Vehicle Crew vs. Functionality Discussion - PlanetSide Universe
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Old 2011-07-25, 02:10 AM   [Ignore Me] #1
Baron
First Sergeant
 
Vehicle Crew vs. Functionality Discussion


I am in the middle of nowhere for business and my internet isn't the best so forgive me for not searching the entire forum if this is a repost.

I'd like to get thoughts / ideas flowing discussing vehicle's functionality vs. crew size. Personally, I love multi-crew vehicles as I think they focus on one of the core aspects of PS...team work. I really like the idea of Liberators/Vultures and other vehicles that are very powerful but balance this in crew size. (a perfect example of what not-to-do is BFRs which made the most powerful tank/aa/vehicle in the game a solo-machine)

I am saddened to see the Reaver go from a 2 person crew to a 1 person. Perhaps there will be a higher level "variant" type that is more powerful but requires two people (example):

PS2 Reaver:

* Two person craft

* Pilot Weapon - Dumbfire rockets (much like current version)

* Gunner Weapon 1 - 360 degree chaingun

* Gunner Weapon 2 - Single shot guided rocket

* Only gunner position can fire in hover mode


The theoretical reaver is just an idea to get some thoughts going. Let's talk vehicles!

Function vs Firepower vs Crew
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