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2011-07-28, 04:14 AM | [Ignore Me] #1 | ||
Colonel
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Not the bf variety of "enemy X spotted" where it just gets put up on the minimap, thats a bit cheap.
I'm talking about a voice macro that alerts others around you to the presence of enemies, using language instead of pinging a minimap, giving location, direction, and range based information. It can also be used for context sensitive requests and commands. Used on an enemy: The macro would identify the vehicle, give a heading, and a range. People in the same vehicle would hear a relative heading. People around the announcer would hear an absolute heading. Examples. In a vehicle: "Incoming Reaver, 6 o'clock high, 400 meters!" Not in a vehicle: "Incoming Reaver, southwest high, 400 meters! In a base, rather than a heading and direction, it would give a location based on landmarks in the base. "Incoming soldiers, backdoor!" "Incoming troops, generator! When used on a static item, or a friendly, it would give a context sensitive announcement. Used on a terminal "We need a hacker!" And the terminal would flash up on the minimap of hackers nearby Used on a destroyed terminal "We need repairs!" Used on a dead soldier "Need a medic over here!" You get the idea. It would make fast announcements of threats quite easy, and be able to relay the information to nearby people, since odds are you won't be in a TS server with all of them. |
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2011-07-29, 12:19 AM | [Ignore Me] #3 | ||
Sergeant Major
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Its a great idea, but I say no.
You ever play Arma 2 bud? They do this, and its done poorly. To make it done well would take a LOT of work, especially considering that we will have the possibility to choose from multiple character voices like in PS1. Think for example you want to say "Set up a spitfire 200 meters to the north" Probably wouldn't scream that. So the voice actor would say it in a calm but commanding tone. Now, he gets to the part where he says "Enemy tank!" Might yell that a bit. Now, combine the previous voice acting with the new enemy tank one to get "[Said loudly]Enemy Tank! [Now, the rest is said in a calm tone] 200 meters to the north" It ends up sounding really stupid. It could be added down the line, but it takes a fair amount of voice acting and many different voice pallets to get it perfected. Resources could be better spent elsewhere, IMO. A possible way of doing it would be for there to be audible "Inbound enemy vehicles!" but the distance and bearing would be kept to text only. Last edited by Bravix; 2011-07-29 at 12:20 AM. |
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2011-07-29, 06:57 PM | [Ignore Me] #4 | ||
Colonel
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two dozen vehicles
12 relative directions(1 o'clock, 2 o'clock, etc) 8 absolute directions(North, Northwest, west, etc) 10 ranges(25m, 50m, 75, 100, 150, 200, 250, 300, 350, 400) A good voice actor could whip those out in 2 hours. Of course just throwing it up on the hud would be easier, but a lot less cool. Text has the same issues it always does in the heat of battle. Only if its done poorly. Games like freelancer have had a bunch of voice snippets plugged together to form background radio chatter, with hundreds of words rather than dozens, and it sounds nice. Not perfect, because of a slightly too long pause between words rather than mismatched emotion/intonation. It sounds like arma 2 tried to use the same words for more than one thing, with the result you describe. Last edited by CutterJohn; 2011-07-29 at 07:03 PM. |
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2011-07-31, 12:10 AM | [Ignore Me] #8 | ||
Sergeant
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Problem is people start spamming what they spot and the repeated voice playback becomes super annoying.
Spotting should only add icons to the mini-map. If a indicator gets added on your 3D view, it can cause gameplay problems. |
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