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Old 2013-04-22, 05:40 PM   [Ignore Me] #16
p0intman
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Re: Squad Beacon May 4th


is a cam mandatory is a simple mic fine?
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Old 2013-04-22, 06:01 PM   [Ignore Me] #17
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Re: Squad Beacon May 4th


Originally Posted by p0intman View Post
is a cam mandatory is a simple mic fine?
Yes, And the fact that i dont think anyone wants to hear you moan about every aspect of the game for 2 hours straight.
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Old 2013-04-22, 06:06 PM   [Ignore Me] #18
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Re: Squad Beacon May 4th


lol. Wow, rage much? Thanks for the ignore feature of the forum, Hamma.
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Old 2013-04-22, 06:47 PM   [Ignore Me] #19
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Re: Squad Beacon May 4th


Glad you are finally using it. :P We may be full already, waiting for a few things to come together before solidifying the roster.
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Old 2013-04-22, 07:16 PM   [Ignore Me] #20
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Re: Squad Beacon May 4th


Originally Posted by Hamma View Post
Glad you are finally using it. :P We may be full already, waiting for a few things to come together before solidifying the roster.
i kinda like knowing i dont use it much.
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Old 2013-04-22, 07:29 PM   [Ignore Me] #21
DirtyBird
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Re: Squad Beacon May 4th


Good call on the fairly bright room requirement, light up those caves!

6am AEST(Syd/Mel/Bris) Sunday 5th May
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Old 2013-04-22, 08:45 PM   [Ignore Me] #22
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Re: Squad Beacon May 4th


Originally Posted by DirtyBird View Post
Good call on the fairly bright room requirement, light up those caves!

6am AEST(Syd/Mel/Bris) Sunday 5th May
An exception must be made for Basti. He's got the VS light glowing in the background. That kind of empire dedication should be seen more often.
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Old 2013-04-22, 10:00 PM   [Ignore Me] #23
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Re: Squad Beacon May 4th


Topic suggestions:

The art style decaying severely (eg.: purple flaming skull ornament)

Unbalanced weapons : A few weapons and gadgets that are available in SC are straight upgrades. (eg.: 1st generation of SMG vs 2nd generation of SMG, heavy cycler vs mutilator, AV turret vs AI turret, no low-cost shotguns)

Poor vehicle gameplay: (eg.:Galaxies are underused, MBTs are underpowered and spammable)

What you'd like to see on the Roadmap next: It needs to be updated, only a few months left until we run out of things to look forward to.

Last edited by Goldoche; 2013-04-22 at 10:15 PM.
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Old 2013-04-23, 06:39 AM   [Ignore Me] #24
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Re: Squad Beacon May 4th


Is there any possible way I could still join (despite the 15 min time between me getting home and the actualy thing starting)? If not, when is the next event like this going to happen?
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Old 2013-04-23, 08:53 AM   [Ignore Me] #25
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Re: Squad Beacon May 4th


Not sure when the next one will be - May and June are pretty busy months for Jen and I we will be traveling a bunch.
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Old 2013-04-23, 09:41 AM   [Ignore Me] #26
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Re: Squad Beacon May 4th


Originally Posted by Hamma View Post
We are happy to announce we will be joined by PlanetSide 2 Creative Director Matt Higby for the show! If you aren't on the panel be sure to drop by our Twitch Channel where you can participate live in the discussions.
Updated OP - Higby will be joining us!
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Old 2013-04-23, 09:50 AM   [Ignore Me] #27
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Re: Squad Beacon May 4th


So, he won't be dropping in to do some unofficial trolling but instead doing some official trolling. Good to see
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Old 2013-04-23, 10:40 AM   [Ignore Me] #28
basti
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Re: Squad Beacon May 4th


Originally Posted by bpostal View Post
An exception must be made for Basti. He's got the VS light glowing in the background. That kind of empire dedication should be seen more often.
Crap, now i have to get purple light again asap.
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Old 2013-04-23, 11:51 AM   [Ignore Me] #29
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Re: Squad Beacon May 4th


I'll be around for it for sure -- unfortunately don't have a webcam (or even really an ideal setup to use one in right now), but would be willing to help out with the panel discussion stuff if desired via audio or text. Likewise in the future, I told Jenny when we were chatting the other day, feel free to reach out to me if you ever could use any help with anything.
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Old 2013-04-23, 01:40 PM   [Ignore Me] #30
ringring
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Re: Squad Beacon May 4th


Suggested Topic:

Combat Engineering: This has often been mentioned down the months and should include:-
Ability to fortify bases.
New CE types - TRAPS + bunkers + anything else folks can think of.
Also questions about what are the rules for when does CE should deconstruct.
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