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Old 2003-07-10, 11:08 AM   [Ignore Me] #181
teratravp
Corporal
 


"2. Faction battle plans. Allows all commanders to throw down their outfit icons and show their plans to all other commanders, i.e. you are all putting your plans on the same map. Would help coordination a lot. A nice additional specifier would be the ability to put a number on your icon of how many forces you are sending to a place. "

P.S. in addition to that have a place at sanc where non commanders can view the battle plan.
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Old 2003-07-10, 01:13 PM   [Ignore Me] #182
Sleepwalker
Staff Sergeant
 


Originally posted by Mad Bomber
and inf need tougher armor like have them able to buy the inf suit and reinforced exo to get a invisible reinforced exo.
NOOOOOO!
BAD!

BAD!
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Old 2003-07-10, 11:48 PM   [Ignore Me] #183
Dark lord
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i personaly would like to see some mechanised assault vehicles, you know, like in mechwarrior or mech commander. just not that big, like having an open cockpit or small closed. also something else that would be cool would be jumpjets or something.
thats really all i have rite now, but rest assured i will think of more!!!

P.S. i dont have planetside(YET!!!) but i have played it and have been doing my homework, so i know a little bit about it.
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Old 2003-07-11, 01:02 AM   [Ignore Me] #184
Bismarck
Sergeant Major
 
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Originally posted by Dark lord
i personaly would like to see some mechanised assault vehicles, you know, like in mechwarrior or mech commander. just not that big, like having an open cockpit or small closed. also something else that would be cool would be jumpjets or something.
thats really all i have rite now, but rest assured i will think of more!!!

P.S. i dont have planetside(YET!!!) but i have played it and have been doing my homework, so i know a little bit about it.
You mean a really big VS max???? We already got jumpjets, and as far as really big goes I'd say a max is big enough IMO
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Old 2003-07-11, 09:22 AM   [Ignore Me] #185
aiwest420
Sergeant Major
 
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one simple request that would make EVERYONE happy:

simply allow us to see how much armor another player has, an armor bar.

heres how it would look:

||||||||||---- <---- health
|||----------- <---- armor
JonDoe <---- name
Smurfs <---- outfit
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Old 2003-07-11, 05:04 PM   [Ignore Me] #186
Hexen
Sergeant
 
Meh


New Implant Advancement System

Instead of allowing players to get a new implant every few levels, which in itself doesn't seem like a very polished way to go about that kind of advancement (considering that you get Certs every BR), give players "implant points" to spend each BR that gradually increase the power of an implant.

The power levels of implants would start at 0% and each point would increment the implant's power level on that player, the obvious maximum being 100%.

Example: A player with 20% darkvision can only barely see infils when cloaked, whereas a higher ranked player who has 80% or so in darkvision can see them just as plainly as darkvision operates now.

I reckon this would make players look forward to achieving their next BR more, because they'd be able to advance slightly more with each BR. It would also allow for more diversity in character builds/development and also create "new classes" so to speak due to this. What I mean by that is, if a player decides to focus himself in Darkvision and Audio Amplification, he has essentially become an Anti-Cloaker, rather than just another guy who has those implants.

I reckon they could easily transition to a system such as this by resetting everyone's implants and creditting them with the appropriate amount of implant points.

Just my 2 cents.

Edit: Just another thought, I realised that with this kind of system nobody would ever really advance into the 75%+ zone because power levels below that would probably always be sufficient, especially in the case of Darkvision and Regeneration. So I thought it might be a good idea that were this kind of thing implemented, there should be rewards for those who choose to specialise their power into one implant.

I was thinking that perhaps when you get into the 75%+ range or so, you start receiving either passive bonuses from your implant (implant operates permanently, but at a minor power level), or the cost of keeping the implant enabled over time reduces. I also thought you could make the implant's power curve up into extremes at higher power levels, but I figured that would cause imbalance.

Last edited by Hexen; 2003-07-11 at 05:19 PM.
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Old 2003-07-12, 01:55 AM   [Ignore Me] #187
Setari
General
 


Speaking of implants, they need to add sniper-related and pilot/driver-related implants because as it stands, there really aren't any. I don't really have too many ideas but it seems pretty much every implant is aimed towards the general soldier ,except for the zoom implant.
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Old 2003-07-12, 10:59 AM   [Ignore Me] #188
Warborn
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Major General
 
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Originally posted by Setari
Speaking of implants, they need to add sniper-related and pilot/driver-related implants because as it stands, there really aren't any. I don't really have too many ideas but it seems pretty much every implant is aimed towards the general soldier ,except for the zoom implant.
Advanced Audio helps with drivers and pilots. What you cannot see, you will "hear", and they'll show up on your radar. Best of all, it runs indefinitely due to the fact that your stamina always regens as if you were stationary while in a vehicle.

Advanced Targetting can't hurt either. Let's you know how close to death an enemy vehicle (or soldier) is.
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Old 2003-07-12, 06:29 PM   [Ignore Me] #189
MercFox1
Staff Sergeant
 
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Adv Targeting and Zoom Increase are a Sniper's best friend.

I'd like to see Tower NTU's cut back off. They are a waste and will ruin a great part of offense/defense. It's easy to hack the Terminal in a tower, now it's just stupid.

I'd also love to see a kind of carrier type vehicle (sort of like the Orca Carryall in Command and Conquer Tiberian Sun) it would definately help with forming attacks. Like it could carry two tanks, or 3 buggys, or 2 ANT's or an AMS or 4 Basilisk/Wraiths.
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Old 2003-07-12, 07:53 PM   [Ignore Me] #190
Onizuka
Lieutenant General
 
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when i first heard about tower ntu's i was pissed.... and i still am.
the towers are meant to be gained easily by one empire and taken easily by another.

i dont know if they (the devs) have said they will do this, but i think if they are going to give towers a 5 min hack time, they should at least use the same xp format that they do for bases (which should include a towers soi, which i also think should be bigger) and reduce the ultimate xp by a third or something.
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Old 2003-07-12, 09:19 PM   [Ignore Me] #191
Vis Armata
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Sergeant Major
 
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Like your ideas, Darth

I posted this elsewhere, but it probably belongs here.

A half-sized galaxy; it would be more like a gunship, but used as a faster aerial delivery vehicle (kind like the Deliverer, but for the air - so a compliment of 5 to 6). No room for MAXes or vehicles, but slightly stronger weapons and armor (maybe the 25mm cannons from the Liberator). Useful for those squads that are low on people, don't have the need for a full transport, or need different options for hitting hot targets. It might be designed to use air pads, and designed so that hot-dropping is prohibited (added challenge to using a faster, more heavily armed transport). As a way to make the concept distinct from the Galaxy, the design could be empire-specific, as there isn't many empire vehicles to choose from.

Just a thought.
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Old 2003-07-13, 12:32 AM   [Ignore Me] #192
shinken
First Sergeant
 
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Originally posted by Vis Armata
Like your ideas, Darth

I posted this elsewhere, but it probably belongs here.

A half-sized galaxy; it would be more like a gunship, but used as a faster aerial delivery vehicle (kind like the Deliverer, but for the air - so a compliment of 5 to 6). No room for MAXes or vehicles, but slightly stronger weapons and armor (maybe the 25mm cannons from the Liberator). Useful for those squads that are low on people, don't have the need for a full transport, or need different options for hitting hot targets. It might be designed to use air pads, and designed so that hot-dropping is prohibited (added challenge to using a faster, more heavily armed transport). As a way to make the concept distinct from the Galaxy, the design could be empire-specific, as there isn't many empire vehicles to choose from.

Just a thought.
id like to see sumtin like that but kind of like the republic gunships from SW ep. 2 but w/out the mini deathstar things on the side and not shaped the same but able to make fast landings and have 2 big doors on both sides for quick deploy then back up in the air fast.
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Old 2003-07-13, 01:57 AM   [Ignore Me] #193
Raiden
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I like the idea of the deliverer-style transport, but put the emphasis on a weapons delivery platform more than a transport. Give it a mortar launcher, 2 35mmS, a tail gun, and a dorsal turret cannon.
-thanks
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Old 2003-07-13, 02:17 PM   [Ignore Me] #194
JackBoCracken
Corporal
 


It would be really cool if the servers were up. That's my only wish.
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Old 2003-07-13, 03:53 PM   [Ignore Me] #195
Hexen
Sergeant
 


Nobody said anything about my implant thingy system!

/cry
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