ReachCast Episode 36 CQ - Page 2 - PlanetSide Universe
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Old 2013-05-30, 01:50 PM   [Ignore Me] #16
Mastachief
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Re: ReachCast Episode 36 CQ


Originally Posted by NewSith View Post
No, if it can be disabled it will almost never be up when it is actually needed.
This, have people learned nothing from the SCU gen?
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Old 2013-05-30, 03:38 PM   [Ignore Me] #17
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Re: ReachCast Episode 36 CQ


We shouldn't have them at all, if they want more and larger indoor areas (and I do) they should be just that. If there is a shield, I hate the idea of flying through it (because now I have to guard it with my burster max, and I can see the planes but can't shoot them unless they poke their nose in... in which case I shoot them, so they don't. So, I guess we'll just stand here and look at each other, shall we?
If we have to have shields, they should be always on and impenetrable... ala. BioLabs
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Old 2013-05-30, 04:25 PM   [Ignore Me] #18
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Re: ReachCast Episode 36 CQ


Originally Posted by Hamma View Post
Personally I think it's something that shouldn't be in there at all.. so imo you should be able to disable it.
^THIS^

I have never seen a more artificial implementation of "We said so" in game design, period. I'm not generally given to hyperbole, but I think these aircraft shields could break the game for a large percentage of the population. (looking at you TRAF).

With the unbreakable tank shields I have already cursed pouring thousands of certs into vanguards, prowlers and lightnings. Beacon spawns are the only useful way of transport now.
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