The Issue of the 10%-20% Power Differentiation - Page 5 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: This quote is packed full of typos.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-30, 11:31 AM   [Ignore Me] #61
Sovereign
Staff Sergeant
 
Sovereign's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Meh, if they have to take this route it shouldn't give too much edge to any particular sect of players.

Make it a 5% differential if need be.
Sovereign is offline  
Reply With Quote
Old 2011-07-30, 11:31 AM   [Ignore Me] #62
Manitou
Contributor
Old War Horse
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Vancha View Post
Now where oh where did I put my facepalm emoticon...?

Not those kinds of roots, Sobekeus.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-30, 11:32 AM   [Ignore Me] #63
CutterJohn
Colonel
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Vancha View Post
Now where oh where did I put my facepalm emoticon...?

Not those kinds of roots, Sobekeus.
Try :bang :

CutterJohn is offline  
Reply With Quote
Old 2011-07-30, 11:41 AM   [Ignore Me] #64
Bags
Lieutenant General
 
Bags's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Correct me if I'm reading this incorrectly...

Theres way more than just veteran power growth that makes a game difficult for new players, knowing maps, battle flows, knowing how and when to fight, learning what different enemy types are capable of, etc. is by far a bigger barrier in a game like planetside than weapon damage for new players. I know lots of experienced FPS players who go 1:20 their first few sessions of planetside and I'm sure you all do too, right?
Higby: We think it's impossible to achieve any balance between noobs and vets so we said bleh and just decided to make it even easier for vets to own noobs.

We already have experience over noobs... why do I need an MCG of + 20% damage too?
__________________

Last edited by Bags; 2011-07-30 at 12:34 PM.
Bags is offline  
Reply With Quote
Old 2011-07-30, 11:42 AM   [Ignore Me] #65
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Vancha View Post
Now where oh where did I put my facepalm emoticon...?

Not those kinds of roots, Sobekeus.
What kind of roots then? Because as far as gaming is concerned there is only one kind.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2011-07-30, 11:53 AM   [Ignore Me] #66
Vancha
Colonel
 
Vancha's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Sobekeus View Post
What kind of roots then? Because as far as gaming is concerned there is only one kind.

http://tinyurl.com/3bufpls
Vancha is offline  
Reply With Quote
Old 2011-07-30, 11:54 AM   [Ignore Me] #67
CutterJohn
Colonel
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Sobekeus View Post
What kind of roots then? Because as far as gaming is concerned there is only one kind.
psst.. higgles was making a funny with regards to the term 'holistic'.. holistic medicine.. advanced medic.. healing.. roots..

Last edited by CutterJohn; 2011-07-30 at 12:01 PM.
CutterJohn is offline  
Reply With Quote
Old 2011-07-30, 12:02 PM   [Ignore Me] #68
Manitou
Contributor
Old War Horse
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Correct me if I'm reading this incorrectly...

Higby: We think it's impossible to achieve any balance between noobs and vets so we said fuck it and just decided to make it even easier for vets to fuck over noobs.

We already have experience over noobs... why do I need an MCG of + 20% damage too?
You are reading it wrong. The nature of gaming cannot be altered by throwing in some nebulous balancing feature. People will learn, so let them, don't enable them.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-30, 12:11 PM   [Ignore Me] #69
Bags
Lieutenant General
 
Bags's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Manitou View Post
You are reading it wrong. The nature of gaming cannot be altered by throwing in some nebulous balancing feature. People will learn, so let them, don't enable them.
Don't enable them to learn? What? Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
__________________
Bags is offline  
Reply With Quote
Old 2011-07-30, 12:16 PM   [Ignore Me] #70
Goku
Contributor
PSU Moderator
 
Goku's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Don't enable them to learn? What? Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
Thats the direct quote from Higby? If that is the case I don't like it one bit. I love being able to customize weapons and all that really only make the weapon a side grade, not a upgrade. Yet, I do not want players who have been at the game for a few years having more damage then new players. For example a new player having a shotgun while a vet having the same weapon with the exact mechanics only having the damage +20%. That will only drive new players away if it takes months up months to get close to a player who has it been at this game for years.
Goku is offline  
Reply With Quote
Old 2011-07-30, 12:18 PM   [Ignore Me] #71
Bags
Lieutenant General
 
Bags's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Goku View Post
Thats the direct quote from Higby? If that is the case I don't like it one bit. I love being able to customize weapons and all that really only make the weapon a side grade, not a upgrade. Yet, I do not want players who have been at the game for a few years having more damage then new players. For example a new player having a shotgun while a vet having the same weapon with the exact mechanics only having the damage +20%. That will only drive new players away if it takes months up months to get close to a player who has it been at this game for years.
Yes, what I'm getting from Higby is he's justifying power growth because vets already stop noobs.

I am slightly reassured that it will come from 7% reload, 5% more ammo, 3% more damage instead of a straight 20% more damage, but still.
__________________
Bags is offline  
Reply With Quote
Old 2011-07-30, 12:20 PM   [Ignore Me] #72
Manitou
Contributor
Old War Horse
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Don't enable them to learn? What? Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
Learn to play the game, Bags. Why should SOE be responsible for whether a new player is equal to a veteran player? They aren't and won't be. Everyone started as a noob. Why penalize the veteran for knowing how to play by enabling someone who needs to learn with some weapon/armor/ability they didn't earn.

Make them learn to play well; don't give hand-outs or they will never learn to play well, they will just rely on the game company to equalize it for them.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-30, 12:21 PM   [Ignore Me] #73
Bags
Lieutenant General
 
Bags's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


I don't want it to be perfectly even. Just because it's already not balanced for new vs old doesn't justify further skewing it in the vet's favor.
__________________

Last edited by Bags; 2011-07-30 at 12:24 PM.
Bags is offline  
Reply With Quote
Old 2011-07-30, 12:23 PM   [Ignore Me] #74
Manitou
Contributor
Old War Horse
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
Oh strawman, how I love you.
How so? Clarify please. I believe you are applying the same strategy to Higby.
__________________

Manitou
"
On the plains of hesitation lie the bones of countless millions who, upon the dawn of victory, sat down to rest and resting, died."
<))><
Manitou is offline  
Reply With Quote
Old 2011-07-30, 12:24 PM   [Ignore Me] #75
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Bags View Post
edit nm
Don't post then..

Actually if you aren't actually editing the post.. why post that
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer

Last edited by Hamma; 2011-07-30 at 12:27 PM.
Hamma is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:57 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.