So every HA can be an aircraft counter? - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Planetside Next was our idea.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-18, 11:37 AM   [Ignore Me] #31
Klockan
First Sergeant
 
Re: So every HA can be an aircraft counter?


Originally Posted by infinite loop View Post
Sorry, yeah was talking about infantry based AA specifically. I don't know that flak would be all that useful because you'd have to maintain LOS to the aircraft, exposing yourself. Unless the flak is insanely powerful I don't see it being effective vs half-decent pilots. Not saying I wouldn't mind seeing something like that instead of lockon AA, but in general aircraft rape infantry as it is.
Dealing a bit of damage with flak is way better than dealing no damage with breaking locks.
Klockan is offline  
Reply With Quote
Old 2012-07-18, 11:38 AM   [Ignore Me] #32
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: So every HA can be an aircraft counter?


I don't mind fire and forget AA. They've got countermeasures.

I don't really like lock-on AV, though. I like those to be dumbfire and be fairly quick moving.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2012-07-18, 11:43 AM   [Ignore Me] #33
Nasher
Sergeant
 
Re: So every HA can be an aircraft counter?


Most likely it will be like PS1, you won't be able to just fly around a base as you like where a battle is going on and dominate stuff on the ground. If there are any AA MAXes (esp. burster ones, which are far more deadly than lock-on weapons) around then you will get shredded in seconds.

Last edited by Nasher; 2012-07-18 at 11:44 AM.
Nasher is offline  
Reply With Quote
Old 2012-07-18, 11:46 AM   [Ignore Me] #34
ThermalReaper
First Sergeant
 
ThermalReaper's Avatar
 
Re: So every HA can be an aircraft counter?


Well, I'm glad I made this thread.
Thank you all for the posts and we could get lucky and have a dev end this lock on discussion.
As for mardine, nice aircraft knowledge.
ThermalReaper is offline  
Reply With Quote
Old 2012-07-18, 11:57 AM   [Ignore Me] #35
Flaropri
Sergeant Major
 
Re: So every HA can be an aircraft counter?


Originally Posted by EisenKreutzer View Post
I have no problem with auto-lock on, as long as it is possible to break the lock by either evasive manouvering or deplying flares/chaffs/whatever.
Which you can according to what we've seen so far.
Flaropri is offline  
Reply With Quote
Old 2012-07-18, 11:58 AM   [Ignore Me] #36
EisenKreutzer
Sergeant Major
 
EisenKreutzer's Avatar
 
Re: So every HA can be an aircraft counter?


My point exactly.
EisenKreutzer is offline  
Reply With Quote
Old 2012-07-18, 12:13 PM   [Ignore Me] #37
RoninOni
Sergeant Major
 
RoninOni's Avatar
 
Re: So every HA can be an aircraft counter?


Originally Posted by DjEclipse View Post
TB convinced me don't cert up Lib. Too much of a big fat clunky target to rape.
A 3 man crew who know what they're doing will wreck some shit.

Also... you should have a fighter escort... if not you're doing it wrong and deserve to get worked
RoninOni is offline  
Reply With Quote
Old 2012-07-18, 12:19 PM   [Ignore Me] #38
kunzadar
Corporal
 
kunzadar's Avatar
 
Re: So every HA can be an aircraft counter?


I don't think you can use the HA weapons and have rocket luanchers, so when the HA weapons come out not all heavy infantry will have rockets.
kunzadar is offline  
Reply With Quote
Old 2012-07-18, 12:24 PM   [Ignore Me] #39
Top Sgt
Sergeant Major
 
Top Sgt's Avatar
 
Re: So every HA can be an aircraft counter?


^ correct my understanding is when the MCG jacknoober and lasher are finally implemented if you choose one of them you lose the launcher. if you choose the launcher you can't have the HA underslung weapon.

So people will have to choose 1 or the other not both in PS2

Different than PS1.
Top Sgt is offline  
Reply With Quote
Old 2012-07-18, 12:51 PM   [Ignore Me] #40
TheCaptainC
Private
 
Re: So every HA can be an aircraft counter?


Originally Posted by Top Sgt View Post
^ correct my understanding is when the MCG jacknoober and lasher are finally implemented if you choose one of them you lose the launcher. if you choose the launcher you can't have the HA underslung weapon.

So people will have to choose 1 or the other not both in PS2

Different than PS1.
waiting for ps1 "vets" to go apeshit over this idea
TheCaptainC is offline  
Reply With Quote
Old 2012-07-18, 01:07 PM   [Ignore Me] #41
Deadeye
Sergeant
 
Deadeye's Avatar
 
Re: So every HA can be an aircraft counter?


In PS1 the problem with lock-on weapons is that when, in my sparrow Max, I get a lock-on, it takes nothing more than for a tree limb to break the lock and then I have to wait like 3 seconds again to lock-on which, when engaging fighters that can go 100KPH+, is a long time to wait.

Then the missiles, if you locked-on, would travel straight at a target which meant all they had to do was fly behind a hill and the missiles would impact the hill.

All this combined meant that only the high-flying and slow moving aircraft, or those dumb enough to just sit in the open, were the only ones to really get shot down.

Now add in flares/chaff and the only truly effective way to clear the skies might be flak cannons and other aircraft.
Deadeye is offline  
Reply With Quote
Old 2012-07-18, 01:39 PM   [Ignore Me] #42
Shadowrath
Contributor
First Sergeant
 
Shadowrath's Avatar
 
Misc Info
Re: So every HA can be an aircraft counter?


The videos seem to show that the missiles aren't able to be dodged.
__________________


| cyberneticpunks.com - Hostile Takeovers - Liquidation - No Survivors
| Join the new face of the old guard.
Shadowrath is offline  
Reply With Quote
Old 2012-07-18, 01:40 PM   [Ignore Me] #43
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: So every HA can be an aircraft counter?


I prefer laser guided personally. Why should those flying monkeys get any warning?
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2012-07-18, 01:48 PM   [Ignore Me] #44
Rivenshield
Contributor
Major
 
Re: So every HA can be an aircraft counter?


In PS1 the old Striker had lock-on, but only as long as you stood there like a lox and kept the crosshairs on target. Which was a tough and exciting contest.

That seems fair to me. The only people that should have fire and forget missiles are heavily certed pilots IMHO.
Rivenshield is offline  
Reply With Quote
Old 2012-07-18, 01:48 PM   [Ignore Me] #45
Zar
Sergeant
 
Zar's Avatar
 
Re: So every HA can be an aircraft counter?


Originally Posted by TheCaptainC View Post
waiting for ps1 "vets" to go apeshit over this idea
<--- vet and I am ok with this lol mean's we have the tank / air craft killer's we cover or the mini gun jacknoob or lasher bullet wall's we stack behind work's for me
Zar is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
djeclipse

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:33 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.