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Old 2013-03-02, 08:55 PM   [Ignore Me] #1
Phantomdestiny
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new lattice tweet from higby


this was a tweet from higby

let the thread explode



http://www.planetside-universe.com/media.php?view=2322


Last edited by Hamma; 2013-03-02 at 10:25 PM.
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Old 2013-03-02, 09:07 PM   [Ignore Me] #2
CrazEpharmacist
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Re: new lattice tweet from higby


Could that be a capital in the middle?
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Old 2013-03-02, 09:11 PM   [Ignore Me] #3
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Re: new lattice tweet from higby


Originally Posted by CrazEpharmacist View Post
Could that be a capital in the middle?
i have no idea tbh. also they would need to implement more things in order to make it a capital
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Old 2013-03-02, 09:13 PM   [Ignore Me] #4
Mietz
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Re: new lattice tweet from higby


It looks...interesting.

No judgment from me as long as no gameplay/mechanics information is available to speculate on.

A map-screen is nice, but there isn't anything here yet to comment on.
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Old 2013-03-02, 09:14 PM   [Ignore Me] #5
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Re: new lattice tweet from higby


Ooh, we can actually see the pretty maps now.
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Old 2013-03-02, 09:14 PM   [Ignore Me] #6
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Re: new lattice tweet from higby


to me the main point is that it increases the amount of choke points and allows for better battle flow
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Old 2013-03-02, 09:19 PM   [Ignore Me] #7
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Hm... if you ask me they just visually removed the faction colors from some hexes to make clear where the enemy might head next. From what I see it seems to be more of a visual clarification. It looks good, but Will that change anything?

.sent via phone.
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Old 2013-03-02, 09:21 PM   [Ignore Me] #8
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Re: new lattice tweet from higby


Originally Posted by Sturmhardt View Post
Hn... if you ask me they just visually removed the faction colors from some hexes to make clear where the enemy might head next. From what I see it seems to be more of a visual clarification. It looks good, but Will that change anything?

.sent via phone.
actually not because if you see there it reduces the amount of connections between hexes and also makes it so you have to move from base to base in a "link" line
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Old 2013-03-02, 09:23 PM   [Ignore Me] #9
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Originally Posted by Phantomdestiny View Post
actually not because if you see there it reduces the amount of connections between hexes and also makes it so you have to move from base to base in a "link" line
Oh I see, you are right, it limits your options a lot. Then I like it

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Old 2013-03-02, 09:23 PM   [Ignore Me] #10
Nobel
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Re: new lattice tweet from higby


The video that explains the idea

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Old 2013-03-02, 09:26 PM   [Ignore Me] #11
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Re: new lattice tweet from higby


Part of me wishes if they go this route that they'd remove the roads and spread the bases out more so we can have fights between points with more cover. 16x16 km maps would really help this game especially with front lines. With the current setup of the map the front lines are basically just bases and roads. It's way too predictable.
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Old 2013-03-02, 09:42 PM   [Ignore Me] #12
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Re: new lattice tweet from higby


This looks interesting to say the least, and might just turn out to be a good compromise between lattice and hex-based territory.
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Old 2013-03-02, 09:42 PM   [Ignore Me] #13
Sledgecrushr
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Re: new lattice tweet from higby


I had a wonderful night playing with the Praetorian Guard. The VS fought us on Indar every step of the way from outpost to major base. Really spectacular fighting tonight. Thank you PG.
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Old 2013-03-02, 09:42 PM   [Ignore Me] #14
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Re: new lattice tweet from higby


I detect Malorn's hand at work.

More, please. faster.
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Old 2013-03-02, 10:01 PM   [Ignore Me] #15
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Re: new lattice tweet from higby


Originally Posted by Rivenshield View Post
I detect Malorn's hand at work.
As well you should

I do hope that we won't have to wait for this, or something very similar to this, for too long. I know it's not on the roadmap, but still this would be something that would surely make it very hard for me to not start playing again (Hopefully the same would hold true to many others who have left or are just waiting to rejoin).
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