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Old 2012-05-27, 01:25 AM   [Ignore Me] #1
Arktype
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Spectator mod


Hi everyone,

First of all, i would like to say that i have been a big fan of Planetside 1. Played it for a couple of years until 'life' catched me telling me: ' dude you got to pay your rent'

Anyway, I am new to this website that i didn t know back when i played PS1. I have read a couple of messages, seems like the community still the same Still awesome, fearless, ready to get dirty at any time of the day and night ! I cannot wait to see those famous strategies some of the main players back in the day used to come up with =).. getting all excited in front of my computer, turning off all lights... a headset on my head... sweating the 2 liter of coke cola i drank in just 1 hour... having a smoke while waiting the 1 guy in our squad always late... swearing at the god damn driver who can t drive strait... and of course ... crapping my pants every time a good sniper was around...well good times right ?

This is why i was wondering about a good spectator mod. Allowing even to record! This would be a great way to allow the community to produce some fun video, a sideway to advertise the game, but by the gamers.

Since a few years i produce videos for games such as Flight Simulator. A god mod or 'spec mod' is a the perfect tool to make video such as this:


This was made entirely with flight simulator and a 'spectator' add on.
Now imagine that you could do this in planetside2, recording huge battles, following organized squads etc... I would personally love producing a video of that type, wouldn t you ?

Regards to all my fellow old 'comrade' That generation is much older now... Let see how we will manage not to lose our job when ps2 get released

Last edited by Arktype; 2012-05-27 at 01:36 AM.
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Old 2012-05-27, 01:28 AM   [Ignore Me] #2
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Re: Spectator mod


Well, it would be good for movie purposes, but would be abused like fuck by spies. I dunno.
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Old 2012-05-27, 01:31 AM   [Ignore Me] #3
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Re: Spectator mod


The problem with a spectator mod or such, is groups could use it to spy on enemy positions without getting in danger, far more quickly and effectively than in playing the game. It would be IMMEDIATELY abused, no way around it.

A more mild way would be to do it like Final Fantasy 11 did. It had various camera spots in the world that would give feedback to a website for players to get to see in game without being logged in. A sort of subscription recruitment tool, but if PS2 had some fixed spots to show off the occasional battle, it could help lure in new players and just be fun to watch a battle from the sidelines.
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Old 2012-05-27, 01:37 AM   [Ignore Me] #4
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Re: Spectator mod


Seems like a tool that feasibly could only belong to officials. Although the potential to make awesome videos is great, the potential of unfair spying is deal-breaking.
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Old 2012-05-27, 01:46 AM   [Ignore Me] #5
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Yes i totally follow what your guys are saying. Now. what if there was a way to feed the information with 10 min delay. You could simply join a spectator mod, basically another server transferring all the information that happened 10 min ago on the 'main server live'

10 or 15 min... this isn t an issue.

The spectator mod would have a couple of options such as

1) different channels automatically generated based on the different fights going on around the map
2) following an active squad
3) True spectator mod : God mod allowing you to move as you wish


The other main asset of this idea is the Esport that it becoming more and more important each year. What if this ' SP2 Live TV' had commentators, like Starcraft2... League of legend and many other games have ? It would bring SP2 to a new level of realism. Allowing people to enjoy watching a game of SP2 as much as watching a soccer game on TV. I know i do enjoy watching commentators like Totalbuiscuit on SC2 and other games.

Last edited by Arktype; 2012-05-27 at 01:50 AM.
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Old 2012-05-27, 01:52 AM   [Ignore Me] #6
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Re: Spectator mod


We've had this discussion a couple of times. Its rejection seems to come down the fear of spying. Which is a bit odd given the flame wars pointman got for suggesting spying would be a problem

Still, that aside, I think if the spectator was a neutral flying camera then it would be a cool idea to stream big battles on a 10-15 minute delay. That would greatly improve my work day
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Old 2012-05-27, 01:58 AM   [Ignore Me] #7
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Re: Spectator mod


Another suggestion, a FOG generated automatically based on your faction, you can only spectate locations where your factions is fighting from. This with a 10 min delay... I don t see the point of spying anymore, even with a 10 or 15 min delay... it would be pointless and probably faster to send a scout 'in game'
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Old 2012-05-27, 02:04 AM   [Ignore Me] #8
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Re: Spectator mod


Originally Posted by Arktype View Post
Another suggestion, a FOG generated automatically based on your faction, you can only spectate locations where your factions is fighting from. This with a 10 min delay... I don t see the point of spying anymore, even with a 10 or 15 min delay... it would be pointless and probably faster to send a scout 'in game'
That seems a bit hard to do really, and you'd still be able to spot for allies in an odd way.

For a closer thing, I suggested an idea a while back, of a radar type modded Galaxy with viewing Cameras underneath, for VIP passengers, to let commander type players give orders from the sky while being able to view far down below.

Only problem is that would only be a camera for the riders of said Galaxy.

Really, the only feasible options are fixed cameras or an NPC mobile camera that just skirts along the continent on a fixed path.
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Old 2012-05-27, 03:49 AM   [Ignore Me] #9
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Sometimes getting rid of the interface is enough.

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Old 2012-05-27, 04:05 AM   [Ignore Me] #10
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Re: Spectator mod


10 to 15 minute old information can still be very useful in Planetside. Also, I think this is slightly hard to implement due to the size of the maps of Planetside. I'm not exactly sure how recording of a match is done in games such as Halo or Battlefield, but the maps of planetside are way and way bigger. Imagine all the data that needs to be saved.

Sorry man, even though it would be very cool to have a spectator mode for filming, the disadvantages and issues of spectator mode are too big in my opinion.
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Old 2012-05-27, 04:15 AM   [Ignore Me] #11
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Re: Spectator mod


Higby and a good bit of SOE love competitive multiplayer so I'd imagine they would like to do something that would allow for spectating. He said something in a interview that he'd like to see planetside players streaming and having fun with the game. Plus you can't stop someone from streaming, probably just have to accept that information will be out there to a select few that would assist with army locations and objectives.

Accepting that there will be information available through these methods along with alt accounts, I think SOE will just implement something for fans to use for saving/sharing planetside 2 with others.
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Old 2012-05-27, 04:16 AM   [Ignore Me] #12
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Re: Spectator mod


Originally Posted by Gogita View Post
10 to 15 minute old information can still be very useful in Planetside. Also, I think this is slightly hard to implement due to the size of the maps of Planetside. I'm not exactly sure how recording of a match is done in games such as Halo or Battlefield, but the maps of planetside are way and way bigger. Imagine all the data that needs to be saved.

Sorry man, even though it would be very cool to have a spectator mode for filming, the disadvantages and issues of spectator mode are too big in my opinion.
For the Europeans/Germans:
Does Pro7 have some sort of gaming shows? I remember about 10 years seeing a show on german tv where they were playing some FPS online, but not sure if it was pro7 or sat1?

Anyways, I think an edited highlights package would get many more viewers on that sort of show since you could lose all the "boring" bits when everyone's just kicking back and drinking beer and not fighting each other. Just imagine if Planetside goes mainstream - it may replace Match of the Day in the hearts of British fans.

Oh, and for game data storage, I have friends at the Large Hadron Collider - go Google their storage capacity.
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Old 2012-05-27, 04:19 AM   [Ignore Me] #13
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Re: Spectator mod


Originally Posted by Mechzz View Post
For the Europeans/Germans:
Does Pro7 have some sort of gaming shows? I remember about 10 years seeing a show on german tv where they were playing some FPS online, but not sure if it was pro7 or sat1?

Anyways, I think an edited highlights package would get many more viewers on that sort of show since you could lose all the "boring" bits when everyone's just kicking back and drinking beer and not fighting each other. Just imagine if Planetside goes mainstream - it may replace Match of the Day in the hearts of British fans.

Oh, and for game data storage, I have friends at the Large Hadron Collider - go Google their storage capacity.
I'm sure they can give us some of their petrabytes of storage, they don't need all of that for themselves.
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Old 2012-05-27, 04:26 AM   [Ignore Me] #14
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Re: Spectator mod


Originally Posted by Toppopia View Post
I'm sure they can give us some of their petrabytes of storage, they don't need all of that for themselves.
Actually, maybe I could let Higby sneak a copy of the beta server side stuff onto their servers. Would eliminate all lag/stuttering issues at a stroke. The fact we may cause a black hole that would swallow the earth would be a price worth paying imo.
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Old 2012-05-27, 04:29 AM   [Ignore Me] #15
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Re: Spectator mod


Originally Posted by Mechzz View Post
Actually, maybe I could let Higby sneak a copy of the beta server side stuff onto their servers. Would eliminate all lag/stuttering issues at a stroke. The fact we may cause a black hole that would swallow the earth would be a price worth paying imo.
Oh boy. Thats only if Higby accidently loads the server into the operating controls of it. But that sounds entirely possible. Then every time a base is lost the machine turns on or off. And creates 1 particle of anti-matter at the same time. So that will help regulate how often we can capture bases.
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