Ignore Me] #2
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There was a 7 day trial for everyone in planetside. They activated it even if you choose "opt out." The ONLY thing I found good about it was the router.

After the 7 days, they disabled the trial, and that was that.
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Old 2003-11-26, 01:44 PM   [Ignore Me] #3
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yes, i heard this roomer also, but have yet to see the proof. i didn't get CC, but i'd love to try it out first before i buy it. it doesn't look that great.
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Old 2003-11-26, 01:46 PM   [Ignore Me] #4
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There's really not much to gain from the expansion at all. I wouldn't recommend spending money on it until you can buy it from a bargain bin somewhere.
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Old 2003-11-26, 01:47 PM   [Ignore Me] #5
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If you didn't try the 7-day trial earlier. Then you lucked out.
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Old 2003-11-26, 02:03 PM   [Ignore Me] #6
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so, i'm not missing much, am i? when i think of expansion (i hate to bring my old MMOG referances in, but i must), i think of something like Ruins of Kunark, or Shadows of Luclin, or even Planes of Power for EQ. This seems like LESS of an "expansion" than Legecy of Ykesha was for EQ. i apologize to any EQ illiterate folks
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Old 2003-11-26, 02:04 PM   [Ignore Me] #7
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Originally Posted by Gunslanger
so, i'm not missing much, am i? when i think of expansion (i hate to bring my old MMOG referances in, but i must), i think of something like Ruins of Kunark, or Shadows of Luclin, or even Planes of Power for EQ. This seems like LESS of an "expansion" than Legecy of Ykesha was for EQ. i apologize to any EQ illiterate folks
The only thing that justified it being an expansion was its size in mb. Its content was patch-quality material.
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Old 2003-11-26, 02:07 PM   [Ignore Me] #8
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...i'll pass for now then
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Old 2003-11-26, 02:31 PM   [Ignore Me] #9
NuclearSiege
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thanks,

and im glad it answered alot of other peoples questiions. thanks for the info.

Have a good thanksgiving guys.
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Old 2003-11-26, 05:51 PM   [Ignore Me] #10
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Yes, the expansion was a truly wretched piece of work. While some of the new weapons and technology were well-conceived, it was a massive waste of time to have to go all the way down to the utterly abandoned caverns to grab another Maelstrom or Flail. Also, the Dev's attempt to create urban combat was seriously flawed; caverns, not matter what the advertisements say, are twisty, convoluted passages, not cities.
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Old 2003-11-26, 06:10 PM   [Ignore Me] #11
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I think its a great idea, it just wasnt implemented well.. :[
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Old 2003-11-26, 07:28 PM   [Ignore Me] #12
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yea and it was rushed.
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Old 2003-11-26, 08:05 PM   [Ignore Me] #13
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I would get the expansion if I didn't have to go to a base with a module to let you get the expansion stuff or go down to the caves to get what I want. The fact that I hardly ever see any of the new weapons, and never see any of the new vehicles except for flails, the occassional router, and one or two switchblades a week, is a pretty clear indication that something isn't working properly. I just can't justify myself paying money for vehicles and weapons which take a long time to get, especially given how easily death comes in PS. If I were the devs, I'd do away with the stupid module/cavern restrictions on where you can get these new items and let them become an actual part of players' arsenal in PS.
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